Emral's Collection Version 5

Share and discuss custom SMBX graphics.

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Emral
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Re: Enjl's Collection Version 4.1

Postby Emral » Tue Dec 06, 2016 8:12 am

Pretty big Emrmas update coming later this month. Version 4.2 will include new stuff, someof which I made for Hypnosis Redo and will introduce some enemy APIs for use in your own levels. Here's a teaser for some new stuff that's coming your way:
Image

Downside: Probably will be incompatible with previous versions of the pack. I wanted to reorganise the folder structure for a while into a system that's easily updatable without causing inconsistencies, so that's what I'll be doing for this update.

So yeah, instead of 11 days leading up to Emrmas, this year you get the full package all at once.

underFlo
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Re: Enjl's Collection Version 4.1

Postby underFlo » Tue Dec 06, 2016 8:39 am

will this lead to an ARG that leads to the announcement of an episode

Emral
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Re: Enjl's Collection Version 4.1

Postby Emral » Tue Dec 06, 2016 11:00 am

Spinda wrote:will this lead to an ARG that leads to the announcement of an episode
Neither do I know what an ARG is nor am I working on an episode.

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Re: Enjl's Collection Version 4.1

Postby Snessy the duck » Tue Dec 06, 2016 12:04 pm

Enjl wrote:Pretty big Emrmas update coming later this month. Version 4.2 will include new stuff, someof which I made for Hypnosis Redo and will introduce some enemy APIs for use in your own levels. Here's a teaser for some new stuff that's coming your way:
Image

Downside: Probably will be incompatible with previous versions of the pack. I wanted to reorganise the folder structure for a while into a system that's easily updatable without causing inconsistencies, so that's what I'll be doing for this update.

So yeah, instead of 11 days leading up to Emrmas, this year you get the full package all at once.
Sweet! These look pretty darn' kool! Can't wait for the update!

Emral
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Re: Enjl's Collection Version 4.1

Postby Emral » Sun Jan 01, 2017 7:04 pm

Uhh don't worry guys I didn't forget about this or anything.
Working on enemy apis right now for this, just to make sure they work and are easily insertible.
Jumping to Version 5 because of a structure rework that should make adding new stuff in the future and organising things easier.
Here's the pack I'm currently working on:
Image
Update should hit soon.

Emral
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Re: Enjl's Collection Version 5

Postby Emral » Mon Jan 09, 2017 4:04 pm

VERSION 5

Changelog:
Spoiler: show
Edited:
-New organisation method again again
-Renamed a bunch of stuff to be more accurate
-Hardcoded stuff now set up to require lunalua

Removed:
-some very old, useless stuff
-Emrmas (cancelled again)

Added:

Tilesets:
-Airship Tileset
-Haunted Manor Tileset
-Digital Tileset
-Kirby Mass Attack Haunted Manor
-Kirby Mass Attack Block
-Kirby Mass Attack Inner Sanctum
-Golden City

Enemies:
-KMA Spideroo
-KMA Sanchang
-KMA Yamiger
-KMA Mossy
-KMA Helmee (code by Waddle Derp, API-ing by me)
-KMA Skully
-KMA Noserunt
-KMA Gordo
-KMA Mummbon

Other:
-Fuzzy that kinda sits
-Electric Door
-Revamped Emrmas Tree
-Pipe Block
-Mini Heavy Lobster
-Heart of Nova Enemies
-Bus Stop
-Kirby Mass Attack BGs
-KMA Bomb
-Eyes Hills
-Crate Recolour
-Sun and Moon Pipes
-Jellysquib
-Mighty Gunvolt City Tileset
-Shock Platforms (code by Pyro)
-World Map Pipe
-Winter World Map Stuff
-World Map Stripey Path
-World Map Levels with Roman Numerals
-Bash Street Kids Coliseum Tileset
Download!

There are some new screenshots on the wall in the first post, too.

loop
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Re: Enjl's Collection Version 5

Postby loop » Mon Jan 09, 2017 7:06 pm

Looks great, but can you upload this to DropBox? My phone doesn't work well with it, and my new laptop can't connect to Wi-Fi here.

Emral
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Re: Enjl's Collection Version 5

Postby Emral » Tue Jan 10, 2017 8:16 am

I don't have a dropbox account, sorry :S

Snessy the duck
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Re: Enjl's Collection Version 5

Postby Snessy the duck » Tue Jan 10, 2017 12:40 pm

Woah, that was unexpected! Better download it now!

PROX
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Re: Enjl's Collection Version 5

Postby PROX » Tue Jan 10, 2017 3:11 pm

I noticed that the paranoid boo has no lua code included in the folder. Also another thing:
I still see some of my blocks in there :P (I just thought I'd point that out. I don't really care if they're in there or not.)
Spoiler: show
Image

Emral
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Re: Enjl's Collection Version 5

Postby Emral » Tue Jan 10, 2017 3:47 pm

ahh my bad haha. I must've blindly copied from the oasis folder >.<
I'll make sure to drop something in there properly crediting you for these tiles in future releases. Sorry 'bout that!

Also I knew i forgot a lua code :p I'll add that one next time too.

PROX
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Re: Enjl's Collection Version 5

Postby PROX » Tue Jan 10, 2017 4:04 pm

Also another thing. Did you intentionally not include the stretch boos? (those boos that moved on the floor)

Emral
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Re: Enjl's Collection Version 5

Postby Emral » Tue Jan 10, 2017 4:27 pm

PROX wrote:Also another thing. Did you intentionally not include the stretch boos? (those boos that moved on the floor)
I'm aiming to make them available in SMBX 2.0 Beta 4 (also the code is written by pyro so i didn't think about it). The NPCs that are part of this pack are stuff that will be unlikely to become 2.0 stuff in its current state.

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Re: Enjl's Collection Version 5

Postby Nepgya » Tue Jan 17, 2017 1:53 pm

I like this pack, it offers a wide variety of elements that can all be used in numerous ways. The thing that I personally like about this pack are the charming colours and unique content that it offers to people. I come across many graphics packs that are nice to mix here and there but it's always a pluspoint to have some crazy and refreshing graphics. My personal favourite is the haunted manor tileset because of how it's structured and it's wood design looks. What I enjoy with tilesets is how good they can be mixed with others or how they can change by a simple change of palette, and you did that very well with this pack. With that said, I hope to see more from you in the future!

An Untaken Username
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Re: Enjl's Collection Version 5

Postby An Untaken Username » Wed Apr 12, 2017 7:05 am

DR PEPPER MACHINE 4 DA WIN

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Re: Enjl's Collection Version 5

Postby Kley » Sat Apr 15, 2017 1:54 pm

An Untaken Username wrote:DR PEPPER MACHINE 4 DA WIN
I've already warned you before about posting with no substance, and I really don't want to have to warn you again. Stop doing this please..
Posts like this don't add to the topic discussion. :/

IgorDML
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Re: Enjl's Collection Version 5

Postby IgorDML » Fri Oct 13, 2017 2:34 pm

Very good

Julia Pseudo
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Re: Enjl's Collection Version 5

Postby Julia Pseudo » Sat Oct 14, 2017 11:03 am

IgorDML wrote:Very good
Please provide more constructive responses in the future. Thanks.

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Re: Enjl's Collection Version 5

Postby FireyPaperMario » Sun Oct 15, 2017 2:49 pm

I wonder of Enjl is going to put the download to his graphic collection on His Deviantart? :idea:

Snessy the duck
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Re: Enjl's Collection Version 5

Postby Snessy the duck » Mon Oct 16, 2017 5:48 am

MarioRPGExpert93 wrote:I wonder of Enjl is going to put the download to his graphic collection on His Deviantart? :idea:
Why would he do that though?


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