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Re: Gimmicks from other games that that you wanna recreat in SMBX
Posted: Tue Feb 20, 2018 11:55 pm
by WildW
Aeroy wrote:not sure if this counts as a gimmick, but i'd love to find a way to have music that seamlessly transitions depending on what area you're in. for example, you can have two tracks play simultaneously, but have one muted if you're in one area, and when you go to another, it reverses and sounds like the music is still going, but different instruments are playing instead.
Kinda like riding yoshi in the official Mario games?
Well I want to make some RPG type system with power ups where you unlock them after beating a boss then you would use the ability of that power up to get to a certain place unreachable before and the world would kinda be a Kirby and the amazing mirror type world
Re: Gimmicks from other games that that you wanna recreat in SMBX
Posted: Wed Feb 21, 2018 9:36 am
by ElectriKong
WildWEEGEE wrote:Well I want to make some RPG type system with power ups where you unlock them after beating a boss then you would use the ability of that power up to get to a certain place unreachable before and the world would kinda be a Kirby and the amazing mirror type world
Probably doable if you use SMW stars trigger an event in the level that unlocks a room to the unlockable power-ups (although the star would have to be located in the same level to work).
Re: Gimmicks from other games that that you wanna recreat in SMBX
Posted: Wed Feb 21, 2018 9:46 am
by IAmPlayer
If i can do LUA (because i can't) i want to recreate the Geometry Dash's gravity portals.
I would also want a Geometry Dash playables, which is the mode where you can't stop, but you can switch directions, and when you get a sifferent power-up, it will do a different ability, such as Mushroom gives additional HP before dying, Fire Flower as the Ship that can fires projectile, Leaf as the UFO, Tanooki Suit as the Ball that can teleport like Spider when you press the Tanooki button, the Hammer Suit as the Robot that can shoot projectiles (again), and Ice Flower as Wave that when bumped into an enemy, they will get frozen, and the enemy gets hurt. As for the Swingcopters, i think it can be done when the Tanooki Suit is in the fastest speed.
Re: Gimmicks from other games that that you wanna recreat in SMBX
Posted: Thu Feb 22, 2018 11:04 am
by The Dwarven Digger
1AmPlayer wrote:If i can do LUA (because i can't) i want to recreate the Geometry Dash's gravity portals.
I would also want a Geometry Dash playables, which is the mode where you can't stop, but you can switch directions, and when you get a sifferent power-up, it will do a different ability, such as Mushroom gives additional HP before dying, Fire Flower as the Ship that can fires projectile, Leaf as the UFO, Tanooki Suit as the Ball that can teleport like Spider when you press the Tanooki button, the Hammer Suit as the Robot that can shoot projectiles (again), and Ice Flower as Wave that when bumped into an enemy, they will get frozen, and the enemy gets hurt. As for the Swingcopters, i think it can be done when the Tanooki Suit is in the fastest speed.
Gravity portals would be nice, or even a way of changing gravity direction based on a player input, portal, area (sort of like water and quicksand, you would have "gravity zones") or event. Perhaps you could change the strength of gravity, or disable it altogether? Maybe an option to say whether NPCs are affected by it or not? You could probably do some crazy levels with this, and I would definitely try doing it if I knew how to lua.
Re: Gimmicks from other games that that you wanna recreat in SMBX
Posted: Tue Mar 20, 2018 4:05 pm
by FireyPaperMario
BUMP TIME! ^^
This might be the
"Randomish" gimmick I wanna recreate in SMBX... But I wanna recreate some of the gimmicks from the Ninja-base game franchise from
Sega,
Shinobi*!
(Or "Shadow Dancer" if any of y'all live in Europe!)
*To be specific, I wanna recreate the action gameplay
and difficulty of the arcade version!

Re: Gimmicks from other games that that you wanna recreat in SMBX
Posted: Mon Feb 03, 2020 6:42 am
by FireyPaperMario
Necro Bump!
Remember the 1986 arcade port of
Super Mario Bros. 1/
Super Mario Bros. The Lost Levels, VS. Super Mario Bros.? Well I'm watching a walkthrough video of on rn, and I thought to myself,
"I wonder if the secret 1-up gimmick* would work in a SMBX episode?"
So is it possible to make this gimmick in the new SMBX2?
*For those who are wondering, in certain levels of this arcade port, you need to collect a certain amount of coins to get the secrets 1-ups.
Re: Gimmicks from other games that that you wanna recreat in SMBX
Posted: Mon Feb 03, 2020 4:38 pm
by Cedur
I'd guess this is quite basic to implement with some coding
Re: Gimmicks from other games that that you wanna recreat in SMBX
Posted: Mon Feb 03, 2020 6:01 pm
by Murphmario
There are some things I want to recreate from Hollow Knight because I'm a fan of that game, but the main issue here is the sprites. And I don't think I'm a good enough spriter for the task either.
Re: Gimmicks from other games that that you wanna recreat in SMBX
Posted: Tue Feb 04, 2020 3:22 am
by Saltlord
I want to recreate the Booster 2.0 from Cave Story in SMBX.