Is this project is dead? I just wanna know if i need to wait for it or not,
It isn't dead, it is still in progress.
Re: Super Missing Bros- SMBX 2.0
Posted: Thu Jul 05, 2018 7:06 pm
by DarvinosBobaFett
The Episode Feature The Graphics is SMB3. That Project Is not Dead. BTW, This Episode Very Good. i have SMBX2 I Someone currently downloading. When Should Nothing Long..
Probably Level Contest Japan.
I agree though that that one path over lava is comically silly.
1) yes
2)double yes, I'm redoing the map once again (but I'm keeping the main hub map)
Re: Super Missing Bros- SMBX 2.0
Posted: Wed Jul 25, 2018 12:40 am
by DA MARIO GUY
thats pretty nit
Re: Super Missing Bros- SMBX 2.0
Posted: Wed Jul 25, 2018 10:42 am
by MECHDRAGON777
If this is for SMBX 2 (Which I doubt it is), what would you rate the difficulty on my Masochistic scale? (Example is most levels on the forum are 1-3. Harder levels on the forums are 5-6 and some levels that people claim as Kaizo are 9-13. My Kaizo Lite is a 12, and my actual Kaizo Levels are 15-17. I have played user levels on the forum with a range of 0-15 and most levels I would give a 0.3, Any Level with a score above 10 would be considered Masochism to force yourself to play.) So in general, would this fit the average Mario Game's scale at a 3.5 to a 4 rating? I like the Boat idea, is it done via changing the sprite to the Boat?
If this is for SMBX 2 (Which I doubt it is), what would you rate the difficulty on my Masochistic scale? (Example is most levels on the forum are 1-3. Harder levels on the forums are 5-6 and some levels that people claim as Kaizo are 9-13. My Kaizo Lite is a 12, and my actual Kaizo Levels are 15-17. I have played user levels on the forum with a range of 0-15 and most levels I would give a 0.3, Any Level with a score above 10 would be considered Masochism to force yourself to play.) So in general, would this fit the average Mario Game's scale at a 3.5 to a 4 rating? I like the Boat idea, is it done via changing the sprite to the Boat?
It varies, but it will probably stick to about 6-9 on that scale.
If this is for SMBX 2 (Which I doubt it is), what would you rate the difficulty on my Masochistic scale? (Example is most levels on the forum are 1-3. Harder levels on the forums are 5-6 and some levels that people claim as Kaizo are 9-13. My Kaizo Lite is a 12, and my actual Kaizo Levels are 15-17. I have played user levels on the forum with a range of 0-15 and most levels I would give a 0.3, Any Level with a score above 10 would be considered Masochism to force yourself to play.) So in general, would this fit the average Mario Game's scale at a 3.5 to a 4 rating? I like the Boat idea, is it done via changing the sprite to the Boat?
It varies, but it will probably stick to about 6-9 on that scale.
We will see on release then. If the overall episode is harder than my "Toxic Fissure Facility" that is 9-8 and gave bossedit over 50 deaths on, this swill be a site... (That level is a 7 on my scale). I think SMB0. Averages at 7 with world 0 being a 10-11 to play at first. The scale come from a blind playthrough since even the hardest level in existence can be beaten with ease by those who prackt e it and play long enough.
I like the Boat idea, is it done via changing the sprite to the Boat?
Yes, that’s done via swapping sprites- it can really come in handy for pretty world maps
Re: Super Missing Bros- SMBX 2.0
Posted: Mon Aug 13, 2018 6:49 am
by squp
Delete this post pls, somehow I can’t
UPDATE: Original Soundtrack, Novaverse situation and more- Super Missing Bros
Posted: Mon Aug 13, 2018 7:11 am
by squp
Hey! I should probably mention that...
WE’RE GETTING AN ORIGINAL SOUNDTRACK BY PEASHOOTER MIXER (PeaMix)!
Yup, that’s right! A completely new OST! As of now, we have a few songs completed- two of which have been uploaded to YouTube! I really gotta give big props to PeaMix for this, he’s such a cool guy!
Here are the two released tracks:
An update on the desert world...
Now on to the novaverse situation...
I’ve decided to remove my project from the novaverse, for a multitude of reasons. Just read this discord message.
FlatKiwi- 11/7/18
Hi @everyone. I’m extremely sorry for this, but I have an announcement to make. Super Missing Bros (#super-missing-bros) will no longer be a part of the Novaverse. I am extremely sorry to those who are disappointed. The characters and storyline do not fit with the rest of the project, and I just don’t feel there is a solid way to incorporate it. Also, given the way that a certain person has been lately, I’m just not enjoying the project being part of this. The management of projects and story has been absolutely abysmal; There is apparently going to be a complete split of story between engines. This is just really really bad. This sort of thing does not work for mega-project storylines like this, it creates needless complexity which I do not wish to be a part of. Another factor is that the novaverse has forced me to warp my project’s story around the way it was intended, and this gives me an opportunity to really get it how I originally planned.
I will remain an admin, and occasionally help with bits here and there, but missing bros won’t be part of it. Missing Bros will remain in production, for sure so don’t stop supporting it!
Monthly updates will be made on the topic. I don’t want to break any friendships or make any enemies.
Dearest thanks and apologies,
FlatKiwi.
Y’all have been great.
Thanks for reading!
-FlatKiwi out!
Re: Super Missing Bros- SMBX 2.0
Posted: Mon Aug 13, 2018 1:51 pm
by AA2004
Wow! Looks like a great project! Keep up the good work!
Wow! Looks like a great project! Keep up the good work!
Thanks very much!
Re: Super Missing Bros- SMBX 2.0
Posted: Sun Feb 03, 2019 7:18 am
by squp
Hey everyone! Expect huge changes to the OP soon, I’m updating a hella ton of stuff.
Until then, consider joining the new and improved Discord server!
(Click the image above!)