Page 4 of 4

Re: The Twilight Star

Posted: Wed Apr 08, 2015 4:02 pm
by Kyo
Darkonius Mavakar wrote:OH OH OH!
what about the GBA DKC3 ost?
David Wise COMPLETELY remade the ost in the GBA version! and it turned out to be great!
i suggest gba rockface rumble!
I didn't know David Wise remade the OST in the GBA version? Definitely gotta check that out.

Re: The Twilight Star

Posted: Wed Apr 08, 2015 4:14 pm
by Gameinsky
Judging from the screenshots this looks amazing, looking forward to its completion!

Re: The Twilight Star

Posted: Wed Apr 08, 2015 4:53 pm
by Kyo
Gameinsky wrote:Judging from the screenshots this looks amazing, looking forward to its completion!
Holy shit Gameinsky you're still alive? How long has it been, five years? What have you been doing the entire time? And thanks man. : P

Re: The Twilight Star

Posted: Thu Apr 09, 2015 12:18 pm
by Gameinsky
Kyo wrote:
Gameinsky wrote:Judging from the screenshots this looks amazing, looking forward to its completion!
Holy shit Gameinsky you're still alive? How long has it been, five years? What have you been doing the entire time? And thanks man. : P
Hey... do I know you?
I don't recognise you at all, sorry :P

I've been palying mobas (Dota 2, League, Smite heroes of the sotmr and the likes).

Re: The Twilight Star

Posted: Thu Apr 09, 2015 12:50 pm
by Kyo
Gameinsky wrote:
Kyo wrote:
Gameinsky wrote:Judging from the screenshots this looks amazing, looking forward to its completion!
Holy shit Gameinsky you're still alive? How long has it been, five years? What have you been doing the entire time? And thanks man. : P
Hey... do I know you?
I don't recognise you at all, sorry :P

I've been palying mobas (Dota 2, League, Smite heroes of the sotmr and the likes).
IIRC you were working on a project with muddy back then.

Re: The Twilight Star

Posted: Thu Apr 09, 2015 1:29 pm
by Gameinsky
Kyo wrote: IIRC you were working on a project with muddy back then.
That is true, I lost interest in SMBX but recently redownloaded it.

I saw that Muddy improved amazingly with his levelmaking skills. He was already decent but his levels are fantastic now.
I've tried to make some levels recently but after 5 of them I couldn't get myself to finish another before losing motivation :/

Re: The Twilight Star

Posted: Fri Apr 10, 2015 5:48 am
by ShadowStarX
Are you going to use any of these DKCTF themes?
Big Top Bop - Seal boss theme (Pompy)
Mountaintop Tussle - Snowy owl boss theme (Skowl)
Triple Trouble - Rafiki ninja crew boss theme (Ba-Boom)
Fugu face-off - Fugu fish boss theme (Fugu)
Punch bowl - Polar bear boss theme (Bashmaster)
Volcano Dome - Final boss theme (Lord Frederick)

Re: The Twilight Star

Posted: Sat Apr 11, 2015 1:10 pm
by Kyo
SMBX-fan wrote:Big Top Bop - Seal boss theme (Pompy)
Mountaintop Tussle - Snowy owl boss theme (Skowl)
Triple Trouble - Rafiki ninja crew boss theme (Ba-Boom)
Fugu face-off - Fugu fish boss theme (Fugu)
Punch bowl - Polar bear boss theme (Bashmaster)
Volcano Dome - Final boss theme (Lord Frederick)
Big Top Bop and Punch Bowl, as much as I like them, I don't think they would fit. Can't find a good use for Triple Trouble, and Volcano Dome is an absolutely terrible track in my opinion. Fugu face-off and Mountaintop Tussle are pretty cool, so chances are I'll use at least one of them. I actually wanted to use Mountaintop Tussle as boss theme for the boss of world 2, but not sure yet if I'll actually do that.

Re: The Twilight Star

Posted: Sat Apr 11, 2015 1:39 pm
by ShadowStarX
Kyo wrote:
SMBX-fan wrote:Big Top Bop - Seal boss theme (Pompy)
Mountaintop Tussle - Snowy owl boss theme (Skowl)
Triple Trouble - Rafiki ninja crew boss theme (Ba-Boom)
Fugu face-off - Fugu fish boss theme (Fugu)
Punch bowl - Polar bear boss theme (Bashmaster)
Volcano Dome - Final boss theme (Lord Frederick)
Big Top Bop and Punch Bowl, as much as I like them, I don't think they would fit. Can't find a good use for Triple Trouble, and Volcano Dome is an absolutely terrible track in my opinion. Fugu face-off and Mountaintop Tussle are pretty cool, so chances are I'll use at least one of them. I actually wanted to use Mountaintop Tussle as boss theme for the boss of world 2, but not sure yet if I'll actually do that.
True, Volcano Dome isn't a good track. What's up with all these songs I forgot to mention:
DKC1: Bad Boss Boogie, DK Island Swing (bit hard to find a good use), Mine Cart Madness, Gangplank Galleon
DKC2: Bayou Boogie, Forest Interlude, Disco Train (true it's really hard to find a good use for it)
DKC3: Rockface Rumble (both versions), Boss Boogie (just the SNES version)
DKCTF: Homecoming Hijinx, Twilight Terror
Also, if you're planning to have a boss in the factory level (I guess you'll do one because you said you're going to use Fear Factory), I recommend Boss Boogie because it reminds me a factory boss when I hear it.

Re: The Twilight Star

Posted: Sat Apr 11, 2015 3:39 pm
by Kyo
Spoiler: show
Bad Boss Boogie
Also, if you're planning to have a boss in the factory level (I guess you'll do one because you said you're going to use Fear Factory), I recommend Boss Boogie because it reminds me a factory boss when I hear it.
I might actually do that if I find nothing else for the factory boss.
DK Island Swing (bit hard to find a good use)
There you answered your question.
Mine Cart Madness
I'm definitely trying to create real Minecart levels, better than those levels with the Minecart replacing the Rainbow Shell and the rails replacing lava. I'll probably have to use some tricks again. Chad already told me that there is a way to increase the speed of the SMB3 Platforms on lines, so that will probably be my first try.
And if I'll succeed, I'll use some of the DKCR or DKCTF minecart themes, because those are just better. Especially DKCTF has that one really awesome one, which is called Sawmill Thrill I believe.
Gangplang Galleon
Again, don't have space for a Pirate Ship level.
Bayou Boogie
I really love Bayou Boogie, but unfortunately I already made a Swamp level, using Forest of the Nopon (Night) from Xenoblade Chronicles, which in my opinion, fits a bit more than Bayou Boogie.
Forest Interlude
Way too overused.
Disco Train
Yeah, unless I get a spectacular level idea that would use this theme perfectly, I'm not going to use this.

Rockface Rumble
I liked that one, and I think it wasn't used that often, too. Just remember one level that used it. So I might use it for the mountain world, idk.
Boss Boogie
Will probably use this one. If it's the boss theme I'm currently thinking about, it's really cool.

From DKC3 I'll most like use the Underwater theme.
Homecoming Hijinx
One of my fav VGMs of all time, this is the one theme I'll guarantee you will appear in this.
Twilight Terror
Already used Stickerbush Symphony.

Seashore War from DKCTF will also appear in this, being my absolute favorite VGM of all time.

Re: The Twilight Star

Posted: Sat Apr 11, 2015 3:59 pm
by ShadowStarX
Kyo wrote:
Spoiler: show
Bad Boss Boogie
Also, if you're planning to have a boss in the factory level (I guess you'll do one because you said you're going to use Fear Factory), I recommend Boss Boogie because it reminds me a factory boss when I hear it.
I might actually do that if I find nothing else for the factory boss.
DK Island Swing (bit hard to find a good use)
There you answered your question.
Mine Cart Madness
I'm definitely trying to create real Minecart levels, better than those levels with the Minecart replacing the Rainbow Shell and the rails replacing lava. I'll probably have to use some tricks again. Chad already told me that there is a way to increase the speed of the SMB3 Platforms on lines, so that will probably be my first try.
And if I'll succeed, I'll use some of the DKCR or DKCTF minecart themes, because those are just better. Especially DKCTF has that one really awesome one, which is called Sawmill Thrill I believe.
Gangplang Galleon
Again, don't have space for a Pirate Ship level.
Bayou Boogie
I really love Bayou Boogie, but unfortunately I already made a Swamp level, using Forest of the Nopon (Night) from Xenoblade Chronicles, which in my opinion, fits a bit more than Bayou Boogie.
Forest Interlude
Way too overused.
Disco Train
Yeah, unless I get a spectacular level idea that would use this theme perfectly, I'm not going to use this.

Rockface Rumble
I liked that one, and I think it wasn't used that often, too. Just remember one level that used it. So I might use it for the mountain world, idk.
Boss Boogie
Will probably use this one. If it's the boss theme I'm currently thinking about, it's really cool.

From DKC3 I'll most like use the Underwater theme.
Homecoming Hijinx
One of my fav VGMs of all time, this is the one theme I'll guarantee you will appear in this.
Twilight Terror
Already used Stickerbush Symphony.

Seashore War from DKCTF will also appear in this, being my absolute favorite VGM of all time.
I think we discussed the DKC series all the way except DKC Returns but I don't listen to Return's soundtrack very much except the remake of DK Island Swing.
Now it's time for Mario kart 8:
N64 Yoshi valley, 3DS Piranha plant pipeway, Electrodrome, Sweet Sweet Canyon, Bone-Dry Dunes
These are not my favorites, these are the ones what I can think in a Mario platformer game.

Re: The Twilight Star

Posted: Sat Apr 11, 2015 6:30 pm
by Kyo
Not going to use any MK music because I think they don't fit

Re: The Twilight Star

Posted: Sat Apr 11, 2015 8:57 pm
by Ethereality
When will release the demo? The graphics are very impressive! I can't wait play this project. ;)

Re: The Twilight Star

Posted: Sat Apr 11, 2015 10:45 pm
by Kyo
Kasami wrote:When will release the demo? The graphics are very impressive! I can't wait play this project. ;)
Kyo wrote:http://www.mediafire.com/download/9eyop ... t+Star.zip
https://www.sendspace.com/file/ffrf3r
The download for pretty much everything I've finished from this episode so far. Didn't work on it for like, four or five months, and now I'm planning to come back to it. I'm planning to almost completely change it though (I'll keep the levels the same), and it will use a worldmap, so if anyone knows some awesome map gfx, please let me know.

Also note that this actually isn't the newest version of this project, just the version I had on my laptop. I got the newest version on my computer which I can't access right now. LunaDLL is only required to play the challenges, but I included two lvls that can be accessed from the main hub, and each of them has 21 stars in it so you will be able to make up for it.

This really isn't an actual demo since I didn't really test it. I took a quick look at it and noticed a lot of grammar and graphic errors, so I hope you won't judge this project by that, because it's not really good. Still, I don't mind if you report any errors, maybe I didn't even notice some of them.

Sorry about that, I'll promise a real Demo 2 to come out soon.
It's not a real 'demo', but it's all I have right now. I have no idea when I'll release the real demo, considering I'm changing a lot and for the first time I'll actually design a world map.

Re: The Twilight Star

Posted: Sun Apr 12, 2015 10:55 pm
by Ethereality
Thank you, Kyo! The project is very interesting. Wait for more updates! :D