Page 30 of 64
Re: Game Concept Thread
Posted: Tue Jan 17, 2017 12:21 pm
by ShadowStarX
witchking666 wrote:Waddle Derp wrote:
As a solar eclipse draws closer, the Moon Cultists set out to conquer the Sun Temple once and for all.
The game focuses on the idea that the Sun specials can use some of their abilites during the day, whereas the Moon Cultists are more night-oriented.
The Moon Cult
Moon Acolyte = Cannot be nightkilled.
Twilight Priest = Can choose one of two abilities each night: Can learn a player's color, but that player will be alerted.
Alternatively, he can block someone's role for a day.
Moon Beast = the Moon Beast can go into alert mode every other night, killing anyone who seeks to kill him.
Dark Artist = Can paint a player's color to make it look as if they are part of the Moon Cult.
The Sun Temple
Sun Acolyte = Cannot be nightkilled.
Sun Golem = Can shine his light onto a player during the day phase to reveal he is the Sun Golem.
However, at night he must recharge and is unable to speak.
Luminous Shaman = Can incinerate a person with fiery magic every night. If he kills a fellow Sun cultist or Temple
Protector, he will be unable to kill the night afterwards.
Sun Augur = Can inspect a player during the day, learning their color.
Glimmering Guard = Can protect a player for one night.
Temple Protector = No special ability. Can cast a lynch vote.
Temple Protector
Temple Protector
Temple Protector
Temple Protector
Temple Protector
Lunatic = Same as Temple Protectors, but are in contact with eachother.
Lunatic
The Followers of the Eclipse
Enchanter of the Eclipse = Is immune to nightkills. Can kill a person every night. When he targets a Lunatic, they will become Eclipse Disciples.
Eclipse Disciples = Now part of the third party. If the Enchanter is killed, the Lunatic who was first recruited will take
his role.
This shit is dope man! One thing, how long does it take for the Sun Golem to recharge?
The recharge time is one night...
Re: Game Concept Thread
Posted: Wed Jan 18, 2017 7:10 am
by Doesntpostverymuch
I get it, LUNAtic because luna is another word for moon
Re: Game Concept Thread
Posted: Wed Jan 18, 2017 4:04 pm
by Witchking666
M??? Black Death
The plague is a highly infectious decease which can infect players. The infected player will die the night after they were infected unless they are cured in time. If the infected player gets visited, the visitor will also catch the plague. The abilities of the Hypnotiser, Doctor and sheriff all count as visits aswell as the Vigilante's ability if the kill fails. Every death caused by the plague will be revealed with a black cardflip colour.
The Mafia: Wins by outnumbering or equaling the town and killing the 3rd party.
Hypnotiser: Can try to hypnotize a player once a game. The hypnotiser will learn the exact role of the player. He also gains the ability to use any possible ability the target may have according to his own will
Silencer: Can mute a player each night. If they do say anything during the next day phase, they die immediately. The targets are aware they were muted. The Silencer is immune to the plague.
Corruptor: Can turn immunes into regular townspeople, allowing them to infected
Nomad: Due to years of living on his own, he is able to defend himself quite easily. Cannot be nightkilled.
The Town: Wins by killing the Mafia and the Plague Doctor
Doctor: The Doctor can protect a player from death and infection every night. He can also cure a player of the plague every day, if the target doesnt have the plague, nothing happens.
Sheriff: May inspect a player each night to learn their colour.
Vigilante: Can kill a player each night. if the vigilante kills a player aligned with the town he will not be able to kill the night after.
Doublevoter: A regular townie with a double lynchvote.
Townsperson: Nothing special, can cast a lynch vote.
Townsperson:
Townsperson:
Townsperson:
Immune: Cannot be infected by the plague.
Immune:
Carrier: Thinks he is a normal townie, he can distribute the plague but not die from it.
3rd Party: Wins by killing or infecting everyone else.
Plague Doctor:
Can infect someone with the plague each night. The plague Doctor is Immune to both the plague and nightkilling.
The Plague Doctor's lynch vote also counts double, making him able to get rid of those pesky immunes.
Since I really wanna improve I'd appreciate feedback and critique a lot.
Re: Game Concept Thread
Posted: Wed Jan 18, 2017 4:17 pm
by Thehelmetguy1
Seems interesting
Re: Game Concept Thread
Posted: Wed Jan 18, 2017 5:09 pm
by ElectriKong
M36+: A Day at School
-Cardflip
-16 Players
Principle's Team
School Principle: Because of his high wages, he can afford protection from nightkills. His lynch votes count as 2
Deputy Head: Can make an opposition red for 1 night
Bully: Has been known to bully other students. He packs a punch and can kill other students
Head Student: Appears to be a student but sided with his principle
School's Team
First Aid: Can protect someone every night
First Aid ammeture: Becomes the First Aid if the First Aid dies, though he will be seen as an ordinary student
PCSO: Can inspect someone each night
Science Teacher: Can use science equipment to kill people
Student: Just an ordinary, everyday, innocent student that did not deserve to be in this situation
Student
Student
Student
Student
Student
Less reputable Student: Has a bad history and is not exactly trusted by his classmates
Neutral Teachers: Wins by being the last team remaining. Team members are in contact of each other
English Teacher: Can curse someone and select a word that they cannot say for a day (Articles, Pronouns and connectives/conjunctions can not be chosen). If the student says that word they will be killed
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 4:54 am
by MECHDRAGON777
King of Eterity wrote:M36+: A Day at School
-Cardflip
-18 Players
Principle's Team
School Principle: Because of his high wages, he can afford protection from nightkills. His lynch votes count as 2
Deputy Head: Can make an opposition red for 1 night
Bully: Has been known to bully other students. He packs a punch and can kill other students
Head Student: Appears to be a student but sided with his principle
School's Team
First Aid: Can protect someone every night
First Aid ammeture: Becomes the First Aid if the First Aid dies, though he will be seen as an ordinary student
PCSO: Can inspect someone each night
Science Teacher: Can use science equipment to kill people
Student: Just an ordinary, everyday, innocent student that did not deserve to be in this situation
Student
Student
Student
Student
Student
Less reputable Student: Has a bad history and is not exactly trusted by his classmates
Less reputable Student
Neutral Teachers: Wins by being the last team remaining. Team members are in contact of each other
English Teacher: Can curse someone and select a word that they cannot say for a day (Articles, Pronouns and connectives/conjunctions can not be chosen). If the student says that word or makes a grammatical or spelling error, they will be killed
Maths Teacher: Can select a someone to be cursed. If the cursed person miscount the lynch votes (if they choose to count them), they will be killed.
English teacher is over powered and Mathematics teacher is underpowered because:
A: You made a grammar mistake yourself, should be "Can select a person to be cursed" not "select a someone".
B: People who use a phone tend to make a mistake a lot more easily.
C: Not everyone is a native English Speaker.
D: It is not common for someone to count the votes if they are not the host.
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 6:39 am
by Valentine
Also 2 millers is just unreasonable
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 7:42 am
by PixelPest
Waddle Derp wrote:
As a solar eclipse draws closer, the Moon Cultists set out to conquer the Sun Temple once and for all.
The game focuses on the idea that the Sun specials can use some of their abilites during the day, whereas the Moon Cultists are more night-oriented.
The Moon Cult
Moon Acolyte = Cannot be nightkilled.
Twilight Priest = Can choose one of two abilities each night: Can learn a player's color, but that player will be alerted.
Alternatively, he can block someone's role for a day.
Moon Beast = the Moon Beast can go into alert mode every other night, killing anyone who seeks to kill him.
Dark Artist = Can paint a player's color to make it look as if they are part of the Moon Cult.
The Sun Temple
Sun Acolyte = Cannot be nightkilled.
Sun Golem = Can shine his light onto a player during the day phase to reveal he is the Sun Golem.
However, at night he must recharge and is unable to speak.
Luminous Shaman = Can incinerate a person with fiery magic every night. If he kills a fellow Sun cultist or Temple
Protector, he will be unable to kill the night afterwards.
Sun Augur = Can inspect a player during the day, learning their color.
Glimmering Guard = Can protect a player for one night.
Temple Protector = No special ability. Can cast a lynch vote.
Temple Protector
Temple Protector
Temple Protector
Temple Protector
Temple Protector
Lunatic = Same as Temple Protectors, but are in contact with eachother.
Lunatic
The Followers of the Eclipse
Enchanter of the Eclipse = Is immune to nightkills. Can kill a person every night. When he targets a Lunatic, they will become Eclipse Disciples.
Eclipse Disciples = Now part of the third party. If the Enchanter is killed, the Lunatic who was first recruited will take
his role.
This looks good, I just don't understand the point of the Sun Golem's ability; couldn't they just tell the player that they're the Sun Golem via PM? Or is the point that the player will know the Sun Golem's identity for sure since they know that they won't be lying?
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 7:59 am
by MECHDRAGON777
PixelPest wrote:Waddle Derp wrote:
As a solar eclipse draws closer, the Moon Cultists set out to conquer the Sun Temple once and for all.
The game focuses on the idea that the Sun specials can use some of their abilites during the day, whereas the Moon Cultists are more night-oriented.
The Moon Cult
Moon Acolyte = Cannot be nightkilled.
Twilight Priest = Can choose one of two abilities each night: Can learn a player's color, but that player will be alerted.
Alternatively, he can block someone's role for a day.
Moon Beast = the Moon Beast can go into alert mode every other night, killing anyone who seeks to kill him.
Dark Artist = Can paint a player's color to make it look as if they are part of the Moon Cult.
The Sun Temple
Sun Acolyte = Cannot be nightkilled.
Sun Golem = Can shine his light onto a player during the day phase to reveal he is the Sun Golem.
However, at night he must recharge and is unable to speak.
Luminous Shaman = Can incinerate a person with fiery magic every night. If he kills a fellow Sun cultist or Temple
Protector, he will be unable to kill the night afterwards.
Sun Augur = Can inspect a player during the day, learning their color.
Glimmering Guard = Can protect a player for one night.
Temple Protector = No special ability. Can cast a lynch vote.
Temple Protector
Temple Protector
Temple Protector
Temple Protector
Temple Protector
Lunatic = Same as Temple Protectors, but are in contact with eachother.
Lunatic
The Followers of the Eclipse
Enchanter of the Eclipse = Is immune to nightkills. Can kill a person every night. When he targets a Lunatic, they will become Eclipse Disciples.
Eclipse Disciples = Now part of the third party. If the Enchanter is killed, the Lunatic who was first recruited will take
his role.
This looks good, I just don't understand the point of the Sun Golem's ability; couldn't they just tell the player that they're the Sun Golem via PM? Or is the point that the player will know the Sun Golem's identity for sure since they know that they won't be lying?
It is for a reliable Blue (Yellow in this case) alliance since he can not lie with that ability.
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 10:54 am
by ElectriKong
Resubmission fixing a few mistakes
M36+: A Day at School
-Cardflip
-16 Players
Principle's Team
School Principle: Because of his high wages, he can afford protection from nightkills. His lynch votes count as 2
Deputy Head: Can make an opposition red for 1 night
Bully: Has been known to bully other students. He packs a punch and can kill other students
Head Student: Appears to be a student but sided with his principle
School's Team
First Aid: Can protect someone every night
First Aid ammeture: Becomes the First Aid if the First Aid dies, though he will be seen as an ordinary student
PCSO: Can inspect someone each night
Science Teacher: Can use science equipment to kill people
Student: Just an ordinary, everyday, innocent student that did not deserve to be in this situation
Student
Student
Student
Student
Student
Less reputable Student: Has a bad history and is not exactly trusted by his classmates
Neutral Teachers: Wins by being the last team remaining. Team members are in contact of each other
English Teacher: Can curse someone and select a word that they cannot say for a day (Articles, Pronouns and connectives/conjunctions can not be chosen). If the student says that word they will be killed
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 11:34 am
by Valentine
It's actually really dark that the teachers are killing people, and wouldn't the parents come to the school to complain, wouldn't the government deal with this somehow. The game concept seems kinda strange lore-wise
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 12:13 pm
by Cedur
the literal "killing" can be easily replaced with something like "expelling" or "bullying away", but what do you even mean by "principles"? Something like smug peers? Online dics don't give me any meaning related to "some group of people".
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 12:17 pm
by Thehelmetguy1
He probably means principal, but made a spelling mistake.
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 3:18 pm
by Valentine
Also your game has nothing interesting going for it other than flavor.
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 3:27 pm
by Thehelmetguy1
Yeah, you should try to add more to the game. It is pretty much a generic mafia game with a few changes that are not enough to make the game interesting.
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 4:44 pm
by ElectriKong
OK, so which do you prefer?
M36+: Dog Almighty
-Cardflip
-Ballot Box voting
Mafia Dogs
Wolf: Can kill one dog per night
Defensive Dog: Can cover up the death of a dog by the wolf, making that death not announced
Stealthy Dog: Once per game, can target one of his teammates to relieve them of any lynch votes. These are then divided placed any other random dogs in any opposing team
Dog?: Cardflips
green when inspected or killed. Also, lynch votes made by this dog count as 2
Friendly Dogs
Guard Dog: Can protect 1 dog per night
Sniffer Dog: Can inspect 1 dog per night
Young Sniffer: Will become the
Sniffer Dog if the
Sniffer Dog is killed
Bone Dog: Possesses the
power bone and can use it kill a dog on the first night. After night 1, passes it to the first dog that visits him and becomes a regular
dog
Dog: Just a normal dog
Dog
Dog
Dog
Dog
Dog
Dog
Independant Dog
Greyhound: Immune to nightkills and can kill any one dog that visits him on the following night. He is the only dog who is aware of who visited him. Wins by being the last dog remaining
Items:
Power Bone: The dog that possesses this can kill another dog on the night it has it. After that night, the first dog that visits him the following day will obtain it. Cannot be used after the first night of possession, even if he did not use it
Notes:
- If you visit a dog during a day, you won't be allowed to visit another dog the day after
- If multiple dogs visit the current Bone Dog on the same day, then the first dog that chose to visit gets the bone. This is only to make the game deterministic
- If the Stealthy Dog tries to relieve a dog with no votes on him, he will be able to try again, until he targets a dog that is voted on.
M36+: A Day at School
-Cardflip
-16 Players
Principle's Team
School Principle: Because of his high wages, he can afford protection from nightkills. His lynch votes count as 2
Deputy Head: Can make an opposition red for 1 night
Bully: Has been known to bully other students. He packs a punch and can kill other students
Head Student: Appears to be a student but sided with his principle
School's Team
First Aid: Can protect someone every night
First Aid ammeture: Becomes the First Aid if the First Aid dies, though he will be seen as an ordinary student
PCSO: Can inspect someone each night
Science Teacher: Can use science equipment to kill people
Student: Just an ordinary, everyday, innocent student that did not deserve to be in this situation
Student
Student
Student
Student
Student
Less reputable Student: Has a bad history and is not exactly trusted by his classmates
Neutral Teachers: Wins by being the last team remaining. Team members are in contact of each other
English Teacher: Can curse someone and select a word that they cannot say for a day (Articles, Pronouns and connectives/conjunctions can not be chosen). If the student says that word they will be killed
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 7:28 pm
by PersonNamedUser
Still, doesn't change the fact that the TEACHERS are KILLING STUDENTS.
Also, i'd probley prefer the dog one.
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 7:49 pm
by Thehelmetguy1
Killing should be changed to expelling, or, in the bully case, bullying and making the student leave the school or something. I also prefer the dog one though
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 8:08 pm
by PixelPest
"Can use science equipment to kill people."
This is sooooo vague. Is it used at Night or Day? Is it one person they kill or do they just kill everybody (hence "people")?
Tbh I don't really like either game
Re: Game Concept Thread
Posted: Thu Jan 19, 2017 10:03 pm
by Zeldamaster12
The school game itself looks pretty balanced, but the idea of children being killed is a very dark gimmick, and I honestly wouldn't feel comfortable playing it. I recommend that you change killing to something else, as Shroom said.