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Re: Screenshots Thread v2

Posted: Fri Aug 01, 2014 12:57 pm
by Darkonius Mavakar
3-3 Dripping Drainways (Name suggested by Sakke)
the bg is cut because Wohlstand's editor.
the red goomba on the top left is looking on the left instead to right because Wohlstand.
Spoiler: show
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Re: Screenshots Thread v2

Posted: Fri Aug 01, 2014 2:47 pm
by Marina


Preview of a level I'm working on at the moment.

Re: Screenshots Thread v2

Posted: Fri Aug 01, 2014 4:30 pm
by Sux
Darkonius Mavakar wrote:3-3 Dripping Drainways (Name suggested by Sakke)
the bg is cut because Wohlstand's editor.
the red goomba on the top left is looking on the left instead to right because Wohlstand.
Spoiler: show
Image
Wow, this seems outstanding!! I loved the atmosphere, looks very original and create a amazing gameplay.
Good work with this! :)

Re: Screenshots Thread v2

Posted: Sun Aug 03, 2014 2:10 am
by Wohlstand
Darkonius Mavakar wrote:3-3 Dripping Drainways (Name suggested by Sakke)
the bg is cut because Wohlstand's editor.
the red goomba on the top left is looking on the left instead to right because Wohlstand.
Spoiler: show
Image
this "cut" is a horizontal repeat with color filling of the not-drew space (color taking from a 0x0 pixel of a top background image).

I made this for correctly display "single-line" backgrounds, like this:
Spoiler: show
Image
(some background in the SMBX have glitches: when you flying higher background image height, you will see traces of your character.)

But backgrounds like thit, must be repeated vertical too (tiled)
Spoiler: show
Image
How I see, a lot of users creating the custom backgrounds which can correctly displayed only in the tiled mode. I made configuration of background type for staff BGs in the INI file. Also I made INI-flag "tiled in the editor" (inside game will not repeat vertical) for something backgrounds. I can make the image export flag like "Display tiled background", and background will be tiled.
the red goomba on the top left is looking on the left instead to right because Wohlstand.
Quick question: Did you set the "frame style" value to 1 by its NPC.txt config? Default frame style for goombas is 0. I.e. single image for both sides. Framestyle 1 allowing to made the sprite for a left and right directions.
Spoiler: show
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After edit and save config, you must reload level for apply your edits to a level. [tools -> reload current file] (F5 key)

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Re: Screenshots Thread v2

Posted: Sun Aug 03, 2014 7:58 am
by h2643
Darkonius Mavakar wrote:
Spoiler: show
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Awesome.

Btw, I don't remember posting this:
Spoiler: show
Image
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These are just 2 YI backgrounds which I made: http://engine.wohlnet.ru/forum/viewtopic.php?f=10&t=155

Re: Screenshots Thread v2

Posted: Sun Aug 03, 2014 9:17 am
by Veudekato
nice, i already download this...when you upload

Re: Screenshots Thread v2

Posted: Sun Aug 03, 2014 12:44 pm
by AirShip
After some idle time in SMBX, I came back with this:

WIP - Rainbow Way
Spoiler: show
Image

Re: Screenshots Thread v2

Posted: Sun Aug 03, 2014 12:50 pm
by Superiorstar
AirShip wrote:After some idle time in SMBX, I came back with this:

WIP - Rainbow Way
Spoiler: show
Image
I'M A LET YOU FINISH, but, the creators of STTB already made the best rainbow tileset in SMBX. :lol:

Re: Screenshots Thread v2

Posted: Sun Aug 03, 2014 2:32 pm
by KBM-Quine
Superiorstar wrote:
AirShip wrote:After some idle time in SMBX, I came back with this:

WIP - Rainbow Way
Spoiler: show
Image
I'M A LET YOU FINISH, but, the creators of STTB already made the best rainbow tileset in SMBX. :lol:
"The Best" is dependent on one's preferences, so that's a bit of a ambiguous statement.

Anyway, back on topic. The tileset is quite vibrant and fits well with the background's brightness. The only thing i see being a problem is that there's too many stars in the platforms. Maybe cut back on the stars in platforms, but other then that it looks amazing as always, Airship.

Re: Screenshots Thread v2

Posted: Sun Aug 03, 2014 3:50 pm
by Zant
Pumpkin Zone:
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Re: Screenshots Thread v2

Posted: Sun Aug 03, 2014 3:53 pm
by YTsupertyrusland23
Zant wrote:Pumpkin Zone:
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cool you made pumpkin zone from super Mario land 2 great job :D

Re: Screenshots Thread v2

Posted: Sun Aug 03, 2014 3:56 pm
by Radishl
Zant wrote:Pumpkin Zone:
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Omg omg ong omg, you makin levels for us. :D

Re: Screenshots Thread v2

Posted: Sun Aug 03, 2014 4:31 pm
by montague
Zant wrote:Pumpkin Zone:
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That's epic!
Well done...

Re: Screenshots Thread v2

Posted: Sun Aug 03, 2014 8:18 pm
by Axiom
Image

subspace zone of an episode im doing i guess

Re: Screenshots Thread v2

Posted: Mon Aug 04, 2014 2:44 am
by Superiorstar
My joke level so far.
http://i.imgur.com/0waC7fA.png
HOPFULLY I can redeem myself with this level.

Re: Screenshots Thread v2

Posted: Mon Aug 04, 2014 6:12 am
by Darkonius Mavakar
Luigifan2010 wrote:Image

subspace zone of an episode im doing i guess

quality jokes.

Re: Screenshots Thread v2

Posted: Mon Aug 04, 2014 7:22 am
by Mikepjr
Workin on mah cave!
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Tiles are 50% ripped.... i modified the hell out of them.. or as best as i could.
Also.. why the HELL does SMBX not have the star power up?! O.o

Re: Screenshots Thread v2

Posted: Mon Aug 04, 2014 9:14 am
by Axiom
MikeP, its a visual basic limitation. Apparently it can't handle dynamically flashing those colors which involves quickly changing the palette. won't be a problem in wohls engine.

Re: Screenshots Thread v2

Posted: Mon Aug 04, 2014 9:27 am
by RudeGuy
Mikepjr wrote:Also.. why the HELL does SMBX not have the star power up?! O.o
redigit was going to add that power-up in a SMBX update which wasn't never released cause he couldn't work on SMBX when he started it.

Re: Screenshots Thread v2

Posted: Mon Aug 04, 2014 10:40 am
by HeroLinik
More like Random Clash than Block Bollocks, this is a level that will be in the TGCA remake:

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