Re: Lowser's Conquest (additional levels edited)
Posted: Sun Oct 16, 2016 1:47 pm
Neat, I really like the visual design of the world!
Forums for SMBX
https://www.smbxgame.com/forums/
So world seven is updated before world 6? Eitherway, I can not wait to play one of the latter levels of world 8.Sednaiur wrote:Currently I am updating the levels in world 7, which mostly means adding checkpoints to them.
But I also updated several graphics in these levels too, like some NPCs and the icy and fcold wood tilesets:World 7 is almost done, since I only need to make a new NPC for the boss there. After that, world 6 will be updated.Spoiler: show
Subject: Lowser's Conquest - A little updateSupershroom wrote:Is there anything to be told about World 8 and higher - like, how many worlds are planned in total, and have they been started already?
It means 0% by the way. I think his 72 screenshots are enough to keep this from being locked^_^ Still exciting.Sednaiur wrote:These islands can be explored in "Lowsers Conquest":
Wooden Islands - containing 5 normal levels, a fortress, a toad house and a castle
Beach Bay Islands - containing 7 normal levels, a fortress, three toad houses and a Navy
Desert Hills Islands - containing 7 normal levels, one fortress, two toad houses and a airship
Forest Valley Islands - containing 7 normal levels, a fortress, 2 toad houses, a boo house and a castle (not really a Castle, but a boss resembled by one ;-P )
Giant Islands - containing 6 normal levels, a fortress, a toad house, a boo house and a castle (which resembles just a boss without a level)
Cloudy Islands - containing 8 normal levels, two fortresses, two toad houses, and an airship.
Icy Glacier Islands
Rocky Plains Islands
Magma Depths
Every world also contains at least one hidden level and is connected in more than just one or two ways. Also there are hidden worlds, that you have to find on your own
I guess I am the opposite than you on that. As much as I love Ice levels, their is one level in World 8/9 I really want to see, and he already knows it. Hint for the others:Catastrophe wrote:The ice levels looks nicer now. While I really love ice levels, I actually love lava levels more. Can't wait for you to show us the Magma Depth levels.
And finally I came up an idea for my project.
Thank you.Gameinsky wrote:Neat, I really like the visual design of the world!
There are 9 worlds planned (and the worldmap includes all of them already finished) and so far 7 worlds has been finished - level-wise, save for some details that are fixed and done in the process of updating the old levels and some of their graphics. I will start onto world 8 (Rocky Islands) after I can release the visual beta. :-)Supershroom wrote:Is there anything to be told about World 8 and higher - like, how many worlds are planned in total, and have they been started already?
Thank you. ^^Admiral Bobbery wrote:The ice levels looks nicer now. While I really love ice levels, I actually love lava levels more. Can't wait for you to show us the Magma Depth levels. :)
And finally I came up an idea for my project.
Yes, I want to build that one level already, but I need to keep everything ordered, so no skipping levels for us both. xDMECHDRAGON777 wrote:I guess I am the opposite than you on that. As much as I love Ice levels, their is one level in World 8/9 I really want to see, and he already knows it. Hint for the others:Catastrophe wrote:The ice levels looks nicer now. While I really love ice levels, I actually love lava levels more. Can't wait for you to show us the Magma Depth levels. :)
And finally I came up an idea for my project.Spoiler: show
For me, my computer is 10 years old, takes 15 minutes to turn on, I have to manually start my Operating System, then wait another minite or three to come on. PGE takes three minutes to load and SMBX takes just as long. I k ow the pain.Sednaiur wrote:It took me a little while for this update, since I had to get a brand new notebook-PC. But now everything seems to be fine (aside from the fact that the newest version of Paint.net (version 4.0.12) has not a single bug fixed since the old version I used (v 3.5.10) which I kind of find is poor xD) and I now can use a 1920x1280 resolution and Windows 10. Finally no moving around of windows in SMBX or PGE anymore. xD
I had to get a new one because the old one was on its last days as it seems (it was around 7 years old). The old notebook-PC took around a minute to load PGE or SMBX and at least 15 minutes to load up Windows itself, the new one only needs around 10 seconds to load up windows or PGE/SMBX. This will save me a lot of time in the future, I guess. ^^
What is a Zinger? Anyway, the levels look nice. The bramble one looks nice, the Honeycomb level looks three dimensional actually.Sednaiur wrote:But I rather like to post an update, than talk about my new notebook-PC, so here are 8 new screens of some old but updated levels:I fully redid the "Giant Wasphive"-level from world 4, since I was not so pleased about it anymore. I also redid almost all its graphics from scrath, excluding the larvae, and also added a new element to the level.Spoiler: show
There are now closed honeycombs in the background which can be hit to release a chasing blue Zinger, that can be beaten with a fireball or spinjump (unlike the other Zinger-versions). I also expanded the tileset itself to be more versatile.
I can actually see it ^_^Sednaiur wrote:Thank you.Gameinsky wrote:Neat, I really like the visual design of the world!I always try to make it pleasant to play and to look at.
Wait, world seven is finished?Sednaiur wrote:There are 9 worlds planned (and the worldmap includes all of them already finished) and so far 7 worlds has been finished - level-wise, save for some details that are fixed and done in the process of updating the old levels and some of their graphics. I will start onto world 8 (Rocky Islands) after I can release the visual beta.Supershroom wrote:Is there anything to be told about World 8 and higher - like, how many worlds are planned in total, and have they been started already?
Looking forward to that as well.Sednaiur wrote:Thank you. ^^Admiral Bobbery wrote:The ice levels looks nicer now. While I really love ice levels, I actually love lava levels more. Can't wait for you to show us the Magma Depth levels.
And finally I came up an idea for my project.
I think I am more the person for ice levels, but I am also already looking forward to build the levels from world 9. Every level's idea is already somewhat planned out, so I know what level comes at what place on the worldmap. But things may still change every now and then, so sometimes I may add or remove a level from the overall count. A level I already look forward to, is called "Hotspot Run". ^^
I was hoping it would happen before the visual beta...Sednaiur wrote:Yes, I want to build that one level already, but I need to keep everything ordered, so no skipping levels for us both. xDMECHDRAGON777 wrote:I guess I am the opposite than you on that. As much as I love Ice levels, their is one level in World 8/9 I really want to see, and he already knows it. Hint for the others:Catastrophe wrote:The ice levels looks nicer now. While I really love ice levels, I actually love lava levels more. Can't wait for you to show us the Magma Depth levels.
And finally I came up an idea for my project.Spoiler: show
1) Would suggest getting a new computer soon since yours could die at any time if it is 10 years old. My old one died in probably like 7 years so I think it must be amazing that yours is still surviving.MECHDRAGON777 wrote:For me, my computer is 10 years old, takes 15 minutes to turn on, I have to manually start my Operating System, then wait another minite or three to come on. PGE takes three minutes to load and SMBX takes just as long. I k ow the pain.Sednaiur wrote:It took me a little while for this update, since I had to get a brand new notebook-PC. But now everything seems to be fine (aside from the fact that the newest version of Paint.net (version 4.0.12) has not a single bug fixed since the old version I used (v 3.5.10) which I kind of find is poor xD) and I now can use a 1920x1280 resolution and Windows 10. Finally no moving around of windows in SMBX or PGE anymore. xD
I had to get a new one because the old one was on its last days as it seems (it was around 7 years old). The old notebook-PC took around a minute to load PGE or SMBX and at least 15 minutes to load up Windows itself, the new one only needs around 10 seconds to load up windows or PGE/SMBX. This will save me a lot of time in the future, I guess. ^^
What is a Zinger? Anyway, the levels look nice. The bramble one looks nice, the Honeycomb level looks three dimensional actually.Sednaiur wrote:But I rather like to post an update, than talk about my new notebook-PC, so here are 8 new screens of some old but updated levels:I fully redid the "Giant Wasphive"-level from world 4, since I was not so pleased about it anymore. I also redid almost all its graphics from scrath, excluding the larvae, and also added a new element to the level.Spoiler: show
There are now closed honeycombs in the background which can be hit to release a chasing blue Zinger, that can be beaten with a fireball or spinjump (unlike the other Zinger-versions). I also expanded the tileset itself to be more versatile.
I can actually see it ^_^Sednaiur wrote:Thank you.Gameinsky wrote:Neat, I really like the visual design of the world!I always try to make it pleasant to play and to look at.
Wait, world seven is finished?Sednaiur wrote:There are 9 worlds planned (and the worldmap includes all of them already finished) and so far 7 worlds has been finished - level-wise, save for some details that are fixed and done in the process of updating the old levels and some of their graphics. I will start onto world 8 (Rocky Islands) after I can release the visual beta.Supershroom wrote:Is there anything to be told about World 8 and higher - like, how many worlds are planned in total, and have they been started already?
Looking forward to that as well.Sednaiur wrote:Thank you. ^^Admiral Bobbery wrote:The ice levels looks nicer now. While I really love ice levels, I actually love lava levels more. Can't wait for you to show us the Magma Depth levels.
And finally I came up an idea for my project.
I think I am more the person for ice levels, but I am also already looking forward to build the levels from world 9. Every level's idea is already somewhat planned out, so I know what level comes at what place on the worldmap. But things may still change every now and then, so sometimes I may add or remove a level from the overall count. A level I already look forward to, is called "Hotspot Run". ^^
I was hoping it would happen before the visual beta...Sednaiur wrote:Yes, I want to build that one level already, but I need to keep everything ordered, so no skipping levels for us both. xDMECHDRAGON777 wrote: I guess I am the opposite than you on that. As much as I love Ice levels, their is one level in World 8/9 I really want to see, and he already knows it. Hint for the others:Spoiler: show
Those screens look pretty neat i guess, I do think you messed up on 2 of those tilesets. Like other people allready said the bramble levels are a bit of a clusterfuck and you can easily make it better. However with the honeyhive tileset I have a few problems. Since they are honeycombs I think they look a bit too much like... gold. I do like the zinger Idea.Sednaiur wrote:So here are 8 new screens of some old but updated levels:Spoiler: show
My issue with the bramble level is that it is impossible to backtrack in the level based on the second screenshot, and that the background brambles and the actual brambles are hard to tell apart if you are not used to being able to quickly distinguish between two similar colors (a small flaw my CC12 level also made). It does not bother me, but I can see it now. As for the honeycomb tile-set... It does look better than Witchking666 and Andialifbatara claim. (It looks neither Gold or Metal to me)witchking666 wrote:Those screens look pretty neat i guess, I do think you messed up on 2 of those tilesets. Like other people allready said the bramble levels are a bit of a clusterfuck and you can easily make it better. However with the honeyhive tileset I have a few problems. Since they are honeycombs I think they look a bit too much like... gold. I do like the zinger Idea.Sednaiur wrote:So here are 8 new screens of some old but updated levels:Spoiler: show
Well that is OK. We all are humans.Sednaiur wrote:Hello again.
Since my real life was a bit strict in the past weeks, I could not do really much for my project, but this is going to change within the next month, where I will have more free time again.
That will help people
That confuses me because of the first point of the postSednaiur wrote: Also, on monday I will be on a vacation for the next 4 weeks, so I will not be able to work onto my project within that time.
Sednaiur wrote:Hello again.
Since my real life was a bit strict in the past weeks, I could not do really much for my project, but this is going to change within the next month, where I will have more free time again.
I believe you should release the open beta. I don't know why you have multiple yes and no options though.Sednaiur wrote: But I do like to use this time to ask you, if you want a open beta (or a final demo, if you want to call it that ^^) from my project. Please vote if you are interested.
Please note that you will need to download a custom exe to play the beta then, because I could not affort the time to adjust everything to SMBX 2.0 by now, as this would be too much work with all the used custom blocks, NPCs etc. My project will be adjusted for 2.0 when it is done, so do not worry about that.
But also please note, that I will decide onto the total amount of anwsers for the different points, not just for the most answers onto one of them. Every vote may have an impact!
Cool. So when exactly is this vacation? It seems s bit confusing.Sednaiur wrote: Also, the beta would be scheduled to be out around christmas then. Maybe a new years turn, depending otno my free time to work onto it. The beta will contain around 100 full levels / 7 worlds plus many hidden extras.
With this message, I will not be able to respond to any post until after my vacation, so do not be surprised about that, please.
Thank you all for your feedback and suggestions.
Until then, happy voting and...
Have a nice time ^_^