Screenshot thread number NEIN (9)

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bossedit8
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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Thu Nov 12, 2015 10:54 am

Section 7 from the same level:

Image

Witchking666
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Re: Screenshot thread number NEIN (9)

Postby Witchking666 » Thu Nov 12, 2015 3:20 pm

bossedit8 wrote:Section 7 from the same level:

Image
Oh wow that looks cool
I love the frozen factory theme you went for
Also it looks like its really fun to play

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Re: Screenshot thread number NEIN (9)

Postby TheKingOfBoos » Thu Nov 12, 2015 8:25 pm

bossedit8 wrote:Section 7 from the same level:

Image
I smell KIRBY

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Re: Screenshot thread number NEIN (9)

Postby Alagirez » Fri Nov 13, 2015 12:01 am

RudeGuy07 wrote:
Harvey36Dice wrote:
Spoiler: show
Image
That really needs more color variation. And especially you shouldn't really recolor every enemy to green
If i use normal colors it wouldn't fit IMO, and that's how acid visual level works.
Ludwig von Koopa wrote:That acid sewer looks amazing, can't wait to play it.
it supposed to be factory level, and thanks!
bossedit8 wrote:Section 7 from the same level:

Image
The gradient between black and purple looks great! and the atmosphere and design looks nice, too.

Emral
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Re: Screenshot thread number NEIN (9)

Postby Emral » Fri Nov 13, 2015 4:06 am

Harvey36Dice wrote:
RudeGuy07 wrote:
Harvey36Dice wrote:
Spoiler: show
Image
That really needs more color variation. And especially you shouldn't really recolor every enemy to green
If i use normal colors it wouldn't fit IMO, and that's how acid visual level works.
This statement is incredibly false.

First off, what you're doing is NOT an acid visual level. Watch MagLX 2 if you want to see some of those. Acid levels are levels which look like if the player took acid.

Secondly, acid doesn't turn enemies green. Neither does it turn the ground green. What you're doing is create a monochrome level in which the lava determines the colour. Imagine if every lava castle was bright red. Doesn't look good, it just makes things harder to look at.

Lastly, normal colours DO fit. Infact, nothing aside from the lava/acid has to be green in your level. A good example for this is bossedit's level: He uses a tileset which he hasn't changed whatsoever in sections involving varying colours such as cyan and pink.

bossedit8
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Re: Screenshot thread number NEIN (9)

Postby bossedit8 » Fri Nov 13, 2015 10:19 am

Image

TheKingOfBoos
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Re: Screenshot thread number NEIN (9)

Postby TheKingOfBoos » Fri Nov 13, 2015 12:06 pm

bossedit8 wrote:Image
That's a lot of roto-discs. Are those multiple different enemy types or all roto-discs?

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Re: Screenshot thread number NEIN (9)

Postby Snowburger » Fri Nov 13, 2015 6:51 pm

I've been working on my Worldmap a lot since you guys last saw it...
Image
And I restarted 1-4,I didn't like the sky level I showed off a while ago,so...
Image

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Re: Screenshot thread number NEIN (9)

Postby Wiccano » Fri Nov 13, 2015 11:04 pm

Spoiler: show
Swinder wrote:I've been working on my Worldmap a lot since you guys last saw it...
Image
And I restarted 1-4,I didn't like the sky level I showed off a while ago,so...
Image
I think you need to put more coins in that more open part at the beginning of level...
Image
This is an initial level of my episode and was totally based on music (I'm using as the theme of the level).

And was wondering if anyone forum is working on the compatibility of versions 1.4 and 1.3 of SMBX? I'm out of this, if anyone can help...
Sorry for my bad english, but I am Brazilian and I do not speak fluent English (use google translator sometimes).

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Re: Screenshot thread number NEIN (9)

Postby StrikeForcer » Sat Nov 14, 2015 1:25 am

http://postimg.org/image/bhzuzhgup/full/

More of a graphical preview than a level preview.

Tileset/BG: Me

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Re: Screenshot thread number NEIN (9)

Postby Alagirez » Sat Nov 14, 2015 8:13 am

StrikeForcer wrote:http://postimg.org/image/bhzuzhgup/full/

More of a graphical preview than a level preview.

Tileset/BG: Me
wow I love the tileset! and the design looks pretty good, but the BG isn't fit with the tileset IMO.....
Uchiha Madara wrote: Image
This is an initial level of my episode and was totally based on music (I'm using as the theme of the level).

And was wondering if anyone forum is working on the compatibility of versions 1.4 and 1.3 of SMBX? I'm out of this, if anyone can help...
Sorry for my bad english, but I am Brazilian and I do not speak fluent English (use google translator sometimes).
The design looks nice and the atmosphere looks great! keep up the good work, Madara!

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Re: Screenshot thread number NEIN (9)

Postby deleted_account » Sat Nov 14, 2015 11:28 am

I like the warm feel of the level, feels comfy.

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Re: Screenshot thread number NEIN (9)

Postby Mable » Sat Nov 14, 2015 4:40 pm

Spoiler: show
Image

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Re: Screenshot thread number NEIN (9)

Postby Erik » Sat Nov 14, 2015 6:13 pm

Making a cave level.
Spoiler: show
Image

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Re: Screenshot thread number NEIN (9)

Postby PixelPest » Sat Nov 14, 2015 6:19 pm

Tinkerbell wrote:
Spoiler: show
Image
Simple yet effective.
Ludwig von Koopa wrote:Making a cave level.
Spoiler: show
Image
I like the look of this so far. The layout immediately reminded me of Woody Walkway. One suggestion though: You might want to choose one type of wooden platform since the two colours of platforms really don't look good together.

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Re: Screenshot thread number NEIN (9)

Postby PersonNamedUser » Sun Nov 15, 2015 3:28 am

3-2 Of Toad's SMB Adventure
Spoiler: show
Image
EDIT:
Feedback would be apprenticed.
Last edited by PersonNamedUser on Sun Nov 15, 2015 4:40 pm, edited 1 time in total.

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Re: Screenshot thread number NEIN (9)

Postby RudeGuy » Sun Nov 15, 2015 10:28 am

Image

StrikeForcer
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Re: Screenshot thread number NEIN (9)

Postby StrikeForcer » Sun Nov 15, 2015 4:03 pm

http://postimg.org/image/8l00q3iuf/full/
More progress on an SMBX level shown here earlier.
Bob-Omb graphics by Skewer, rest of the background and tileset graphics is mine.

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Re: Screenshot thread number NEIN (9)

Postby Destiny » Sun Nov 15, 2015 4:30 pm

Spoiler: show
Image
I'm not going to beg for feedback, but if ya want to give some...

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Re: Screenshot thread number NEIN (9)

Postby Snowburger » Sun Nov 15, 2015 4:38 pm

Destiny wrote:
Spoiler: show
Image
I'm not going to beg for feedback, but if ya want to give some...
Needs some more coins...

In all seriousness,it looks pretty cool,but why so many coins?
Spoiler: show
Image
Image
Image


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