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Re: Community Contest 12

Posted: Fri Jan 15, 2016 11:36 am
by litchh
I'm entering.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 11:58 am
by zxcv
If I use custom sound effects, can I put then in the graphics folder?

Re: Community Contest 12

Posted: Fri Jan 15, 2016 12:11 pm
by h2643
Prado wrote:If I use custom sound effects, can I put then in the graphics folder?
Yes, placing them anywhere else just makes it all messy.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 12:26 pm
by TDK
I'm in.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 1:15 pm
by Suckerman7 GM
Yay! Another awesome Community Contest is running! I'm joining in! Please write me in the list!

Re: Community Contest 12

Posted: Fri Jan 15, 2016 1:58 pm
by TDK
Valtteri wrote: [*] Please make sure none of the NPC codes have decimal values. They cause problems and slow down the judging/TOB progress significantly.
I'm sure that lunalua fixes the bug caused by decimal NPC codes.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 2:11 pm
by Trace
hey, its up already? im in. ill try to this time not miss the top 30 by one place!
damnit bomber...

Re: Community Contest 12

Posted: Fri Jan 15, 2016 2:25 pm
by h2643
Also a question: why can't we use SMBX 2.0 when it's just SMBX 1.3(.0.1) + LunaLua + PGE? I mean all SMBX 2.0's new features are only done with LunaLua - custom playables, huds, starmans, timers, and etc. etc. etc.. There's no way to make them without LunaLua. That means we can freely use SMBX 2.0's features, even if the levels won't be judged with SMBX 2.0.

So I want to hear an explanation to this.


Nevermind, I found the answer. Although you say "you can't use SMBX 2.0 to make levels" (wait what, is there a difference between making a level in SMBX 2.0 Editor and SMBX 1.3 Editor? Even PGE Editor can edit, and so create SMBX levels) and "you can use its features though" (then why not to judge levels with SMBX 2.0? :) ).

Re: Community Contest 12

Posted: Fri Jan 15, 2016 3:19 pm
by Darkonius Mavakar
count me in or something idk

Re: Community Contest 12

Posted: Fri Jan 15, 2016 3:25 pm
by silent_
i will see if i can pull a level out of my ass after not using the editor for a very long time.

(sign me up)

Re: Community Contest 12

Posted: Fri Jan 15, 2016 4:04 pm
by HeroLinik
There's another one? Great, sign me up for this. I just need to get my skates on for this because I'm a day late to the party!

Re: Community Contest 12

Posted: Fri Jan 15, 2016 4:11 pm
by Wohlstand
I think, we are can use any other music formats too (except MP3) (like OGG, MID, RMI, MOD, IT, SPC, NSF, VGM, etc.) because there are can provide better quality and smaller size, and even advanced features (which are provided at LunaLUA side include support of true seamless loops instead of the long tracks with duplicates, etc.). That is not requires lua-code, just usage of non-mp3 music format. Those formats are can be played only at LunaLUA-SMBX side which uses "SDL Mixer Ext" library
Please tell me if I repeats question.

I think, I'll try myself here, just for a small relax while I doing hard jobs at many sides.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 4:33 pm
by Phazon1111
I would like to join.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 5:36 pm
by aero
Submitted.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 5:58 pm
by Ness-Wednesday
Marina wrote:
witchking666 wrote:I'm in!
may the best win!
nah i'm not trying to win this time
Or are you....

No really tho, I hope we don't start this whatever it is (or episode) with a past winner well....winning. :P

Re: Community Contest 12

Posted: Fri Jan 15, 2016 6:18 pm
by Waddle
Ill fight

Re: Community Contest 12

Posted: Fri Jan 15, 2016 6:59 pm
by Murphmario
In.

Re: Community Contest 12

Posted: Fri Jan 15, 2016 11:13 pm
by JupiHornet
Image

Re: Community Contest 12

Posted: Fri Jan 15, 2016 11:59 pm
by MistakesWereMade
i'm probably not going to submit anything but i'll enter anyway

Re: Community Contest 12

Posted: Sat Jan 16, 2016 12:03 am
by Marina
Nien wrote:i'm probably not going to submit anything but i'll enter anyway
i really liked your cc11 level though