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Re: MaGL X2 - RESULTS!!!!! (272nd-189th + 31st-23rd MaFAB)
Posted: Wed Aug 05, 2015 9:53 am
by RoundPiplup
h2643 wrote:Why am I still not in the list, is my level THAT good? (it literally was rushed and really buggy lol)
It hasn't even gone halfway yet. Well, almost. However, the judges' average scores are increasing very slowly as of now as more levels are being played by raocow.
Re: MaGL X2 - RESULTS!!!!! (272nd-189th + 31st-23rd MaFAB)
Posted: Thu Aug 06, 2015 4:08 pm
by SuperWingedYoshi
Oooooo I'll have to catch up on this as soon as possible. Can't wait to see where my level has ended up (and what Raocow thinks of it)!
Re: MaGL X2 - RESULTS!!!!! (272nd-189th + 31st-23rd MaFAB)
Posted: Thu Aug 06, 2015 5:49 pm
by MECHDRAGON777
SuperWingedYoshi wrote:Oooooo I'll have to catch up on this as soon as possible. Can't wait to see where my level has ended up (and what Raocow thinks of it)!
Our levels have not been revealed yet, so we are both good.
Re: MaGL X2 - RESULTS!!!!! (272nd-181st + 31st-22nd MaFAB)
Posted: Thu Aug 13, 2015 10:47 pm
by RoundPiplup
I keep on getting more nervous everytime raocow plays another level but then I'm seeing the score rise up so slowly as of now... I don't know how many levels were in the 50's, but I'm predicting that I'll be around 150th-100th.
Re: MaGL X2 - RESULTS!!!!! (272nd-181st + 31st-22nd MaFAB)
Posted: Fri Aug 14, 2015 4:47 am
by MECHDRAGON777
RoundPiplup wrote:I keep on getting more nervous everytime raocow plays another level but then I'm seeing the score rise up so slowly as of now... I don't know how many levels were in the 50's, but I'm predicting that I'll be around 150th-100th.
All I know, is that I am not 122nd...
Re: MaGL X2 - RESULTS!!!!! (272nd-181st + 31st-22nd MaFAB)
Posted: Fri Aug 14, 2015 9:44 am
by RoundPiplup
Is that suppose to be a prediction?
Re: MaGL X2 - RESULTS!!!!! (272nd-181st + 31st-22nd MaFAB)
Posted: Fri Aug 14, 2015 12:41 pm
by Mable
MECHDRAGON777 wrote:
All I know, is that I am not 122nd...
How do you know that? Or did you word that wrong.
Re: MaGL X2 - RESULTS!!!!! (272nd-165th + 31st-20th MaFAB)
Posted: Sun Aug 16, 2015 4:55 am
by Alagirez
i passed 46 Tiers :O
Re: MaGL X2 - RESULTS!!!!! (272nd-165th + 31st-20th MaFAB)
Posted: Sun Aug 16, 2015 10:08 am
by MECHDRAGON777
Harvey36Dice wrote:i passed 46 Tiers :O
How are you counting tiers?
Re: MaGL X2 - RESULTS!!!!! (272nd-181st + 31st-22nd MaFAB)
Posted: Sun Aug 16, 2015 10:11 am
by MECHDRAGON777
Sinem wrote:MECHDRAGON777 wrote:
All I know, is that I am not 122nd...
How do you know that? Or did you word that wrong.
RoundPiplup wrote:Is that suppose to be a prediction?
Not a Prediction, I was told I can guess my place and I would be told if I was right or wrong. I said "122" and was wrong.
Re: MaGL X2 - RESULTS!!!!! (272nd-165th + 31st-20th MaFAB)
Posted: Sun Aug 16, 2015 11:26 am
by RoundPiplup
You're not wrong yet, it hasn't past the 122nd, but it's somewhat near.
Re: MaGL X2 - RESULTS!!!!! (272nd-165th + 31st-20th MaFAB)
Posted: Sun Aug 16, 2015 11:40 am
by RudeGuy
Harvey36Dice wrote:i passed 46 Tiers :O
But there aren't any tiers in MaGLX 2.
Re: MaGL X2 - RESULTS!!!!! (272nd-165th + 31st-20th MaFAB)
Posted: Sun Aug 16, 2015 9:13 pm
by MECHDRAGON777
RoundPiplup wrote:You're not wrong yet, it hasn't past the 122nd, but it's somewhat near.
Uhh, I may place lower or higher, but my level will bot land directly on 122nd!
Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)
Posted: Tue Aug 18, 2015 8:22 am
by Emral
Horikawa Otane wrote:Some kinda neat Lua showing up today in the hub.
What witchcraft is this?!?!?
Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)
Posted: Tue Aug 18, 2015 8:25 am
by MECHDRAGON777
Enjl wrote:Horikawa Otane wrote:Some kinda neat Lua showing up today in the hub.
What witchcraft is this?!?!?
All it is is using lua to mergerwo episodes together to keeps stars and demo counters!
Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)
Posted: Tue Aug 18, 2015 5:23 pm
by Willhart
MECHDRAGON777 wrote:Enjl wrote:Horikawa Otane wrote:Some kinda neat Lua showing up today in the hub.
What witchcraft is this?!?!?
All it is is using lua to mergerwo episodes together to keeps stars and demo counters!
It also allows moving directly from episode/hub to another via warp. This can be very useful for collaborative efforts like custom episodes.
Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)
Posted: Tue Aug 18, 2015 11:16 pm
by RoundPiplup
Pretty neat usage from the use of Lua for the MAGL X2.
Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)
Posted: Wed Aug 19, 2015 1:11 am
by MECHDRAGON777
Willhart wrote:MECHDRAGON777 wrote:Enjl wrote:
What witchcraft is this?!?!?
All it is is using lua to mergerwo episodes together to keeps stars and demo counters!
It also allows moving directly from episode/hub to another via warp. This can be very useful for collaborative efforts like custom episodes.
Tht code was origionaly going to be ised in ToBC, but lua may make the collection worse!
Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)
Posted: Wed Aug 19, 2015 7:07 am
by Emral
MECHDRAGON777 wrote:Enjl wrote:What witchcraft is this?!?!?
All it is is using lua to mergerwo episodes together to keeps stars and demo counters!
Gee, some people just can't detect joke answers.
Re: MaGL X2 - RESULTS!!!!! (272nd-159th + 31st-20th MaFAB)
Posted: Wed Aug 19, 2015 7:53 am
by MECHDRAGON777
Horikawa Otane wrote:MECHDRAGON777 wrote:Willhart wrote:
It also allows moving directly from episode/hub to another via warp. This can be very useful for collaborative efforts like custom episodes.
Tht code was origionaly going to be ised in ToBC, but lua may make the collection worse!
No it wasn't. I never gave you the episode warp code because I wrote it like two or three days ago. It wasn't in the pseudocode I gave you for your project. Glad to see you didn't bother looking at it or you would have known that.
Lua just makes things better by the way. Just off the bat you've got better quality music and fixes for a ton of bugs (including the mushroom lava one, a high-bgo one, and stuff relating to the airship control piece). Additionally it raises the number of allowable warps from 200 to 2000, it allows opengl rendering for better performance and proper video acceleration (as well as dxtory recording support), and has code that greatly improves layer movement performance and stabilises the framerate.
And that's all stuff it does without you having to write a single line of code.
Your assertion that lua would make it "worse" is simply a smokescreen because you couldn't understand the global Data class when we talked in chat and you needed an excuse to give up and just release some vanilla thing. You were thrilled by Lua until you got frustrated and gave up. Now suddenly it's bad.
Your task is impossible without Lua so get used to it or give up and stop hyping a project that will never happen.
(Additionally it would be trivial to create a hub that uses Lua to enhance the experience while maintaining backwards compatibility with vanilla but I guess that's too hard too)
And to address a small thing Willhart said. It technically used a warp, but I'm just using that as a nice point of reference more than anything else. "If the player is intersecting with this particular warp, let them press up to save their game and transfer." It's not like I'm using a special warp or warp property. Actually it uses the same basic hitbox technology as the character swapper. Except it does something different as its effect, obviously.
Actually, I still want to ise it, and I am up to it, but it is pointless to ise the best smbx lua code in which no one can play! I will be doing both for that reason!
I did not "give up" on it since I am still planning on using it and "gloable scripts" are not the issue! I made a few wrong assumptions and do not understand it, but still, I think I should release a non-lua version first, or make it first and release them at the same time.