Re: The Lava Level Contest (The Thwomp King Contests 2016-2017)
Posted: Fri Jun 24, 2016 4:58 pm
I would like to be in the contest.
Forums for SMBX
https://www.smbxgame.com/forums/
For this contest, I would include all of the APIs in the folder just in case. After this one I'll make sure all judges will be fine with the programs and can do it all themselves.PixelPest wrote:Did a bunch of work on my level, but have a question: You say that LunaLua is allowed, but will all of the judges have all of the current APIs installed, or be willing to do so? If not, do we need to include all of the APIs we use in the level's folder? I'm using pNPC.lua, colliders.lua, eventu.lua, and a bunch of others
I recommend putting the APIs in the level's graphics folder. I will add the APIs to the folder if I have to, but I have to be given them.The Thwomp King wrote:For this contest, I would include all of the APIs in the folder just in case. After this one I'll make sure all judges will be fine with the programs and can do it all themselves.PixelPest wrote:Did a bunch of work on my level, but have a question: You say that LunaLua is allowed, but will all of the judges have all of the current APIs installed, or be willing to do so? If not, do we need to include all of the APIs we use in the level's folder? I'm using pNPC.lua, colliders.lua, eventu.lua, and a bunch of others
That's how you use APIs without installing them into LuaScriptsLib...MECHDRAGON777 wrote:I recommend putting the APIs in the level's graphics folder. I will add the APIs to the folder if I have to, but I have to be given them.The Thwomp King wrote:For this contest, I would include all of the APIs in the folder just in case. After this one I'll make sure all judges will be fine with the programs and can do it all themselves.PixelPest wrote:Did a bunch of work on my level, but have a question: You say that LunaLua is allowed, but will all of the judges have all of the current APIs installed, or be willing to do so? If not, do we need to include all of the APIs we use in the level's folder? I'm using pNPC.lua, colliders.lua, eventu.lua, and a bunch of others
PixelPest wrote:level folder
...for a contest, would that not be the better way?PixelPest wrote:That's how you use APIs without installing them into LuaScriptsLib...MECHDRAGON777 wrote:I recommend putting the APIs in the level's graphics folder. I will add the APIs to the folder if I have to, but I have to be given them.The Thwomp King wrote: For this contest, I would include all of the APIs in the folder just in case. After this one I'll make sure all judges will be fine with the programs and can do it all themselves.
MECHDRAGON777 wrote:...for a contest, would that not be the better way?PixelPest wrote:That's how you use APIs without installing them into LuaScriptsLib...MECHDRAGON777 wrote: I recommend putting the APIs in the level's graphics folder. I will add the APIs to the folder if I have to, but I have to be given them.
YES...PixelPest wrote:level folder
...It does not matter either way for me, but I have to be given one download link with them all in it though.PixelPest wrote:MECHDRAGON777 wrote:...for a contest, would that not be the better way?PixelPest wrote: That's how you use APIs without installing them into LuaScriptsLib...YES...PixelPest wrote:level folder
...That is unless they were to install all of the APIs before judging from the PGE Wiki page
Well it didn't take long to make my level.RoundPiplup wrote:Wow, I didn't knew that. I'm also didn't expect 2 submissions before the month of the deadline. There's still plenty of time to make a level.Catastrophe wrote:It's not even my birthday yet and 2 people already submitted a level. O_O...
(If you guys were confused of what I've said, the deadline, July 31st, is my birthday.)
I will submit, but I just lack the graphics.RoundPiplup wrote:Heh... 3 submissions already, with about 37(?) days remaining from the creation of this post. I wonder, how many levels would be submitted before July hits as these last few days of June 2016 flows.
Anyone can submit a level to the contest, as long as it's before the deadline.King of Eterity wrote:P.S: I am wondering if I can be added to the contestants.
It's nicer to let me know ahead of time if you're in or not. I'm personally not a fan of someone just shoving the level in my face for the contest without saying so ahead of time, but yeah no one is really banned from the contest or anything. XP hahahaRoundPiplup wrote:Anyone can submit a level to the contest, as long as it's before the deadline.King of Eterity wrote:P.S: I am wondering if I can be added to the contestants.
Oh yeah it can be in your project. I don't see a problem with that.Catastrophe wrote:Well my lava level is something with passion and probably no cutoffs. And the level is my own graphics so I have to make my own graphics for the level and hopefully my project.
BTW Can the level be in my project?
I don't believe in this because a level will be good if you put much effort in it and much time to deal with it. Date of submission won't affect the level unless you didn't take it seriously.King of Eterity wrote:Levels that are made quickly are unfortunately often the bad ones though
I wouldn't say the levels made early on are exactly made quickly either. I often find a handful of the lower scoring submissions being the ones submitted right before the deadline. Not always the case, but just something I've noticed.Afraid of the Heights wrote:I don't believe in this because a level will be good if you put much effort in it and much time to deal with it. Date of submission won't affect the level unless you didn't take it seriously.King of Eterity wrote:Levels that are made quickly are unfortunately often the bad ones though
An example would be my Nintendo Crossover Contest Level. At least rushed levels are better than nothing... Well for me to say the least.The Thwomp King wrote:I wouldn't say the levels made early on are exactly made quickly either. I often find a handful of the lower scoring submissions being the ones submitted right before the deadline. Not always the case, but just something I've noticed.Afraid of the Heights wrote:I don't believe in this because a level will be good if you put much effort in it and much time to deal with it. Date of submission won't affect the level unless you didn't take it seriously.King of Eterity wrote:Levels that are made quickly are unfortunately often the bad ones though