Share your work-in-progress SMBX episode or browse and support others'.
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PixelPest
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Postby PixelPest » Thu Jul 13, 2017 8:16 pm
Doesntpostverymuch wrote:the editor tester kills you.
Maybe be a bit more specific if you actually want help?
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Doesntpostverymuch
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Postby Doesntpostverymuch » Thu Jul 13, 2017 8:59 pm
the lunatester doesn't work and the PGE tester kills you on the spot so...
i did take the picture from the editor but i had to try my best not to get any spawn points in the shot.
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Quill
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Postby Quill » Fri Jul 14, 2017 8:08 am
PixelPest wrote:Looks really bland imo
You know you can be more constructive than that.
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Doesntpostverymuch
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Postby Doesntpostverymuch » Fri Jul 14, 2017 8:30 am
Quill wrote:PixelPest wrote:Looks really bland imo
You know you can be more constructive than that.
and to make this worse they're criztiseing the SCREENSHOTS.
they didn't even play the project.
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PixelPest
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Postby PixelPest » Fri Jul 14, 2017 5:13 pm
Quill wrote:PixelPest wrote:Looks really bland imo
You know you can be more constructive than that.
Not much you can say besides that without being redundant. The lack of BGOs make it bland and since I've commented about this issue multiple times relatively recently to him in more detail I thought this was okay.
Also Doesntpostverymuch in many cases screenshots represent the level because most people afaik don't screenshot the worst part of their level but instead a better-looking part that they think will make people want to play it
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glitch4
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Postby glitch4 » Fri Jul 14, 2017 5:39 pm
In the latest screenshot, it doesn't even need BGOs. It looks fine at this, although if you put pipes on the top right, the level could have better design.
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ElectriKong
- Bowser

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Postby ElectriKong » Sat Jul 15, 2017 4:04 am
Doesntpostverymuch wrote:Quill wrote:PixelPest wrote:Looks really bland imo
You know you can be more constructive than that.
and to make this worse they're criztiseing the SCREENSHOTS.
they didn't even play the project.
And did you even include the content in the screenshot in the project demo, because if not, then that screen is all they have to criticise.
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Doesntpostverymuch
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Postby Doesntpostverymuch » Sat Jul 15, 2017 7:56 am
Electriking wrote:Doesntpostverymuch wrote:Quill wrote:
You know you can be more constructive than that.
and to make this worse they're criztiseing the SCREENSHOTS.
they didn't even play the project.
And did you even include the content in the screenshot in the project demo, because if not, then that screen is all they have to criticise.
all of the screenshots are levels in the game.
all of them
and the screenshot levels are usually in the version that is released most recently
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Cedur
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Postby Cedur » Sat Jul 15, 2017 8:09 am
The aggregate of screenshots usually allows to tell something about what you can expect from the levels themselves. The comparison "judging a book by its cover" isn't really accurate.
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ElectriKong
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Postby ElectriKong » Sat Jul 15, 2017 12:25 pm
Doesntpostverymuch wrote:V1.0 is finished and will be realsed on july 30th!
world 3 Preview screenshot: https://snag.gy/CTkbsP.jpg
Looks pretty decent compared to the other screens. Is that black part visible in game though?
Also what is this Snaggy site? and to post screens drectly use
Also what is that darker water tile?
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Doesntpostverymuch
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Postby Doesntpostverymuch » Sat Jul 15, 2017 12:32 pm
Electriking wrote:Doesntpostverymuch wrote:V1.0 is finished and will be realsed on july 30th!
world 3 Preview screenshot: https://snag.gy/CTkbsP.jpg
Looks pretty decent compared to the other screens. Is that black part visible in game though?
Also what is this Snaggy site? and to post screens drectly use
Also what is that darker water tile?
the darker water tile is the mouse holding a different tile over a regular water.
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Doesntpostverymuch
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Postby Doesntpostverymuch » Mon Jul 17, 2017 9:12 am
Update: Version 1.0 will be released Next week! (as of 17/07/2017)
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Doesntpostverymuch
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Postby Doesntpostverymuch » Sat Jul 29, 2017 9:59 am
Verison 1.1 is out and with it comes some over due screen shots:
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Mr Boboo
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Postby Mr Boboo » Sat Jul 29, 2017 2:05 pm
The world map is broken. You don't spawn anywhere when you start up the episode.
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Doesntpostverymuch
- Rocky Wrench

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Postby Doesntpostverymuch » Sat Jul 29, 2017 2:39 pm
Mr Boboo wrote:The world map is broken. You don't spawn anywhere when you start up the episode.
Thank you for playing it so that i could know this fact!
Here is a verison that should work: https://www.mediafire.com/?drxfoj4cxcohrfv (V 1.21)
Of note: i usually make future versions before i upload new versions, which is why this isn't V 1.12
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xDestroy
- Foo

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Postby xDestroy » Sat Jul 29, 2017 6:09 pm
Thank you! I was also noticing that to!
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Doesntpostverymuch
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Postby Doesntpostverymuch » Sat Jul 29, 2017 7:12 pm
xDestroy wrote:Thank you! I was also noticing that to!
i'm glad you two could acutally PLAY THE GAME BEFORE JUDGING IT and tell me of this fatal flaw that i'd never have known about otherwise
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Mr Boboo
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Postby Mr Boboo » Sat Jul 29, 2017 8:47 pm
Yes, and now that I've played it, I gotta say my friend: it needs a lot of work.
Most of the levels are bland and lack any substance, and lots of them are way too short. Secrets are hidden in absurd places that nobody would even think to look. And some levels, you can't even progress - either a warp doesn't work (or exist) or there's a block in the way that you can't pass. The world map is also really boring and some of the paths are still too long.
I would advise you to redesign all your levels with care, and to test them thoroughly. Play some of the top SMBX episodes to get inspiration, and make your levels with the thought, "Will other players find this fun?" If you do all that, you can turn this around and make it good.
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