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Re: What smbx feature have you always wanted.

Posted: Tue Jul 25, 2017 4:37 pm
by Zha Hong Lang
Level editor plugins

Re: What smbx feature have you always wanted.

Posted: Tue Jul 25, 2017 6:04 pm
by PixelPest
Zha Hong Lang wrote:Level editor plugins
So true

Re: What smbx feature have you always wanted.

Posted: Tue Jul 25, 2017 7:49 pm
by superfido2
PixelPest wrote: I've made both. The power-up system is on Beta 3 and the flutter jump should be in Beta 4
I love you for this.

Re: What smbx feature have you always wanted.

Posted: Thu Jul 27, 2017 8:53 pm
by Oshi
There are some bosses + enemies that I personally would like to see implemented:

Bosses:
-Fryguy (smb2 USA)
-Winged Boom-Boom (smb3)
-Renzor (smw)
-Smw Bowser

Enemies:
-Fire Lakitu (smw)
-Flame Chomp (I know it's in 1.4.4 but I want it in 2.0) (nsmbw)
-Kirby Enemies (over asked I know)
-Those small Goombas that get onto you and slow you down (aka small Goombas)

That's about it for now.

Re: What smbx feature have you always wanted.

Posted: Wed Aug 02, 2017 6:41 pm
by FireyPaperMario
I wanted SMBX to have both these features:
  • Extra Characters (SMBX 2.0)
  • Extra Power-ups (SMBX 1.4.4)

But we can't have our cake & eat it! :?


Re: What smbx feature have you always wanted.

Posted: Wed Aug 02, 2017 8:22 pm
by Westretroman
Tyler1209 wrote:There are some bosses + enemies that I personally would like to see implemented:

Bosses:
-Fryguy (smb2 USA)
-Winged Boom-Boom (smb3)
-Renzor (smw)
-Smw Bowser

Enemies:
-Fire Lakitu (smw)
-Flame Chomp (I know it's in 1.4.4 but I want it in 2.0) (nsmbw)
-Kirby Enemies (over asked I know)
-Those small Goombas that get onto you and slow you down (aka small Goombas)

That's about it for now.
Small Goombas are Micro Goombas.
EDIT: I want things like Foos and the Autobomb which Shy Guys ride on and also the cape feather.

Re: What smbx feature have you always wanted.

Posted: Thu Aug 03, 2017 6:27 am
by Aidanete
I think the most important feature that can make smbx better is all monsters and not necessary edit codes or textures to make new enemies, That's something that Mario Builder has, but If SMBX has that. The community will be a lot happier.

So, I wanted all enemies in Mario Franchise but also have the coding feature to make still more. :D :D

Re: What smbx feature have you always wanted.

Posted: Thu Aug 03, 2017 8:52 am
by Snessy the duck
MarioRPGExpert93 wrote:I wanted SMBX to have both these features:
  • Extra Characters (SMBX 2.0)
  • Extra Power-ups (SMBX 1.4.4)

But we can't have our cake & eat it! :?

Why can't 2.0 have extra powerups?

Re: What smbx feature have you always wanted.

Posted: Thu Aug 03, 2017 9:12 am
by Radiance
Iirc, they can't make yet a power-up remain when the level was exited. Cross-level may be the term, I forgot.

Re: What smbx feature have you always wanted.

Posted: Thu Aug 03, 2017 10:16 am
by Hoeloe
Mr Briney wrote:Iirc, they can't make yet a power-up remain when the level was exited. Cross-level may be the term, I forgot.
That's not the issue. The issue is mainly that we can only sort of hack together the powerups, as there are only 7 powerups slots and all of them are in use already. Eventually we will get the ability to expand the powerup slots, but even then we're no going to be adding hundreds of new powerups, since each powerup added means new sprites for all the characters and all the costumes - one of the main reasons we're not planning to add more characters right now.

Re: What smbx feature have you always wanted.

Posted: Thu Aug 03, 2017 10:40 am
by The0x539
Hoeloe wrote:
Mr Briney wrote:Iirc, they can't make yet a power-up remain when the level was exited. Cross-level may be the term, I forgot.
That's not the issue. The issue is mainly that we can only sort of hack together the powerups, as there are only 7 powerups slots and all of them are in use already. Eventually we will get the ability to expand the powerup slots, but even then we're no going to be adding hundreds of new powerups, since each powerup added means new sprites for all the characters and all the costumes - one of the main reasons we're not planning to add more characters right now.
I mean it's the a major symptom of the issue, since it's only a small hack to do something like this, but to get it to go across levels without a proper expansion of the powerup slots would require some major bodging with the Data class or some other filesystem tech.

Re: What smbx feature have you always wanted.

Posted: Thu Aug 03, 2017 11:16 am
by Hoeloe
The0x539 wrote:but to get it to go across levels without a proper expansion of the powerup slots would require some major bodging with the Data class or some other filesystem tech.
OOOOOR you know, the new save system I'm working on that will allow you to carry data between levels. That would do it too.

Re: What smbx feature have you always wanted.

Posted: Thu Aug 03, 2017 11:41 am
by The0x539
Hoeloe wrote:
The0x539 wrote:but to get it to go across levels without a proper expansion of the powerup slots would require some major bodging with the Data class or some other filesystem tech.
OOOOOR you know, the new save system I'm working on that will allow you to carry data between levels. That would do it too.
The0x539 wrote:or some other filesystem tech.

Re: What smbx feature have you always wanted.

Posted: Sat Aug 05, 2017 12:37 pm
by Sapphire Bullet Bill
I had this dream that I could wall-jump in Super Mario Bros. X

Re: What smbx feature have you always wanted.

Posted: Sat Aug 05, 2017 12:39 pm
by The0x539
Sapphire Bullet Bill wrote:I had this dream that I could wall-jump in Super Mario Bros. X
viewtopic.php?f=87&t=16025

Re: What smbx feature have you always wanted.

Posted: Sat Aug 05, 2017 7:26 pm
by arcade999
That you could add directly to the editor fancy custom npc's or blocks wich wouldn't replace the actual ones. I know it would be really improbable, but damn it would be cool!

Re: What smbx feature have you always wanted.

Posted: Sat Aug 05, 2017 10:02 pm
by PixelPest
arcade999 wrote:That you could add directly to the editor fancy custom npc's or blocks wich wouldn't replace the actual ones. I know it would be really improbable, but damn it would be cool!
That's literally what SMBX2 is doing. There will also be a list of a large number of dummy NPCs reserved for level and episode customization in SMBX2

Re: What smbx feature have you always wanted.

Posted: Sun Aug 06, 2017 5:56 am
by Dr Vivian
Image

Also, more rideables/vehicles.


Just think of the possibilities:
Rambi
Engarde
Squawks
Winky
Squitter
Metal Slugs
Mega Man X Ride Armor
...and so much more.

Re: What smbx feature have you always wanted.

Posted: Mon Aug 07, 2017 12:05 pm
by The0x539
TheKidCodee wrote:
Snessy the duck wrote:
MarioRPGExpert93 wrote:I wanted SMBX to have both these features:
  • Extra Characters (SMBX 2.0)
  • Extra Power-ups (SMBX 1.4.4)

But we can't have our cake & eat it! :?

Why can't 2.0 have extra powerups?
2.0 Said that they'll have the propeller suit and the blue shell in beta 4.
They also said they'll have cape flight? (Probably the cape feather)
Wrong. Prototypes exist for all three of those, but neither PixelPest, creator of the prototypes for the first two, nor I, creator of the prototype for the third, said they would be in Beta 4. They could, but bet against it. There's some tech we need before we can add them, and that's on top of the prototypes not even being otherwise finished. Other tech, such as better NPC/block classes, block/BGO array expansions, and per-player hitbox stuff, is also considered more important than a powerup array expansion.

Re: What smbx feature have you always wanted.

Posted: Mon Aug 07, 2017 4:54 pm
by JupiHornet
TheKidCodee wrote:
The0x539 wrote:
TheKidCodee wrote: 2.0 Said that they'll have the propeller suit and the blue shell in beta 4.
They also said they'll have cape flight? (Probably the cape feather)
Wrong. Prototypes exist for all three of those, but neither PixelPest, creator of the prototypes for the first two, nor I, creator of the prototype for the third, said they would be in Beta 4. They could, but bet against it. There's some tech we need before we can add them, and that's on top of the prototypes not even being otherwise finished. Other tech, such as better NPC/block classes, block/BGO array expansions, and per-player hitbox stuff, is also considered more important than a powerup array expansion.
Huh.. Ok..
Anyways Speaking of beta 4, go see my 2.0 suggestions thread. Its in the help and support folder.
Don't advertise your own threads