MaGL X3 Showrunner - CONGRATULATIONS STURG!

Topics about events/announcements that are no longer relevant.

Moderator: Userbase Moderators

JupiHornet
Boom Boom
Boom Boom
Posts: 2399
Joined: Tue Sep 02, 2014 5:43 pm
Contact:

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby JupiHornet » Sun Mar 26, 2017 4:05 pm

Dragon Fogel wrote:
JupiHornet wrote: Dragon Fogel - The rules are pretty unclear here. For example, what would happen if two people picked the same level? I like the idea, though.
That's because I'm expecting to hammer out the full details of the rules after the voting if I win. There was a considerable period of arguing (respectfully) about the rules and scoring in MAGL X2, which I took part in. Right now I'm considering a setup where you can either scour the list yourself for a name or ask me for a random set, and in the latter case you get one bonus point. But if I'm convinced in the arguing-about-things phase that there's a better way than that, I'll go with that instead.

In the specific case of two people picking the same name, what would happen is simply that both levels would be judged. There were same-named levels in both previous MAGL Xs, there's no reason to disallow it here.
Alright, makes sense.

kr4k1n
Reznor
Reznor
Posts: 2925
Joined: Sun Dec 11, 2016 8:02 pm
Flair: cats are cool
Pronouns: he/him/his
Contact:

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby kr4k1n » Sun Mar 26, 2017 4:51 pm

It was hard to order them 1st to 6th because I thought that they were all pretty good proposals. But I finally finished deciding the orders, because I saw one that stuck out like a sore thumb to me.

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby bossedit8 » Tue Mar 28, 2017 3:47 pm

I also submitted mine yesterday... good luck to everyone who entered as a host!

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby MECHDRAGON777 » Tue Mar 28, 2017 9:23 pm

practicalshorty014 wrote:It was hard to order them 1st to 6th because I thought that they were all pretty good proposals. But I finally finished deciding the orders, because I saw one that stuck out like a sore thumb to me.
Whose stuck out if I may ask?

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby Cedur » Wed Mar 29, 2017 3:20 am

mine but at this point I don't mind much anymore. The idea may be possible to execute somewhere else.

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby MECHDRAGON777 » Wed Mar 29, 2017 4:23 am

Supershroom wrote:mine but at this point I don't mind much anymore. The idea may be possible to execute somewhere else.
I still do not get your idea. I voted for you though since it felt the list restrictive.

Witchking666
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 1769
Joined: Mon Dec 15, 2014 10:47 am

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby Witchking666 » Wed Mar 29, 2017 5:13 am

Sturg's proposal is awesome! I hope it wins.

Cidro
Flurry
Flurry
Posts: 179
Joined: Thu Aug 04, 2016 5:21 am
Contact:

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby Cidro » Wed Mar 29, 2017 5:18 am

I already did my vote. Let's just see what happens now. ( I like Sturg's proposal, it's great! )

Thehelmetguy1
Boom Boom
Boom Boom
Posts: 2372
Joined: Sat Dec 19, 2015 9:33 am
Flair: certified idiot

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby Thehelmetguy1 » Wed Mar 29, 2017 5:58 am

Either Sturg or PixelPest for me.
(I mean, their ideas are quite similar)

Cedur
Link
Link
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby Cedur » Wed Mar 29, 2017 7:01 am

If people still need to know:

This was aiming to have an event where everything is run as smoothly as possible.

Easy organization at the start because no signup phase and no need to produce lots of random element assignments like names or musics or w/e. The only harder part is the “checking phase” after the deadline and the “second chance” week, but it can be connected with starting to judge levels already.

Easy designing because people don’t run the risk of overplanning or producing annoyances when they don’t aim to make the most funky thing in the world and instead focus on actual quality.

Easier judging because the levels are expected to not be a tremendous hassle playing (no “if you can’t beat this in three hours then godmode” stuff).

Smoothly playable entrants forming a smoothly playable that would be likely to get a lot more audience than the previous two.

Just because X1 and X2 have been run completely differently and Talkhaus' design philosophy is quite the opposite, doesn't mean this idea would be completely unsuited for its stage.

PixelPest
Link
Link
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby PixelPest » Wed Mar 29, 2017 7:08 am

Supershroom wrote:Talkhaus' design philosophy is quite the opposite, doesn't mean this idea would be completely unsuited for its stage
...even though the stage is basically Talkhaus?

There's also just a bunch of gimmicks that were so much more interesting and I'm not sure anyone really cares too much either about how much work it is for you or to an extent for them. Limiting creativity isn't a great idea either

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9890
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby Emral » Wed Mar 29, 2017 8:06 am

Supershroom no matter what elaborate vocabulary you use to describe your "idea", it's still "make a good romp x". Why? You're heavily overestimating the creativity of people who submit to contests. Look at the CCs. 80% of the levels are romps. If people, when not limited, actually tried to be creative, they would've been that in these contests.
Also, your "easier judging" argument is absolute dreck. Pyro already addressed this in codehaus the other day, but judging romps, especially when paired with dozens of other romps, is much, MUCH harder than judging levels that are actually, you know, exciting and creative.

FireyPaperMario
Toad
Toad
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby FireyPaperMario » Wed Mar 29, 2017 8:46 am

Supershroom wrote:mine but at this point I don't mind much anymore. The idea may be possible to execute somewhere else.
That I hardly understand. :?

JupiHornet
Boom Boom
Boom Boom
Posts: 2399
Joined: Tue Sep 02, 2014 5:43 pm
Contact:

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby JupiHornet » Wed Mar 29, 2017 9:48 am

Supershroom wrote:If people still need to know:

This was aiming to have an event where everything is run as smoothly as possible.

Easy organization at the start because no signup phase and no need to produce lots of random element assignments like names or musics or w/e. The only harder part is the “checking phase” after the deadline and the “second chance” week, but it can be connected with starting to judge levels already.

Easy designing because people don’t run the risk of overplanning or producing annoyances when they don’t aim to make the most funky thing in the world and instead focus on actual quality.

Easier judging because the levels are expected to not be a tremendous hassle playing (no “if you can’t beat this in three hours then godmode” stuff).

Smoothly playable entrants forming a smoothly playable that would be likely to get a lot more audience than the previous two.

Just because X1 and X2 have been run completely differently and Talkhaus' design philosophy is quite the opposite, doesn't mean this idea would be completely unsuited for its stage.
I'm gonna be honest, to me this comes off as just being lazy and not wanting to put effort into running MaGL X3. This is an insanely huge project that takes planning and organizing, both the contest and the contest episode. Of course it's going to be difficult to manage, there will probably be at least 300 entries! Like I said before, this contest idea is basically just another SMBX Community Contest, which is boring and uninspired for MaGL X. Not all designers aim to make "the most funky thing in the world," either. My MaGL X2 level was fairly simple, but it was close to the upper half of the results. I don't think this episode would gain that much audience either, since all of the levels would be simple "run right and win" levels.
And like Enjl said, it's a lot easier to judge levels that are really good and really bad than levels that just "exist."

MECHDRAGON777
Pink Yoshi Egg
Pink Yoshi Egg
Posts: 6422
Joined: Fri Dec 20, 2013 6:40 pm
Flair: Nuclear Queen of Reversion.
Contact:

Re: MaGL X3 SHOWRUNNER VOTING IS LIVE!

Postby MECHDRAGON777 » Wed Mar 29, 2017 11:46 pm

I would also have to agree with Enjl that judging levels that exist versus ones that are good/bad is kind of hard.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: Vote for (and discuss) the MaGL X3 Showrunner Here! - ⭐️ FINAL DAY ⭐️

Postby ElectriKong » Sun Apr 09, 2017 5:26 pm

I hope Mechdragon wins, he has the best proposal IMO, and seems to have the most experience in contest hosting/judging out of the people proposing.

Thehelmetguy1
Boom Boom
Boom Boom
Posts: 2372
Joined: Sat Dec 19, 2015 9:33 am
Flair: certified idiot

Re: Vote for (and discuss) the MaGL X3 Showrunner Here! - ⭐️ FINAL DAY ⭐️

Postby Thehelmetguy1 » Sun Apr 09, 2017 5:37 pm

Preparing hype...
Building train...
Gathering hyped people...
Building first station...
Building final station...
Looking for conductor...
Looking for driver...
Making jokes unfunnier...

Hype train ready.

Witchking666
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 1769
Joined: Mon Dec 15, 2014 10:47 am

Re: Vote for (and discuss) the MaGL X3 Showrunner Here! - ⭐️ FINAL DAY ⭐️

Postby Witchking666 » Sun Apr 09, 2017 5:39 pm

Lets hope Sturg wins guys, his proposal is simply superior to the others.

Quantix
Chain Chomp
Chain Chomp
Posts: 333
Joined: Tue Jan 26, 2016 5:04 pm

Re: Vote for (and discuss) the MaGL X3 Showrunner Here! - ⭐️ FINAL DAY ⭐️

Postby Quantix » Sun Apr 09, 2017 9:08 pm

I like Sturg's entry the most tbh. I think it has enough limitations while giving enough freedom at the same time.

Mechdragon's idea was cool too.

ElectriKong
Bowser
Bowser
Posts: 4652
Joined: Mon Jun 06, 2016 4:32 pm
Pronouns: he/him
Contact:

Re: Vote for (and discuss) the MaGL X3 Showrunner Here! - ⭐️ FINAL DAY ⭐️

Postby ElectriKong » Mon Apr 10, 2017 12:00 pm

When will the results come?


Return to “Events and Announcements”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari