Page 4 of 5

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Sun Mar 26, 2017 4:05 pm
by JupiHornet
Dragon Fogel wrote:
JupiHornet wrote: Dragon Fogel - The rules are pretty unclear here. For example, what would happen if two people picked the same level? I like the idea, though.
That's because I'm expecting to hammer out the full details of the rules after the voting if I win. There was a considerable period of arguing (respectfully) about the rules and scoring in MAGL X2, which I took part in. Right now I'm considering a setup where you can either scour the list yourself for a name or ask me for a random set, and in the latter case you get one bonus point. But if I'm convinced in the arguing-about-things phase that there's a better way than that, I'll go with that instead.

In the specific case of two people picking the same name, what would happen is simply that both levels would be judged. There were same-named levels in both previous MAGL Xs, there's no reason to disallow it here.
Alright, makes sense.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Sun Mar 26, 2017 4:51 pm
by kr4k1n
It was hard to order them 1st to 6th because I thought that they were all pretty good proposals. But I finally finished deciding the orders, because I saw one that stuck out like a sore thumb to me.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Tue Mar 28, 2017 3:47 pm
by bossedit8
I also submitted mine yesterday... good luck to everyone who entered as a host!

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Tue Mar 28, 2017 9:23 pm
by MECHDRAGON777
practicalshorty014 wrote:It was hard to order them 1st to 6th because I thought that they were all pretty good proposals. But I finally finished deciding the orders, because I saw one that stuck out like a sore thumb to me.
Whose stuck out if I may ask?

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 3:20 am
by Cedur
mine but at this point I don't mind much anymore. The idea may be possible to execute somewhere else.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 4:23 am
by MECHDRAGON777
Supershroom wrote:mine but at this point I don't mind much anymore. The idea may be possible to execute somewhere else.
I still do not get your idea. I voted for you though since it felt the list restrictive.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 5:13 am
by Witchking666
Sturg's proposal is awesome! I hope it wins.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 5:18 am
by Cidro
I already did my vote. Let's just see what happens now. ( I like Sturg's proposal, it's great! )

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 5:58 am
by Thehelmetguy1
Either Sturg or PixelPest for me.
(I mean, their ideas are quite similar)

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 7:01 am
by Cedur
If people still need to know:

This was aiming to have an event where everything is run as smoothly as possible.

Easy organization at the start because no signup phase and no need to produce lots of random element assignments like names or musics or w/e. The only harder part is the “checking phase” after the deadline and the “second chance” week, but it can be connected with starting to judge levels already.

Easy designing because people don’t run the risk of overplanning or producing annoyances when they don’t aim to make the most funky thing in the world and instead focus on actual quality.

Easier judging because the levels are expected to not be a tremendous hassle playing (no “if you can’t beat this in three hours then godmode” stuff).

Smoothly playable entrants forming a smoothly playable that would be likely to get a lot more audience than the previous two.

Just because X1 and X2 have been run completely differently and Talkhaus' design philosophy is quite the opposite, doesn't mean this idea would be completely unsuited for its stage.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 7:08 am
by PixelPest
Supershroom wrote:Talkhaus' design philosophy is quite the opposite, doesn't mean this idea would be completely unsuited for its stage
...even though the stage is basically Talkhaus?

There's also just a bunch of gimmicks that were so much more interesting and I'm not sure anyone really cares too much either about how much work it is for you or to an extent for them. Limiting creativity isn't a great idea either

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 8:06 am
by Emral
Supershroom no matter what elaborate vocabulary you use to describe your "idea", it's still "make a good romp x". Why? You're heavily overestimating the creativity of people who submit to contests. Look at the CCs. 80% of the levels are romps. If people, when not limited, actually tried to be creative, they would've been that in these contests.
Also, your "easier judging" argument is absolute dreck. Pyro already addressed this in codehaus the other day, but judging romps, especially when paired with dozens of other romps, is much, MUCH harder than judging levels that are actually, you know, exciting and creative.

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 8:46 am
by FireyPaperMario
Supershroom wrote:mine but at this point I don't mind much anymore. The idea may be possible to execute somewhere else.
That I hardly understand. :?

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 9:48 am
by JupiHornet
Supershroom wrote:If people still need to know:

This was aiming to have an event where everything is run as smoothly as possible.

Easy organization at the start because no signup phase and no need to produce lots of random element assignments like names or musics or w/e. The only harder part is the “checking phase” after the deadline and the “second chance” week, but it can be connected with starting to judge levels already.

Easy designing because people don’t run the risk of overplanning or producing annoyances when they don’t aim to make the most funky thing in the world and instead focus on actual quality.

Easier judging because the levels are expected to not be a tremendous hassle playing (no “if you can’t beat this in three hours then godmode” stuff).

Smoothly playable entrants forming a smoothly playable that would be likely to get a lot more audience than the previous two.

Just because X1 and X2 have been run completely differently and Talkhaus' design philosophy is quite the opposite, doesn't mean this idea would be completely unsuited for its stage.
I'm gonna be honest, to me this comes off as just being lazy and not wanting to put effort into running MaGL X3. This is an insanely huge project that takes planning and organizing, both the contest and the contest episode. Of course it's going to be difficult to manage, there will probably be at least 300 entries! Like I said before, this contest idea is basically just another SMBX Community Contest, which is boring and uninspired for MaGL X. Not all designers aim to make "the most funky thing in the world," either. My MaGL X2 level was fairly simple, but it was close to the upper half of the results. I don't think this episode would gain that much audience either, since all of the levels would be simple "run right and win" levels.
And like Enjl said, it's a lot easier to judge levels that are really good and really bad than levels that just "exist."

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Posted: Wed Mar 29, 2017 11:46 pm
by MECHDRAGON777
I would also have to agree with Enjl that judging levels that exist versus ones that are good/bad is kind of hard.

Re: Vote for (and discuss) the MaGL X3 Showrunner Here! - ⭐️ FINAL DAY ⭐️

Posted: Sun Apr 09, 2017 5:26 pm
by ElectriKong
I hope Mechdragon wins, he has the best proposal IMO, and seems to have the most experience in contest hosting/judging out of the people proposing.

Re: Vote for (and discuss) the MaGL X3 Showrunner Here! - ⭐️ FINAL DAY ⭐️

Posted: Sun Apr 09, 2017 5:37 pm
by Thehelmetguy1
Preparing hype...
Building train...
Gathering hyped people...
Building first station...
Building final station...
Looking for conductor...
Looking for driver...
Making jokes unfunnier...

Hype train ready.

Re: Vote for (and discuss) the MaGL X3 Showrunner Here! - ⭐️ FINAL DAY ⭐️

Posted: Sun Apr 09, 2017 5:39 pm
by Witchking666
Lets hope Sturg wins guys, his proposal is simply superior to the others.

Re: Vote for (and discuss) the MaGL X3 Showrunner Here! - ⭐️ FINAL DAY ⭐️

Posted: Sun Apr 09, 2017 9:08 pm
by Quantix
I like Sturg's entry the most tbh. I think it has enough limitations while giving enough freedom at the same time.

Mechdragon's idea was cool too.

Re: Vote for (and discuss) the MaGL X3 Showrunner Here! - ⭐️ FINAL DAY ⭐️

Posted: Mon Apr 10, 2017 12:00 pm
by ElectriKong
When will the results come?