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Re: Attack of the Darkness (needs level designers)
Posted: Tue Nov 07, 2017 5:13 pm
by xDestroy
Pop Yoshi Bros wrote:NEW scrapshot:
Well, more than a new screenshot I decided to make the worldmap less "dark" because it looked a bit deppresive (no offense to braineat, the author of the tileset)
ALSO THERE'S GOOD NEWS:
I decided I'll make a demo from the episode

Dude, i think you need to go back to what the creator made.
That green is going to hurt alot of eyes, i recomend just putting it back to what the creator made it as. Not only is it bad to the eye, but it dosent even look like grass now.
Re: Attack of the Darkness (needs level designers)
Posted: Tue Nov 07, 2017 5:20 pm
by PixelPest
Pop Yoshi Bros wrote:NEW scrapshot:
Well, more than a new screenshot I decided to make the worldmap less "dark" because it looked a bit deppresive (no offense to braineat, the author of the tileset)
ALSO THERE'S GOOD NEWS:
I decided I'll make a demo from the episode

Besides the graphical issues, some of the paths are too long and the actual structure of the map needs worse since things are of inconsistent heights (i.e.: on the right side of the map specifically on the bottom right the largest cliff piece is way too tall)
Re: Attack of the Darkness (needs level designers)
Posted: Tue Nov 07, 2017 5:40 pm
by PopYoshi
Ok ok, I'll take all of these things in mind, BTW, what I can do with the long paths?
xDestroy wrote:
Dude, i think you need to go back to what the creator made.
That green is going to hurt alot of eyes, i recomend just putting it back to what the creator made it as. Not only is it bad to the eye, but it dosent even look like grass now.
Or maybe I can do it darker, I knew someone was going to mention that. I like the tileset but I think it's a bit dark, I'm trying to find a way to make it less darker but not so brightning
Re: Attack of the Darkness (needs level designers)
Posted: Wed Nov 08, 2017 7:11 pm
by PopYoshi
hmmm
Is this good enough?
Re: Attack of the Darkness (needs level designers)
Posted: Wed Nov 08, 2017 7:28 pm
by xDestroy
Pop Yoshi Bros wrote:hmmm
Is this good enough?
Much better
Re: Attack of the Darkness (needs level designers)
Posted: Wed Nov 08, 2017 10:00 pm
by Super Luigi!
I agree. That green and yellow are much better on the eyes. Well done.
Re: Attack of the Darkness (needs level designers)
Posted: Sat Nov 11, 2017 3:58 pm
by Muncher
Oh my god! The project seems interesting. Can't wait for full version!
Re: Attack of the Darkness (needs level designers)
Posted: Sat Nov 11, 2017 4:02 pm
by PopYoshi
Muncher wrote:Oh my god! The project seems interesting. Can't wait for full version!
Thank you, it's great to see more people interested. Good for you that I'll release a demo
Re: Attack of the Darkness (needs level designers)
Posted: Tue Nov 14, 2017 12:43 am
by MegaDood
Do you just want level designers? I mean, I could help out if you want. But if my design is not good enough I could always beta test.
Then again, I have my other unnamed project I'm working on. (It's top secret)
Re: Attack of the Darkness (needs level designers)
Posted: Tue Nov 14, 2017 5:46 am
by PopYoshi
MegaDood wrote:Do you just want level designers? I mean, I could help out if you want. But if my design is not good enough I could always beta test.
Then again, I have my other unnamed project I'm working on. (It's top secret)
Send me a level and I'll judge it. I'll take my decision after play it
Re: Attack of the Darkness (needs level designers)
Posted: Tue Nov 14, 2017 6:04 am
by MegaDood
Pop Yoshi Bros wrote:MegaDood wrote:Do you just want level designers? I mean, I could help out if you want. But if my design is not good enough I could always beta test.
Then again, I have my other unnamed project I'm working on. (It's top secret)
Send me a level and I'll judge it. I'll take my decision after play it
How should I send one? Should I PM it or make a new post? Does it need to be my own custom GFX? Also what kind of level are you looking for anyway? Sorry for all the questions, I'm just new to this, see.
Re: Attack of the Darkness (needs level designers)
Posted: Tue Nov 14, 2017 6:08 am
by PopYoshi
MegaDood wrote:Pop Yoshi Bros wrote:MegaDood wrote:Do you just want level designers? I mean, I could help out if you want. But if my design is not good enough I could always beta test.
Then again, I have my other unnamed project I'm working on. (It's top secret)
Send me a level and I'll judge it. I'll take my decision after play it
How should I send one? Should I PM it or make a new post? Does it need to be my own custom GFX? Also what kind of level are you looking for anyway? Sorry for all the questions, I'm just new to this, see.
Send me a PM with 2 or 3 of your best levels, I'm not looking for a specific level, it's just for take my decision of make you a designer AND... the custom GFXs aren't obligatory but you can use them if you want
Re: Attack of the Darkness (needs level designers)
Posted: Tue Nov 14, 2017 6:29 am
by MegaDood
Pop Yoshi Bros wrote:MegaDood wrote:Pop Yoshi Bros wrote:
Send me a level and I'll judge it. I'll take my decision after play it
How should I send one? Should I PM it or make a new post? Does it need to be my own custom GFX? Also what kind of level are you looking for anyway? Sorry for all the questions, I'm just new to this, see.
Send me a PM with 2 or 3 of your best levels, I'm not looking for a specific level, it's just for take my decision of make you a designer AND... the custom GFXs aren't obligatory but you can use them if you want
Well I better get level designing!
Re: Attack of the Darkness (needs level designers)
Posted: Tue Nov 14, 2017 6:44 am
by PopYoshi
MegaDood wrote:Pop Yoshi Bros wrote:MegaDood wrote:
How should I send one? Should I PM it or make a new post? Does it need to be my own custom GFX? Also what kind of level are you looking for anyway? Sorry for all the questions, I'm just new to this, see.
Send me a PM with 2 or 3 of your best levels, I'm not looking for a specific level, it's just for take my decision of make you a designer AND... the custom GFXs aren't obligatory but you can use them if you want
Well I better get level designing!
Or directly send me the best levels you've done. Levels that are already finished...
Re: Attack of the Darkness (needs level designers)
Posted: Tue Nov 14, 2017 4:18 pm
by MegaDood
Or directly send me the best levels you've done. Levels that are already finished...
I guess I could send you a few levels from my upcoming episode to play.
Re: Attack of the Darkness (needs level designers)
Posted: Tue Nov 14, 2017 4:28 pm
by PopYoshi
MegaDood wrote:Or directly send me the best levels you've done. Levels that are already finished...
I guess I could send you a few levels from my upcoming episode to play.
Don't guess, do it and then I'll take my decision
Re: Attack of the Darkness (REFORMULATION)
Posted: Thu Nov 16, 2017 4:16 pm
by PopYoshi
NEWS!!
Some things are going to change with the project, talking especially about level designing
Some levels are going to be very re-edited and I'm going to do a new worldmap, also I'm going to add some new levels, I'm going to think about a theme for every level and don't just put how many levels a world is going to have, that'll be for avoid generic levels, it may probably result in more levels than the 90 levels I said the episode was going to have
I also added a new item: The random mushroom. Is a secret item only found in hidden areas that gives you a random power-up after you get it
I also added a block called "Guts block". It let you do everything you do out of the water like jump or run, but the block let you do it underwater
Also I'll like to give a welcome to the "OtherPhase", is a kind of area that appears in some levels which features the "another enemies" and where you can get a star by killing every "another enemy"
I'll have to change several things but it'll be for good. Why change several things from the project? well, I got inspiration...
Re: Attack of the Darkness (REFORMULATION)
Posted: Thu Nov 16, 2017 7:17 pm
by xDestroy
Pop Yoshi Bros wrote:NEWS!!
Some things are going to change with the project, talking especially about level designing
Some levels are going to be very re-edited and I'm going to do a new worldmap, also I'm going to add some new levels, I'm going to think about a theme for every level and don't just put how many levels a world is going to have, that'll be for avoid generic levels, it may probably result in more levels than the 90 levels I said the episode was going to have
I also added a new item: The random mushroom. Is a secret item only found in hidden areas that gives you a random power-up after you get it
I also added a block called "Guts block". It let you do everything you do out of the water like jump or run, but the block let you do it underwater
Also I'll like to give a welcome to the "OtherPhase", is a kind of area that appears in some levels which features the "another enemies" and where you can get a star by killing every "another enemy"
I'll have to change several things but it'll be for good. Why change several things from the project? well, I got inspiration...
So... youre redoing all the levels?
Re: Attack of the Darkness (REFORMULATION)
Posted: Thu Nov 16, 2017 7:20 pm
by PopYoshi
xDestroy wrote:Pop Yoshi Bros wrote:NEWS!!
Some things are going to change with the project, talking especially about level designing
Some levels are going to be very re-edited and I'm going to do a new worldmap, also I'm going to add some new levels, I'm going to think about a theme for every level and don't just put how many levels a world is going to have, that'll be for avoid generic levels, it may probably result in more levels than the 90 levels I said the episode was going to have
I also added a new item: The random mushroom. Is a secret item only found in hidden areas that gives you a random power-up after you get it
I also added a block called "Guts block". It let you do everything you do out of the water like jump or run, but the block let you do it underwater
Also I'll like to give a welcome to the "OtherPhase", is a kind of area that appears in some levels which features the "another enemies" and where you can get a star by killing every "another enemy"
I'll have to change several things but it'll be for good. Why change several things from the project? well, I got inspiration...
So... youre redoing all the levels?
Redo some levels and re-edit others. At least the first one, I think it was too generic...
Re: Attack of the Darkness (needs level designers)
Posted: Fri Nov 17, 2017 6:54 am
by Cedur
1-1 is not generic imho