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Re: SMWaW [Open Beta 0.2 may not be released until December]

Posted: Wed Nov 30, 2016 2:29 am
by ElectriKong
Just in case you were not aware, the next open beta is supposed to come today (30th November 2016) however, RhysOwens is working on 1-Tower (the final level that needs to be worked on in World 1) and he does not think it will be able to finish it today. This will mean that I won't be able to release it. If the level is not done by Saturday then I may just release it without 1-Tower.

Re: SMWaW [0.2 RELEASED!!!!!]

Posted: Wed Nov 30, 2016 3:59 pm
by ElectriKong
0.2 is finally RELEASED!
I forgot to add map music though, sorry about that.
Download here anyways though!

Re: SMWaW [0.2 RELEASED!!!!!]

Posted: Fri Dec 02, 2016 3:25 pm
by Amine Retro
the 'at war' is bothering me too, can you fix that please?
does this episode use lunalua?

Re: SMWaW [0.2 RELEASED!!!!!]

Posted: Fri Dec 02, 2016 3:32 pm
by ElectriKong
amine_retro wrote:does this episode use lunalua?
Yes

Re: SMWaW [0.2 RELEASED!!!!!]

Posted: Sun Dec 04, 2016 9:13 am
by RhysOwens


A new demo video as always.
I show the new overworld and new levels.

Re: SMWaW [All worlds confirmed + other news]

Posted: Sun Dec 04, 2016 10:10 am
by ElectriKong
OK, I can finally confirm all the worlds in the game with the themes and names etc.
List of Worlds: show
World 1: Goomba Island (Grassland)
World 2: Deadly Desert (Desert)
World 3: Mt Subcon (Desert + Mountain + Snow + Grass + Forest W/ predominantly Subcon enemies)
World 4: Piranha Labyrinth (Forest + Cave)
World 5: Soaked Nation (Water)
World 6: Mt Crumble-Mine (Mountain)
World 7: Cold Top (Snow)*
World 8: Sky City (Sky + City)
World 9: Spry Space (Space)
World 10: Sulfur Island (Island + Volcano)
World 11: Dark Militarized Zone (Dark + Military)
Special: The Wall (Mixed)
Unfortunately, like any other episode and project, this one is not perfect. I have come across some problems that I will talk about and fix for 0.3.
Bug report: show
  • In 1-5, in the second cavern, there is a major cut-off that has not been fixed yet
  • The map has no music. There will be some by 0.3
  • There is a problem in 1-5 and 1-Airship. If you die in those levels, then the moving layers won't move.This will be fixed by turning off restart last level on death and merging 1-Castle Boss with 1-Castle, which cause glitches as separate levels with restart last level on death off. It will also make the game more fair in the process.
  • Please report any other bugs here and they will be added to this list so that they can be fixed

Re: SMWaW [Updates]

Posted: Thu Dec 22, 2016 5:34 am
by ElectriKong
Got a few new screens to share with you guys :)
New screens: show
Image
Image
Image
Feedback please :)

Re: SMWaW [Updates]

Posted: Thu Dec 22, 2016 6:38 am
by Cidro
So, I got bored and I decided to check on this project because it seems to be doing good. Those screens look nice actually. One issue though, the letter "C" looks kind of weird and needs some shading. ( correct me if it has shading )

Re: SMWaW [Updates]

Posted: Thu Dec 22, 2016 6:45 am
by ElectriKong
darkmewd31 wrote:So, I got bored and I decided to check on this project because it seems to be doing good. Those screens look nice actually. One issue though, the letter "C" looks kind of weird and needs some shading. ( correct me if it has shading )
Something like this?
Image

Re: SMWaW [Updates]

Posted: Thu Dec 22, 2016 7:40 am
by Cidro
King of Eterity wrote:
darkmewd31 wrote:So, I got bored and I decided to check on this project because it seems to be doing good. Those screens look nice actually. One issue though, the letter "C" looks kind of weird and needs some shading. ( correct me if it has shading )
Something like this?
Image
Good enough. I suggest you to add one color to the shading, instead of multiple colors. ( needs some improvements though, but it's kind of hard to explain with crappy internet )

Re: SMWaW [Updates]

Posted: Thu Dec 22, 2016 3:17 pm
by Snessy the duck
King of Eterity wrote:Got a few new screens to share with you guys :)
New screens: show
Image
Image
Image
Feedback please :)
They look a little too cramped for my taste, and the left side of the third screen is really bland, so I would recommend you fixed those issues!

Re: SMWaW [New level designer]

Posted: Wed Dec 28, 2016 3:48 pm
by ElectriKong
Got a bit more news today.

OK, I should have said this before but I am on holiday and have no access to SMBX so I can't really do much. But I do want to welcome our new teammate AlphaFenix :) He will be a level designer.

And about open beta 0.3's release date, I am going to say it will be in mid January.

Re: SMWaW [New level designer]

Posted: Wed Dec 28, 2016 5:10 pm
by AlphaFenix
King of Eterity wrote:Got a bit more news today.

OK, I should have said this before but I am on holiday and have no access to SMBX so I can't really do much. But I do want to welcome our new teammate AlphaFenix :) He will be a level designer.

And about open beta 0.3's release date, I am going to say it will be in mid January.
Thanks! I will work soo much for this project

Re: SMWaW [New logo Design]

Posted: Mon Jan 02, 2017 4:33 pm
by ElectriKong
OK, I have a new support logo. A banner may be created in the future
Image

Code: Select all

[img]https://puu.sh/t91HI/4e99ca4923.png[/img]

Re: SMWaW [New logo Design]

Posted: Mon Jan 02, 2017 4:42 pm
by Amine Retro
King of Eterity wrote:OK, I have a new support logo. A banner may be created in the future
Image

Code: Select all

[img]https://puu.sh/t91HI/4e99ca4923.png[/img]
FINALLY! everytime i look at that old logo it was bothering me. glad you finally fixed it.

Re: SMWaW [New logo Design]

Posted: Mon Jan 02, 2017 5:50 pm
by TUWAN
King of Eterity wrote:OK, I have a new support logo. A banner may be created in the future
Image

Code: Select all

[img]https://puu.sh/t91HI/4e99ca4923.png[/img]
Yoink

Re: SMWaW [New logo Design]

Posted: Mon Jan 02, 2017 8:33 pm
by loop
King of Eterity wrote:OK, I have a new support logo. A banner may be created in the future
Image

Code: Select all

[img]https://puu.sh/t91HI/4e99ca4923.png[/img]
Looks awesome, but it could use aesthetics like the previous logo.
I will stick with the one in my sig for now.
Great work though. ;)

Re: SMWaW [New logo Design]

Posted: Tue Jan 03, 2017 12:11 pm
by Snessy the duck
The logo looks really weird with all the white pixels and anti-aliasing going on, so I would suggest removing that. But it's much better than what you started with!

Re: SMWaW [New logo Design]

Posted: Tue Jan 03, 2017 2:19 pm
by RhysOwens
Image

I decided to fuse the new logo with the old logo's background (Which I made).

Re: SMWaW [New logo Design]

Posted: Tue Jan 03, 2017 3:44 pm
by ElectriKong
Image
Better?

Code: Select all

[img]https://puu.sh/ta3na/9231f89ed4.png[/img]