LunaDLL - SMBX Extension Module

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icez
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Re: LunaDLL - SMBX Extension Module

Postby icez » Tue Mar 04, 2014 12:16 pm

Emral wrote:
icez wrote:
Darkchaox100 wrote:Welp...I made a new txt file called lunadll and added a code in there (from the tutorial) and then i added the txt into my levels folder.
But as soon as i start the level,nothing changes at all...
How did you get the timer working I Cant get it working at all
You need to use one of the exe files compatible with lunadll.

I love how everyone's amazed by darkchao because he read the tutorial once, maybe twice and now explains everything, not that it was rather easy to understand to begin with.
Yeah I figured out the problem rather simple solution indeed just remove the .text extention on the text file other wise it won't work since the dll is looking for lunadll.txt not lunadll.txt simple but yeah I had the modified exercise and lunadll just forgot to get rid of text extention of the text file but it is working fine.now

meowflash
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Re: LunaDLL - SMBX Extension Module

Postby meowflash » Tue Mar 04, 2014 3:48 pm

Oh no! The link to the LunaDLL + SMBX 1.3.0.1 download is broken! (PANIC RAVE)

DarkShadeX
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Re: LunaDLL - SMBX Extension Module

Postby DarkShadeX » Tue Mar 04, 2014 3:50 pm

Just wait till tomorrow,the site should be back then!

r543
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Re: LunaDLL - SMBX Extension Module

Postby r543 » Wed Mar 05, 2014 2:18 pm

Now if someone could add this to the normal smbx, NOT to darkchao's and Valtteri's bugged mod and fix it so that it doesn't get detected as a virus on some PC's then we could start using this.
@leif_erikson
is 1.3.0.1 Darkchao's Mod ? If yes, then port this to the normal smbx.exe because the mod isn't a real "1.3".

leif_erikson
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Re: LunaDLL - SMBX Extension Module

Postby leif_erikson » Wed Mar 05, 2014 2:43 pm

I just downloaded the one from this link and hooked it to lunadll http://www.smbxgame.com/forums/v ... f=30&t=962

I'm never doing that again because it takes 4 hours to do.

DarkShadeX
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Re: LunaDLL - SMBX Extension Module

Postby DarkShadeX » Wed Mar 05, 2014 2:58 pm

r543 wrote:Now if someone could add this to the normal smbx, NOT to darkchao's and Valtteri's bugged mod and fix it so that it doesn't get detected as a virus on some PC's then we could start using this.
@leif_erikson
is 1.3.0.1 Darkchao's Mod ? If yes, then port this to the normal smbx.exe because the mod isn't a real "1.3".
Its not bugged or something like that.
Its just your damn antivirus tool telling you its a virus : P
I checked the files several times with avast and it tells me its 100 % Fine.

Valtteri
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Re: LunaDLL - SMBX Extension Module

Postby Valtteri » Wed Mar 05, 2014 3:00 pm

Darkchaox100 wrote:
r543 wrote:Now if someone could add this to the normal smbx, NOT to darkchao's and Valtteri's bugged mod and fix it so that it doesn't get detected as a virus on some PC's then we could start using this.
@leif_erikson
is 1.3.0.1 Darkchao's Mod ? If yes, then port this to the normal smbx.exe because the mod isn't a real "1.3".
Its not bugged or something like that.
Its just your damn antivirus tool telling you its a virus : P
I checked the files several times with avast and it tells me its 100 % Fine.
Yeah dude, stop complaining.

Shadow Yoshi
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Re: LunaDLL - SMBX Extension Module

Postby Shadow Yoshi » Wed Mar 05, 2014 5:27 pm

lol antivirus software

Anyway, I'm pretty sure if the 1.3.0.1 executable was detected as a virus then the 1.3 executable probably would be too. Unless you mean the installation file, but that's probably not what you meant.

LunaDLL support will be officially included in 1.3.0.2, so expect that soon.

icez
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Re: LunaDLL - SMBX Extension Module

Postby icez » Wed Mar 05, 2014 8:37 pm

Joey wrote:lol antivirus software

Anyway, I'm pretty sure if the 1.3.0.1 executable was detected as a virus then the 1.3 executable probably would be too. Unless you mean the installation file, but that's probably not what you meant.

LunaDLL support will be officially included in 1.3.0.2, so expect that soon.
well now a updated version of smbx with lunadll support sounds great a another idea would be creating a topic dedicated to lunadll scripts sort of like darkchao has for the timer script it would be a lot easier coping custom to a notepad would be easier then typing them out and having a topic for the scripts would be a good idea because it would give users a place to locate a script for a feature they would like to use I am sure once users start figuring out how to use the lunadll to its full potential there will be more new and innovative gimmicks surfacing as well

Shadow Yoshi
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Re: LunaDLL - SMBX Extension Module

Postby Shadow Yoshi » Wed Mar 05, 2014 9:18 pm

Typing complete sentences would be cool too.

leif_erikson
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Re: LunaDLL - SMBX Extension Module

Postby leif_erikson » Thu Mar 06, 2014 1:02 am

Ok sure. Here's a code I made for SDS which is a SMB1 style game. Maybe it's a good example.

Things included & what it does:
- Can't have any reserve powerup
- Disables spinjump
- Disables grabbing any item
- Invisible border at the bottom of the screen so flying koopas dont despawn

Code: Select all

#0
FilterReservePowerup,0,0,0,0,0,0

// Can't spin jump
PlayerMemSet,0,0x50,0,0,0,w

// Can't grab anything
PlayerMemSet,0,+0x154,0xFFFF,0,0,w

// Lakitus can't scroll off the left of the screen
ScreenEdgeBuffer,0x011C,2,1,0,0,0

// Red parakoops can't despawn off the bottom of the screen
ScreenEdgeBuffer,177,1,5,0,0,0

#END

icez
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Re: LunaDLL - SMBX Extension Module

Postby icez » Thu Mar 06, 2014 2:15 am

leif_erikson wrote:Ok sure. Here's a code I made for SDS which is a SMB1 style game. Maybe it's a good example.

Things included & what it does:
- Can't have any reserve powerup
- Disables spinjump
- Disables grabbing any item
- Invisible border at the bottom of the screen so flying koopas dont despawn

Code: Select all

#0
FilterReservePowerup,0,0,0,0,0,0

// Can't spin jump
PlayerMemSet,0,0x50,0,0,0,w

// Can't grab anything
PlayerMemSet,0,+0x154,0xFFFF,0,0,w

// Lakitus can't scroll off the left of the screen
ScreenEdgeBuffer,0x011C,2,1,0,0,0

// Red parakoops can't despawn off the bottom of the screen
ScreenEdgeBuffer,177,1,5,0,0,0

#END
Good job that exactly what i am talking about.We can contriube different scrptis and have list of different features that we can use with the lunadll extention,also does any one have the lastest lunadll+1.3.0.1 Exe.Mine decided to quit after i had to renistall windows 7 my regular smbx is working but not my modded one and the link in this topic isn't working ether

icemario12
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Re: LunaDLL - SMBX Extension Module

Postby icemario12 » Thu Mar 06, 2014 7:32 am

Is it possible, with LunaDLL, to make the player start an episode with only one life?

leif_erikson
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Re: LunaDLL - SMBX Extension Module

Postby leif_erikson » Thu Mar 06, 2014 8:37 am

Yeah.

MemAssign,0x00B2C5AC,1,0,0,1,0

Put that somewhere like in your hub room to set lives to 1.

Zant
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Re: LunaDLL - SMBX Extension Module

Postby Zant » Thu Mar 06, 2014 8:41 am

It's possible to make npcs invulnerable to hammers with LunaDLL?

leif_erikson
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Re: LunaDLL - SMBX Extension Module

Postby leif_erikson » Thu Mar 06, 2014 9:03 am

Probably not. It can't change the base behavior of anything - only modify it. So once the hammer hits, that's it.

Taogoat
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Re: LunaDLL - SMBX Extension Module

Postby Taogoat » Thu Mar 06, 2014 9:28 am

The site's bandwith has been exceeded, help?

xxxzzz1
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Re: LunaDLL - SMBX Extension Module

Postby xxxzzz1 » Thu Mar 06, 2014 4:53 pm

I don't know if this has been proposed but I suggest we make a request forum for people who want scripts but don't know how to make the script. It would be like the graphic request only with this scripting.

Valtteri
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Re: LunaDLL - SMBX Extension Module

Postby Valtteri » Thu Mar 06, 2014 4:57 pm

xxxzzz1 wrote:I don't know if this has been proposed but I suggest we make a request forum for people who want scripts but don't know how to make the script. It would be like the graphic request only with this scripting.
We can do that if LunaDLL ends up being used half as often as custom graphics.

Taogoat
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Re: LunaDLL - SMBX Extension Module

Postby Taogoat » Fri Mar 07, 2014 10:56 am

Taogoat wrote:The site's bandwith has been exceeded, help?
I like how you guys ignored me
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