Valtteri's Graphics Pack 1.0.1

Share and discuss custom SMBX graphics.

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FutureNyanCat
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Re: Valtteri's Graphics Pack 1.0.1

Postby FutureNyanCat » Thu Apr 03, 2014 11:51 pm

Goomba98 wrote:In Bowser's Castle, Dry Bones who throw bones will stay on ledges.
Yes, I remember seeing their behavior like that when playing SMW. The bone-throwing Dry Bones replace the Snifit, and since Snifits move when launching any cannonballs, the graphic may launch bones anywhere.

Valtteri
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Re: Valtteri's Graphics Pack 1.0.1

Postby Valtteri » Fri Apr 04, 2014 7:32 am

Goomba98 wrote:In Bowser's Castle, Dry Bones who throw bones will stay on ledges.
I don't know what your point is but in SMB3 Dry Bones fall of ledges which is why I made the bone throwing SMB3 Dry Bones fall of edges. In SMW, normal Dry Bones stay on ledges whereas the bone throwing versions don't, which is odd. In my pack both versions stay on ledges, which I suppose I should fix.

Axiom
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Re: Valtteri's Graphics Pack

Postby Axiom » Fri Apr 04, 2014 8:51 pm

Joey wrote:This is one of the greatest things I've ever seen.
^

I have been waiting for something like this for some time now. Val, you're an absolute GENIUS when it comes to these graphics and I certainly look forward to using these one day..

MarioWizzerd
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Re: Valtteri's Graphics Pack 1.0.1

Postby MarioWizzerd » Sat Apr 05, 2014 5:53 am

I think it's the best gfx pack in smbx.But...Some graphics not yours.For example.I made 16-bit nes castle background object and 16-bit nes Bowser's fire.And Smb3 extended lava tileset GreenGreen made it.but I do not blame you.Maybe you do not know.I told just to let you know.

Valtteri
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Re: Valtteri's Graphics Pack 1.0.1

Postby Valtteri » Sat Apr 05, 2014 8:43 am

MarioWizzerd wrote:I think it's the best gfx pack in smbx.But...Some graphics not yours.For example.I made 16-bit nes castle background object and 16-bit nes Bowser's fire.And Smb3 extended lava tileset GreenGreen made it.but I do not blame you.Maybe you do not know.I told just to let you know.
I guarantee I made those graphics myself and I was just not aware of them existing before. However, zephyr made the SMB3 edge tiles and it would appear I forgot to credit him. That will be fixed in the next version.

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Re: Valtteri's Graphics Pack 1.0.1

Postby Fuyu » Sat Apr 05, 2014 11:18 am

Valtteri, you seem to have skipped my post regarding the SMW ghost tileset cutoff.

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Re: Valtteri's Graphics Pack 1.0.1

Postby Valtteri » Sat Apr 05, 2014 1:06 pm

Natsu wrote:Valtteri, you seem to have skipped my post regarding the SMW ghost tileset cutoff.
Fine, here.

Image Image Image Image

They'll be included in the next version.

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Re: Valtteri's Graphics Pack 1.0.1

Postby Fuyu » Sat Apr 05, 2014 1:15 pm

Thanks, I really appreciate your effort.

Cacazk
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Re: Valtteri's Graphics Pack 1.0.1

Postby Cacazk » Thu Apr 10, 2014 3:50 pm

I think there is no better graphic. Its graphics are incredible!
Last edited by Cacazk on Thu Apr 10, 2014 3:52 pm, edited 1 time in total.

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Re: Valtteri's Graphics Pack 1.0.1

Postby Ethereality » Thu Apr 10, 2014 8:55 pm

The graphics are amazing! The choice of SMB3 is perfect! Tiles are expanded! Good job, Valtteri!

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Re: Valtteri's Graphics Pack 1.0.1

Postby Murphmario » Sun Apr 13, 2014 11:12 am

Um, the Zelda 2 pots are not in the pack. Also, could you please give the normal tiles the same features that the frozen ones have?

Valtteri
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Re: Valtteri's Graphics Pack 1.0.1

Postby Valtteri » Sun Apr 13, 2014 11:24 am

Murphmario wrote:Um, the Zelda 2 pots are not in the pack. Also, could you please give the normal tiles the same features that the frozen ones have?
Later. And you can find the pots in Super Mario Bros. X\battle\hyrule-temple.

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Re: Valtteri's Graphics Pack 1.0.1

Postby Murphmario » Sun Apr 13, 2014 11:53 am

Valtteri wrote:
Murphmario wrote:Um, the Zelda 2 pots are not in the pack. Also, could you please give the normal tiles the same features that the frozen ones have?
Later. And you can find the pots in Super Mario Bros. X\battle\hyrule-temple.
*faceplam*

FanofSMBX
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Re: Valtteri's Graphics Pack 1.0.1

Postby FanofSMBX » Mon Apr 14, 2014 4:55 pm

I notice on your sprite sheet on MFGG, the Giant Beach Koopas have a stomp effect. But in your pack I don't see a simp effect. Could you please fix this in the next update?

Valtteri
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Re: Valtteri's Graphics Pack 1.0.1

Postby Valtteri » Mon Apr 14, 2014 5:00 pm

FanofSMBX wrote:I notice on your sprite sheet on MFGG, the Giant Beach Koopas have a stomp effect. But in your pack I don't see a simp effect. Could you please fix this in the next update?
No because their effect cannot be resized.

LM280
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Re: Valtteri's Graphics Pack 1.0.1

Postby LM280 » Sat Apr 26, 2014 6:37 pm

Can you tell me how to use the SMW styled NSMBW light block? Or is there a level that uses it I can use as a guide?

FanofSMBX
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Re: Valtteri's Graphics Pack 1.0.1

Postby FanofSMBX » Mon May 12, 2014 11:55 pm

In "SMW Rip Van Fish" there is a flag "existing=0". What does this mean?

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Re: Valtteri's Graphics Pack 1.0.1

Postby RudeGuy » Tue May 13, 2014 9:27 am

FanofSMBX wrote:In "SMW Rip Van Fish" there is a flag "existing=0". What does this mean?
nothing. You know which are the NPC codes.

Valtteri
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Re: Valtteri's Graphics Pack 1.0.1

Postby Valtteri » Tue May 13, 2014 10:03 am

FanofSMBX wrote:In "SMW Rip Van Fish" there is a flag "existing=0". What does this mean?
lol what

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Re: Valtteri's Graphics Pack 1.0.1

Postby FanofSMBX » Tue May 20, 2014 11:37 pm

I have a glitch.
The SMB1 Boss Piranha doesn't come all the way out of the ground.


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