Page 4 of 4

Re: [LunaLua] Time limit to stay underwater

Posted: Fri Apr 22, 2016 11:31 pm
by lotus006
pixelgegner wrote:I've already seen it and I like your version more. Especially I don't like the look of the Wario Lakitu :D
You're menu is even smaller so you never feel like 'pause' or 'break' the game. It feels smoother to me.

What's about this?
lotus006 wrote:Do you have any other request ? (probably I will try to debug Hex to find the 2nd player when he go in water too, if it's possible)
  • adding support for 2nd player
    Maybe find a way to add when coins is taken air will be added more
    Is there a way to detect when is the players where is in a full level of water ?
    Attaching this to the future menu I will try to release soon for more toggable ?
Is it possible to refresh air by collecting coins?
Sorry to reply late, not sure now if I will be able to integrate this I tried to ask on the lua help thread about
how I can make like when I got a collectable like a coins to make it in consumable and make it removing when is changed in second.
something like this. But I'm not sure how to store 1 coin when i touch it :(
and no one has answered :(

if I find how I will integrate when ASAP :P

Re: [LunaLua] Time limit to stay underwater

Posted: Tue May 03, 2016 5:52 am
by lotus006
Hi guys :D I made a little update to the hud !!

- Now coins or any currency can give air breath but still in alpha no download link for this one yet.

bugs: In 2 players mode touching both players a coins give to all players air supply need to find alternate way :S I will need probably colliders instead of getIntersecting :(

Re: [LunaLua] Time limit to stay underwater

Posted: Wed Jun 29, 2016 9:41 am
by Reign
First of all, thanks for a great and useful API.

function onStart() -- Fixed Also ,thanks again Enjl :D
LsBreathMeter.AirMultiplierP1(2) -- Settings API for Adjusting Time decreasing of the Breath --> 1 or less decreasing slower, 1 and more decreasing faster.
end


I must be doing something wrong again. The timer moves at the exact same pace regardless of the multiplier which I have now set at 2. How is this supposed to work?

Re: [LunaLua] Time limit to stay underwater

Posted: Thu Jun 30, 2016 12:16 pm
by Super Mario Channel
Reign wrote:First of all, thanks for a great and useful API.

function onStart() -- Fixed Also ,thanks again Enjl :D
LsBreathMeter.AirMultiplierP1(2) -- Settings API for Adjusting Time decreasing of the Breath --> 1 or less decreasing slower, 1 and more decreasing faster.
end


I must be doing something wrong again. The timer moves at the exact same pace regardless of the multiplier which I have now set at 2. How is this supposed to work?
Yeah Cause I set it to 0.5 and it still moves the same... I hate how the time is so short before you die... I wanted to make a full underwater level... Although, some of the older ones go slower... Can't wait until 2.0 an this fix...

Re: [LunaLua] Time limit to stay underwater

Posted: Fri Jul 08, 2016 5:37 am
by lotus006
@Super Mario Channel and @Reign

Sorry for the lack of time to respond, I'm not longer to maintain again all of my Api and MOD because of limit of engine and it take all of my time if i do this :(
so I abandonned it until to see what is new in the next update of 2.0 if the new stuff will make it more easy to implent things and updating.

But I forgot alot of what I've done because I'm not very good in Lua, I need to relearn what I do LOL :( , just trying to experiment and learning. But probably coming back just to trying to keep alive my Api not sure when yet :(

Sorry again and sorry for my bad english, it's not my native language.

P.S: if PixelPest or Prado want to take it back feel free to update it or redo, or also everyone who want to modify I'm giving the permission :)

Re: [LunaLua] Time limit to stay underwater

Posted: Fri Jul 08, 2016 6:54 am
by zxcv
I think that I abandoned it :| . I give the rights of this thing for you, Lotus006. You can even create a new topic for you, if you want.

Re: [LunaLua] Time limit to stay underwater

Posted: Fri Jul 08, 2016 8:35 am
by PixelPest
I might rework it if you want. I also found a simpler breath meter from the level "Submerged" in Banzai Mario World that I could add in possibly

Re: [LunaLua] Time limit to stay underwater

Posted: Fri Jul 08, 2016 9:07 am
by lotus006
@Prado - thanx but PixelPest I think he will take it :)
PixelPest wrote:I might rework it if you want. I also found a simpler breath meter from the level "Submerged" in Banzai Mario World that I could add in possibly
Sure cool go ahead with this :) thanks !! no need to credit me

Re: [LunaLua] Time limit to stay underwater

Posted: Sun Jul 10, 2016 8:34 pm
by zxcv
Yeah thanks @PixelPest !