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Re: Valtteri's Graphics Pack 1.0.1

Posted: Thu Apr 03, 2014 11:51 pm
by FutureNyanCat
Goomba98 wrote:In Bowser's Castle, Dry Bones who throw bones will stay on ledges.
Yes, I remember seeing their behavior like that when playing SMW. The bone-throwing Dry Bones replace the Snifit, and since Snifits move when launching any cannonballs, the graphic may launch bones anywhere.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Fri Apr 04, 2014 7:32 am
by Valtteri
Goomba98 wrote:In Bowser's Castle, Dry Bones who throw bones will stay on ledges.
I don't know what your point is but in SMB3 Dry Bones fall of ledges which is why I made the bone throwing SMB3 Dry Bones fall of edges. In SMW, normal Dry Bones stay on ledges whereas the bone throwing versions don't, which is odd. In my pack both versions stay on ledges, which I suppose I should fix.

Re: Valtteri's Graphics Pack

Posted: Fri Apr 04, 2014 8:51 pm
by Axiom
Joey wrote:This is one of the greatest things I've ever seen.
^

I have been waiting for something like this for some time now. Val, you're an absolute GENIUS when it comes to these graphics and I certainly look forward to using these one day..

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Apr 05, 2014 5:53 am
by MarioWizzerd
I think it's the best gfx pack in smbx.But...Some graphics not yours.For example.I made 16-bit nes castle background object and 16-bit nes Bowser's fire.And Smb3 extended lava tileset GreenGreen made it.but I do not blame you.Maybe you do not know.I told just to let you know.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Apr 05, 2014 8:43 am
by Valtteri
MarioWizzerd wrote:I think it's the best gfx pack in smbx.But...Some graphics not yours.For example.I made 16-bit nes castle background object and 16-bit nes Bowser's fire.And Smb3 extended lava tileset GreenGreen made it.but I do not blame you.Maybe you do not know.I told just to let you know.
I guarantee I made those graphics myself and I was just not aware of them existing before. However, zephyr made the SMB3 edge tiles and it would appear I forgot to credit him. That will be fixed in the next version.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Apr 05, 2014 11:18 am
by Fuyu
Valtteri, you seem to have skipped my post regarding the SMW ghost tileset cutoff.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Apr 05, 2014 1:06 pm
by Valtteri
Natsu wrote:Valtteri, you seem to have skipped my post regarding the SMW ghost tileset cutoff.
Fine, here.

Image Image Image Image

They'll be included in the next version.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Apr 05, 2014 1:15 pm
by Fuyu
Thanks, I really appreciate your effort.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Thu Apr 10, 2014 3:50 pm
by Cacazk
I think there is no better graphic. Its graphics are incredible!

Re: Valtteri's Graphics Pack 1.0.1

Posted: Thu Apr 10, 2014 8:55 pm
by Ethereality
The graphics are amazing! The choice of SMB3 is perfect! Tiles are expanded! Good job, Valtteri!

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sun Apr 13, 2014 11:12 am
by Murphmario
Um, the Zelda 2 pots are not in the pack. Also, could you please give the normal tiles the same features that the frozen ones have?

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sun Apr 13, 2014 11:24 am
by Valtteri
Murphmario wrote:Um, the Zelda 2 pots are not in the pack. Also, could you please give the normal tiles the same features that the frozen ones have?
Later. And you can find the pots in Super Mario Bros. X\battle\hyrule-temple.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sun Apr 13, 2014 11:53 am
by Murphmario
Valtteri wrote:
Murphmario wrote:Um, the Zelda 2 pots are not in the pack. Also, could you please give the normal tiles the same features that the frozen ones have?
Later. And you can find the pots in Super Mario Bros. X\battle\hyrule-temple.
*faceplam*

Re: Valtteri's Graphics Pack 1.0.1

Posted: Mon Apr 14, 2014 4:55 pm
by FanofSMBX
I notice on your sprite sheet on MFGG, the Giant Beach Koopas have a stomp effect. But in your pack I don't see a simp effect. Could you please fix this in the next update?

Re: Valtteri's Graphics Pack 1.0.1

Posted: Mon Apr 14, 2014 5:00 pm
by Valtteri
FanofSMBX wrote:I notice on your sprite sheet on MFGG, the Giant Beach Koopas have a stomp effect. But in your pack I don't see a simp effect. Could you please fix this in the next update?
No because their effect cannot be resized.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Sat Apr 26, 2014 6:37 pm
by LM280
Can you tell me how to use the SMW styled NSMBW light block? Or is there a level that uses it I can use as a guide?

Re: Valtteri's Graphics Pack 1.0.1

Posted: Mon May 12, 2014 11:55 pm
by FanofSMBX
In "SMW Rip Van Fish" there is a flag "existing=0". What does this mean?

Re: Valtteri's Graphics Pack 1.0.1

Posted: Tue May 13, 2014 9:27 am
by RudeGuy
FanofSMBX wrote:In "SMW Rip Van Fish" there is a flag "existing=0". What does this mean?
nothing. You know which are the NPC codes.

Re: Valtteri's Graphics Pack 1.0.1

Posted: Tue May 13, 2014 10:03 am
by Valtteri
FanofSMBX wrote:In "SMW Rip Van Fish" there is a flag "existing=0". What does this mean?
lol what

Re: Valtteri's Graphics Pack 1.0.1

Posted: Tue May 20, 2014 11:37 pm
by FanofSMBX
I have a glitch.
The SMB1 Boss Piranha doesn't come all the way out of the ground.