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Re: Shining Adventure (Finally an UPDATE!)

Posted: Mon Mar 20, 2017 9:35 am
by Cidro
Supershroom wrote:I can't find any specific guidelines in the OP, all it says is that if you submit an "improper" level you're not accepted and if you stop contributing after a while you lose the status as level designer. Also pls answer my post above
Good point. But then it would be levels accepted by me. Anyways, updated the guidelines a bit, stating that you won't lose your status if you're busy. ( I was being unrealistic there lol )
Supershroom wrote:Played until Unrealistic Sewers, and suddenly the path to the left on the world map is blocked. I haven't spotted any bugs, but I can say that almost all of the levels have SMB3 length, i.e. they should be a bit longer.
Oh really? I'm making a patch for Demo 2 sooner or later. Besides, I think this episodes good if it has SMB3 length as it goes along with the 10 levels thing.

Re: Shining Adventure (Finally an UPDATE!)

Posted: Tue Mar 21, 2017 9:01 am
by Cidro
Okay, I've added a patch for Demo 2 and a new screenshot showing the world map of World 2.

Re: Shining Adventure (Final update...)

Posted: Wed Jun 14, 2017 8:28 am
by Cidro
Welp. Here I am. I've been somewhat busy doing my stuff... I haven't touched this topic for about 3 months already and I realised just HOW busy I am this year. So, I've somewhat given up on this project of mine because I have somewhat changed. Thanks to all those who supported and helped me with my project. So, I'm just going to show all my progress that I made throught these 3 months. ( which is just world One and a level of world Two ) Don't worry though. I'm going to make a project like this or I'm just going to go back to this in the future. Who knows?