SMBX2 (2.0 Beta 3)

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snoruntpyro
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Re: SMBX 2.0 Beta 3

Postby snoruntpyro » Sat Oct 01, 2016 6:12 pm

timocomsmbx2345 wrote: The only thing the frog suit does is improving swimming mechanics. Also, Kirby would be kind of difficult; they would have to add all sorts of enemies from kirby.
Image

Mable
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Re: SMBX 2.0 Beta 3

Postby Mable » Sat Oct 01, 2016 6:19 pm

timocomsmbx2345 wrote:this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.
How a simple subject changes his mind about something after it's released.. astonishing.

Hoeloe
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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Sat Oct 01, 2016 6:20 pm

Prado wrote: I know that sprites aren't objects, I mean... is there any way to modify the Lua files in my episode/level to disable the use of OpenGL stuff and then replace with another sprite processing method.
No. OpenGL is built into the engine, and required for a lot of things that 2.0 offers. Unfortunately, you'll probably have to upgrade your card (you don't need it to be top of the line, just not dying from old age).

Matt_The_Slime
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Re: SMBX 2.0 Beta 3

Postby Matt_The_Slime » Sat Oct 01, 2016 6:38 pm

timocomsmbx2345 wrote:
Quill wrote:
snoruntpyro wrote:BUT HOWKWAKREW OTAME WHERE IS THE FROGSUIT AND KIRBY???????????????????????
don't forget playable waluigi, inexcusable

please don't kill me horikawa
The only thing the frog suit does is improving swimming mechanics. Also, Kirby would be kind of difficult; they would have to add all sorts of enemies from kirby.
They wouldn't have to add any Kirby enemies, Kirby could just get powers from regular enemies (sorta like yoshi)

zxcv
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Re: SMBX 2.0 Beta 3

Postby zxcv » Sat Oct 01, 2016 6:47 pm

Hoeloe wrote:
Prado wrote: I know that sprites aren't objects, I mean... is there any way to modify the Lua files in my episode/level to disable the use of OpenGL stuff and then replace with another sprite processing method.
No. OpenGL is built into the engine, and required for a lot of things that 2.0 offers. Unfortunately, you'll probably have to upgrade your card (you don't need it to be top of the line, just not dying from old age).
Thank you for all! And sorry for making you lose your time.

Who needs Samus, Mega Man and King Dedede anyway

timocomsmbx2345
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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Oct 01, 2016 7:12 pm

Mable wrote:
timocomsmbx2345 wrote:this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.
How a simple subject changes his mind about something after it's released.. astonishing.
To be fair, in the Older Versions of SMBX, Rosalina used to be a re-skin of Peach. That's what i saw went deep insied "The Invasion" episode.

Wohlstand
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Re: SMBX 2.0 Beta 3

Postby Wohlstand » Sat Oct 01, 2016 7:16 pm

PROX wrote:Final bug I found is that the ghost house back wall bgo and bgo-79 overlap sizeables for some reason.
Please carefully check the order priorities of BGOs:
http://wohlsoft.ru/pgewiki/SMBX64#Backg ... rray_order
BGOs under sizables are BGOs lower than "background-1" layer (lower than 25).

NewOneZ
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Re: SMBX 2.0 Beta 3

Postby NewOneZ » Sun Oct 02, 2016 1:57 am

This looks nice. And of course i have an old video card, so if this doesn't work, i'll couninue to use 1.3.0.1.

Creepermon
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Re: SMBX 2.0 Beta 3

Postby Creepermon » Sun Oct 02, 2016 3:32 am

And so it begins.
I can't wait to start using it!

Mable
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Re: SMBX 2.0 Beta 3

Postby Mable » Sun Oct 02, 2016 5:31 am

timocomsmbx2345 wrote:
Mable wrote:
timocomsmbx2345 wrote:this was the moment i was waiting for. At least some new characters didn't look like re-skins of Peach afterwards.
How a simple subject changes his mind about something after it's released.. astonishing.
To be fair, in the Older Versions of SMBX, Rosalina used to be a re-skin of Peach. That's what i saw went deep insied "The Invasion" episode.
That's because there was no other way to do that before 2.0 started existing.

Creepermon
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Re: SMBX 2.0 Beta 3

Postby Creepermon » Sun Oct 02, 2016 5:45 am

Quick question about the newly inplemented Bomb and Star blocks:
In some Kirby games, you can break a bomb block and then a trail of explosions in air will travel to the blocks before destroying them. I have found that this is somewhat recreatable by setting the star blocks to invisible, but upon jumping below them they are exposed and interactable. Is there any way to disable them appearing when hitting it, or will I just have to have a tangable trail for now?

BadboyKaie
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Re: SMBX 2.0 Beta 3

Postby BadboyKaie » Sun Oct 02, 2016 6:16 am

why there is no sound?

bossedit8
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Re: SMBX 2.0 Beta 3

Postby bossedit8 » Sun Oct 02, 2016 6:47 am

BadboyKaie wrote:why there is no sound?
Are your speakers plugged in and also functional? If so then check the volume mixer to see if sounds are playing from that app or not. Not sure about the whole sound card being outdated and such...

Snessy the duck
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Re: SMBX 2.0 Beta 3

Postby Snessy the duck » Sun Oct 02, 2016 11:29 am

Ok, so after fixing some of my memory issues, I finally got to try the new demo out! And it's really freaking good! I'm totally mindblown by all the things you can do with LUA, and the new Mario Challlenge mode is really cool! By the way, will it be possible to make a Mario Challenge exclusive to one episode? (Like a TI2 Challenge mode or something) Also, I found it quite amusing that you could encounter things like toad houses and hubworlds in Mario Challenge! It could be pretty cool if you could set those levels not to appear in the rotation! But this is really how SMBX should be experienced! There's so much mindblowing stuff you can do with LUA (Such as variable settings, text displays, new NPC's and SO MUCH MORE!) and the new characters are awesome (Even though I only really got to play as Samus, but she was awesome!)

All in all, this is an incredible expansion that offers so much new stuff to play with, and remember, this is only a demo! Keep up the friggin' amazing work guys!

Enchlore
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Re: SMBX 2.0 Beta 3

Postby Enchlore » Sun Oct 02, 2016 7:07 pm

Mario Challenge still doesn't work for me. When I enter the pipe to the challenge, I get back to the hub as Mario (no matter who I was playing as before). Also, when I try to use any of the capsules I get this message:
Image
Then they deactivate.

Hoeloe
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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Sun Oct 02, 2016 7:21 pm

Enchlore wrote:Mario Challenge still doesn't work for me. When I enter the pipe to the challenge, I get back to the hub as Mario (no matter who I was playing as before). Also, when I try to use any of the capsules I get this message:
Image
Then they deactivate.
As far as I can tell, the only way I can see this happening is if you're trying to play it from the editor. This error popped up a few times in development, but every time it was traced back to trying to play Mario Challenge from the editor rather than the main episode, and this won't work.

Willhart
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Re: SMBX 2.0 Beta 3

Postby Willhart » Sun Oct 02, 2016 8:07 pm

Snessy the duck wrote:Ok, so after fixing some of my memory issues, I finally got to try the new demo out! And it's really freaking good! I'm totally mindblown by all the things you can do with LUA, and the new Mario Challlenge mode is really cool! By the way, will it be possible to make a Mario Challenge exclusive to one episode? (Like a TI2 Challenge mode or something) Also, I found it quite amusing that you could encounter things like toad houses and hubworlds in Mario Challenge! It could be pretty cool if you could set those levels not to appear in the rotation! But this is really how SMBX should be experienced! There's so much mindblowing stuff you can do with LUA (Such as variable settings, text displays, new NPC's and SO MUCH MORE!) and the new characters are awesome (Even though I only really got to play as Samus, but she was awesome!)

All in all, this is an incredible expansion that offers so much new stuff to play with, and remember, this is only a demo! Keep up the friggin' amazing work guys!
Thank you. You can also remove a level from rotation by placing a npc with a text/message "excludeFromMarioChallenge" somewhere into the level. Should prevent that level from appearing anymore.

Enchlore
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Re: SMBX 2.0 Beta 3

Postby Enchlore » Sun Oct 02, 2016 10:40 pm

Hoeloe wrote:
Enchlore wrote:Mario Challenge still doesn't work for me. When I enter the pipe to the challenge, I get back to the hub as Mario (no matter who I was playing as before). Also, when I try to use any of the capsules I get this message:
Image
Then they deactivate.
As far as I can tell, the only way I can see this happening is if you're trying to play it from the editor. This error popped up a few times in development, but every time it was traced back to trying to play Mario Challenge from the editor rather than the main episode, and this won't work.
I'm definitely not playing it from the editor, though. I tried to get to the Mario Challenge through both the launcher and the title screen and get the same result.

Willhart
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Re: SMBX 2.0 Beta 3

Postby Willhart » Mon Oct 03, 2016 2:19 am

We have now mirror downloads too. Also the game is back up.

The Handwoven Box
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Re: SMBX 2.0 Beta 3

Postby The Handwoven Box » Mon Oct 03, 2016 6:43 am

Not gonna lie, I kinda started to slightly panic when it mentioned a new editor, all I ask is, do events, layers, and npc events still work the same (or with new features)?


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