Community Contest 12 - RESULTS! TIER 6

Official community level contests.

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litchh
Eerie
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Re: Community Contest 12

Postby litchh » Fri Jan 15, 2016 11:36 am

I'm entering.

zxcv
Volcano Lotus
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Re: Community Contest 12

Postby zxcv » Fri Jan 15, 2016 11:58 am

If I use custom sound effects, can I put then in the graphics folder?

h2643
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Re: Community Contest 12

Postby h2643 » Fri Jan 15, 2016 12:11 pm

Prado wrote:If I use custom sound effects, can I put then in the graphics folder?
Yes, placing them anywhere else just makes it all messy.

TDK
Phanto
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Re: Community Contest 12

Postby TDK » Fri Jan 15, 2016 12:26 pm

I'm in.

Suckerman7 GM
Eerie
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Re: Community Contest 12

Postby Suckerman7 GM » Fri Jan 15, 2016 1:15 pm

Yay! Another awesome Community Contest is running! I'm joining in! Please write me in the list!

TDK
Phanto
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Re: Community Contest 12

Postby TDK » Fri Jan 15, 2016 1:58 pm

Valtteri wrote: [*] Please make sure none of the NPC codes have decimal values. They cause problems and slow down the judging/TOB progress significantly.
I'm sure that lunalua fixes the bug caused by decimal NPC codes.

Trace
Nipper
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Re: Community Contest 12

Postby Trace » Fri Jan 15, 2016 2:11 pm

hey, its up already? im in. ill try to this time not miss the top 30 by one place!
damnit bomber...

h2643
Reznor
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Re: Community Contest 12

Postby h2643 » Fri Jan 15, 2016 2:25 pm

Also a question: why can't we use SMBX 2.0 when it's just SMBX 1.3(.0.1) + LunaLua + PGE? I mean all SMBX 2.0's new features are only done with LunaLua - custom playables, huds, starmans, timers, and etc. etc. etc.. There's no way to make them without LunaLua. That means we can freely use SMBX 2.0's features, even if the levels won't be judged with SMBX 2.0.

So I want to hear an explanation to this.


Nevermind, I found the answer. Although you say "you can't use SMBX 2.0 to make levels" (wait what, is there a difference between making a level in SMBX 2.0 Editor and SMBX 1.3 Editor? Even PGE Editor can edit, and so create SMBX levels) and "you can use its features though" (then why not to judge levels with SMBX 2.0? :) ).

Darkonius Mavakar
Torpedo Ted
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Re: Community Contest 12

Postby Darkonius Mavakar » Fri Jan 15, 2016 3:19 pm

count me in or something idk

silent_
Birdo
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Re: Community Contest 12

Postby silent_ » Fri Jan 15, 2016 3:25 pm

i will see if i can pull a level out of my ass after not using the editor for a very long time.

(sign me up)

HeroLinik
Larry Koopa
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Re: Community Contest 12

Postby HeroLinik » Fri Jan 15, 2016 4:04 pm

There's another one? Great, sign me up for this. I just need to get my skates on for this because I'm a day late to the party!

Wohlstand
Chargin' Chuck
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Re: Community Contest 12

Postby Wohlstand » Fri Jan 15, 2016 4:11 pm

I think, we are can use any other music formats too (except MP3) (like OGG, MID, RMI, MOD, IT, SPC, NSF, VGM, etc.) because there are can provide better quality and smaller size, and even advanced features (which are provided at LunaLUA side include support of true seamless loops instead of the long tracks with duplicates, etc.). That is not requires lua-code, just usage of non-mp3 music format. Those formats are can be played only at LunaLUA-SMBX side which uses "SDL Mixer Ext" library
Please tell me if I repeats question.

I think, I'll try myself here, just for a small relax while I doing hard jobs at many sides.

Phazon1111
Buster Beetle
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Re: Community Contest 12

Postby Phazon1111 » Fri Jan 15, 2016 4:33 pm

I would like to join.

aero
Palom
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Re: Community Contest 12

Postby aero » Fri Jan 15, 2016 5:36 pm

Submitted.

Ness-Wednesday
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Re: Community Contest 12

Postby Ness-Wednesday » Fri Jan 15, 2016 5:58 pm

Marina wrote:
witchking666 wrote:I'm in!
may the best win!
nah i'm not trying to win this time
Or are you....

No really tho, I hope we don't start this whatever it is (or episode) with a past winner well....winning. :P

Waddle
Tellah
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Re: Community Contest 12

Postby Waddle » Fri Jan 15, 2016 6:18 pm

Ill fight

Murphmario
2025 Egg Hunter
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Re: Community Contest 12

Postby Murphmario » Fri Jan 15, 2016 6:59 pm

In.

JupiHornet
Boom Boom
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Re: Community Contest 12

Postby JupiHornet » Fri Jan 15, 2016 11:13 pm

Image

MistakesWereMade
Torpedo Ted
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Re: Community Contest 12

Postby MistakesWereMade » Fri Jan 15, 2016 11:59 pm

i'm probably not going to submit anything but i'll enter anyway

Marina
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Re: Community Contest 12

Postby Marina » Sat Jan 16, 2016 12:03 am

Nien wrote:i'm probably not going to submit anything but i'll enter anyway
i really liked your cc11 level though


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