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Re: M35: Frozen Solid DAY 1

Posted: Fri Jan 13, 2017 8:23 am
by RudeGuy
Waddle Derp wrote: That aside, I'm not a fan of mechdragon's plan either since it means exposure of a blue. Protecting the hunter the night afterwards is a cute attempt, but the mafia might as well target someone else, in which case a blue was revealed to no avail and a town dies.
i think we should get a blue alliance, so if mech's plan won't work, then what do you think we should do instead?

Re: M35: Frozen Solid DAY 1

Posted: Fri Jan 13, 2017 8:30 am
by Waddle
RudeGuy07 wrote:
Waddle Derp wrote: That aside, I'm not a fan of mechdragon's plan either since it means exposure of a blue. Protecting the hunter the night afterwards is a cute attempt, but the mafia might as well target someone else, in which case a blue was revealed to no avail and a town dies.
i think we should get a blue alliance, so if mech's plan won't work, then what do you think we should do instead?
The problem with an alliance in this game is the uncertainty of wether or not someone is trustworthy (Hunter's apprentice, Ghost townie) and even wether or not someone is dead can be unclear at times.

Re: M35: Frozen Solid DAY 1

Posted: Fri Jan 13, 2017 11:13 am
by Cedur
Pseudo lives on the other side of the planet, though. Who knows if the innkeeper was lucky this night?

Re: M35: Frozen Solid NIGHT 1

Posted: Fri Jan 13, 2017 2:33 pm
by Valentine
PEOPLE SAT AROUND TRYING TO THINK OF A STRATEGY THE WHOLE DAY THAT THEY FORGOT TO ACTUALLY DO ANYTHING
IT IS NOW NIGHT 2. IT'LL END AT JANUARY 14TH 8:30 PM


*empty space*

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 2:41 pm
by Julia Pseudo
I was frozen.

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 2:53 pm
by Thehelmetguy1
Pseudo wrote:I was frozen.
It is clear that they silenced the experient players. As you might know that, I already knew you were frozen, because for which other reason:
1: Would talk to me using the game master color?
2: Would be the only one to not do anything in the day?
But it is obvious that they want to silence the most experient players. What probably happened is:
The mafia decided to kill Spinda;
The SS killed ZM;
And it was confirmed that Pseudo was silenced by the ice spirit.
What we know:
The hunter didn't kill anyone on Night 1;
The mafia obviously wouldn't kill ZM if he was one of them. And the chance he was the hunter's apprentice is 1 in 4. So it is more likely that he is mafia;
Pseudo being frozen helps mafia even if she is mafia, because the ice protects a person from being lynched. I doubt that the SM killed, it would not be a clever act. The SG didn't kill, as Pseudo was the only one that didn't do anything day one and she was frozen. However, the fact that lynch votes are rarely made on day 1 makes the chance that Pseudo is not mafia higher. However if Pseudo is not mafia she will probably be killed this night, as she is an experient player.
The funniest of all is that, just like Sanct said, we talked so much we didn't get anywhere.

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 2:59 pm
by Witchking666
Pseudo wrote:I was frozen.
I figured, you are usually very active.

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 3:11 pm
by Thehelmetguy1
I guess pretty much everyone figured it out, especially because Pseudo was the only one that didn't talk day one.

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 3:57 pm
by MacheTheFerret
I'd technically argue that it may have been a good thing that we didn't lynch anyone on the first day, because the chances of lynching an innocent townie would be greater than getting a Mafia, especially if one of the Mafia (or the miller) has already died and a lack of leads. Probably would've contributed something else earlier if I hadn't had school.

An important issue we should address is that two people died Night 1.
Normally, this wouldn't mean much considering most games have (of course) the Mafia and a vig doing the killing, but remember that this game we also have a third party.

This means, one of the three killing parties was either inactive or role-blocked, or the third kill was coincidentally covered up by the ice golem (which I think we already established, the last one).

If one of those kills was from the Soul Salesman, he is now already powerful enough to block someone or find out their color, and will only get stronger as the game continues.

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 4:07 pm
by Thehelmetguy1
What I believe is that the hunter didn't kill because he didn't want to risk killing a townsperson. It is highly unlikely that the SS didn't kill unless he was roleblocked.

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 5:35 pm
by MacheTheFerret
thehelmetguy1 wrote:What I believe is that the hunter didn't kill because he didn't want to risk killing a townsperson. It is highly unlikely that the SS didn't kill unless he was roleblocked.
That's a likely possibility, but not the only one. We just need to be careful and try to eliminate the Soul Salesman sooner rather than later.

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 5:35 pm
by Yoshi021
Yeah, we need to start going after the Soul Salesman. He can get really powerful if he uses other player abilities, as he could use the Ice spirit's freeze power, or the Snow Golem's power to hide his kills.

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 5:57 pm
by Thehelmetguy1
Don't forget he can also negate all abilities that are not his. Well, I will show a part of a post I made before. Some possibilities are:
-The hunter didn't nightkill anyone because he was scared of killing a member of the town;
-The mafia killed someone and the snow golem hid his death;
-The skeletal miner roleblocked the SS or the Hunter
-The SS or hunter attempted to kill someone that is immune to nightkill. It is possible for the skeletal miner to have tried, but be smart doing so.
What we have to do is to kill the SS before he gets too powerful, otherwise we will be in trouble.

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 5:59 pm
by Witchking666
thehelmetguy1 wrote:Don't forget he can also negate all abilities that are not his.
Except he cannot do this yet. He needs three souls for that, and since he can only kill once every night and stealing the hunters ability doesn't turn into two kills. He can only possibly have 1 soul as of now (two is he kills this night). So we have time to find him before he can wipe the board clean.

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 6:11 pm
by Thehelmetguy1
Now to find who the SS is. Keep in mind that he is immune to nightkills. However, we can take advantage of the role limitations, even with the SS. Take this as an example:
Sanct wrote:Snow Golem: May cover up the fact that the mafia killed someone by covering them in snow once in the game.
Once in the game
Sanct wrote:Soul Salesman: Immune to night kills. Can kill someone every night. Everytime he kills someone he gets their souls-
For 1 soul - he can inspect someone's color or roleblock them
For 2 souls - he can use someone else's ability (Role's power usage limits still apply, using hunter's ability won't result in multiple kills)
For 3 souls - he can stop all abilites from happening that night (excluding his night-kill)
Role's power usage limits still apply
So, that means that the SS, just like the snow golem, can only hide a death once in the game.

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 8:02 pm
by MECHDRAGON777
With the Soul Salesman out there, we do have a bit of a problem. Would it be wise to have a public vote on who the blues should protect? Would it weed out the mafia if they do not vote on that, or if they chose something different? A plan is a plan, whether good or bad, I am just trying to think of what can help us.

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 8:22 pm
by Thehelmetguy1
That is difficult, in one hand everyone in mafia can vote on the Ice Spirit or something, but that may reveal who is mafia

Re: M35: Frozen Solid NIGHT 2

Posted: Fri Jan 13, 2017 9:59 pm
by MECHDRAGON777
thehelmetguy1 wrote:That is difficult, in one hand everyone in mafia can vote on the Ice Spirit or something, but that may reveal who is mafia
Just giving suggestions. If the mafia all chose the ice spirit to be healed, then you know something is up. Also, if we have a sheriff, and there is Consigliere or Godfather, whoever was inspected by them is pretty obvious what team they are on. If a Green or Blue comes up, they can start a blue/town alliance that way.

Re: M35: Frozen Solid NIGHT 2

Posted: Sat Jan 14, 2017 12:09 am
by PersonNamedUser
MECHDRAGON777 wrote:
thehelmetguy1 wrote:That is difficult, in one hand everyone in mafia can vote on the Ice Spirit or something, but that may reveal who is mafia
Just giving suggestions. If the mafia all chose the ice spirit to be healed, then you know something is up. Also, if we have a sheriff, and there is Consigliere or Godfather, whoever was inspected by them is pretty obvious what team they are on. If a Green or Blue comes up, they can start a blue/town alliance that way.
There isn't a Godfather, so trying to start a green or blue alliance isn't that risky of an action to make.

Re: M35: Frozen Solid NIGHT 2

Posted: Sat Jan 14, 2017 3:47 am
by Julia Pseudo
Yeah, if the sheriff can contact greens or blues they should right away. There's very little risk in doing so, as long as you ensure that you're in contact with ACTUAL VERIFIED BLUES/GREENS (or the hunter apprentice if you can get in contact with the hunter, since they apparently already have contact). Do NOT make alliances that aren't backed up by significant evidence however. That's the only way the mafia could infiltrate alliances in this game.