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Blck_Guy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Fri Oct 17, 2014 2:00 am

Pseudo-dino wrote:^
If bosses' hitpoints can be adjusted then virtually any boss can be created using a customized Mother Brain.

This should be allowed with any NPC, so you can add your CGFX without having to replace one. And then choose your HP. - There should be also a default option for current GFX selected. Do the current GFX, is Koopa Troopa and it takes 3 jumps hits to kill it. - Or a better way, have multi options for what kills the NPC, so for a good example, Bowser, takes 200 hits with fireballs and similar things like shells, and (I'm guessing) half, 100 hits with hammers or similar things like holding a hammer bro. You could be allowed to change the HPs for the type of NPC hitting the Boss or NPC.

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Fri Oct 17, 2014 2:01 am

TangledLion wrote:this could allow users to add voice acting to story oriented episodes
To be honest that sounds like a terrible idea. Although I'm a fan of cringe, this would be too much.

Julia Pseudo
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Julia Pseudo » Fri Oct 17, 2014 2:51 am

GhostHawk wrote:
TangledLion wrote:this could allow users to add voice acting to story oriented episodes
To be honest that sounds like a terrible idea. Although I'm a fan of cringe, this would be too much.
I agree. Voice acting is better left for LPers to interpret anyways, much funnier that way.

Blck_Guy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Fri Oct 17, 2014 4:15 am

GhostHawk wrote:
TangledLion wrote:this could allow users to add voice acting to story oriented episodes
To be honest that sounds like a terrible idea. Although I'm a fan of cringe, this would be too much.

Would this be the same as allowing us to have multiple custom music files in one level?

Lnik3500
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Lnik3500 » Fri Oct 17, 2014 6:05 am

Blck_Guy wrote:
GhostHawk wrote:
TangledLion wrote:this could allow users to add voice acting to story oriented episodes
To be honest that sounds like a terrible idea. Although I'm a fan of cringe, this would be too much.

Would this be the same as allowing us to have multiple custom music files in one level?
I think we were already able to use multiple custom musics in SMBX.

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Fri Oct 17, 2014 3:29 pm

Sorry for the delay guys, but version 1.0.1.0 will be coming out this upcoming Wednesday despite plans to release it today.

Lnik3500
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Lnik3500 » Fri Oct 17, 2014 4:53 pm

SnifitGuy wrote:
Lnik3500 wrote:
I think we were already able to use multiple custom musics in SMBX.
I think he means in one section.
It's already possible with the use of events. the only thing left is custom musics for world maps

Enchlore
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Enchlore » Fri Oct 17, 2014 8:16 pm

GhostHawk wrote:
TangledLion wrote:this could allow users to add voice acting to story oriented episodes
To be honest that sounds like a terrible idea. Although I'm a fan of cringe, this would be too much.
Custom sound effects in general would be nice, though.

Thundaga_T2
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Thundaga_T2 » Fri Oct 17, 2014 10:07 pm

Enchlore wrote:
GhostHawk wrote:
TangledLion wrote:this could allow users to add voice acting to story oriented episodes
To be honest that sounds like a terrible idea. Although I'm a fan of cringe, this would be too much.
Custom sound effects in general would be nice, though.
Especially if they can be organized into packs.

Blck_Guy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Sat Oct 18, 2014 9:31 pm

^

Would be great to have, for someone wanting to make a Sonic level, etc.

Lnik3500 wrote:
SnifitGuy wrote:
Lnik3500 wrote:
I think we were already able to use multiple custom musics in SMBX.
I think he means in one section.
It's already possible with the use of events. the only thing left is custom musics for world maps

In SMBX, you cannot have multiple custom music, even using events still doesn't work.

Lnik3500
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Lnik3500 » Sun Oct 19, 2014 7:09 am

Blck_Guy wrote:^

Would be great to have, for someone wanting to make a Sonic level, etc.


In SMBX, you cannot have multiple custom music, even using events still doesn't work.
I'm sorry you're right I just tested it and I was able to use only one custom music change for a section (can have 2 and more if it's a music from the game)

Blck_Guy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Tue Oct 21, 2014 8:32 pm

What did you use to create your .exe installer GhostHawk?

Norton and Window SmartScreen (Windows 8 Version) doesn't like your program :P


Not really imported: Did you upload Version 1.0.0.9 about 1 week ago?
Last edited by Blck_Guy on Wed Oct 22, 2014 4:20 am, edited 1 time in total.

XerX
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby XerX » Tue Oct 21, 2014 10:52 pm

Blck_Guy wrote:What did you use to create your .exe installer GhostHawk?

Norton and Window SmartScreen (Windows 8 Version) does like your program :P
]
Norton
Problem #1.

Blck_Guy
Guest

Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Wed Oct 22, 2014 4:31 am

XerX wrote:
Blck_Guy wrote:What did you use to create your .exe installer GhostHawk?

Norton and Window SmartScreen (Windows 8 Version) does like your program :P
]
Norton
Problem #1.

Yeah...Um so what?! - GAL would you? Why can't I use my own AV and you can use yours?

Danny
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Danny » Wed Oct 22, 2014 4:33 am

Probably because Norton is the shittiest anti-virus programming around? And Windows SmartScreen is no better? Switch to Avast! or AVG or something other, just don't use Norton.

MistakesWereMade
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby MistakesWereMade » Wed Oct 22, 2014 4:37 am

Blck_Guy wrote:
Yeah...Um so what?! - GAL would you? Why can't I use my own AV and you can use yours?
GAL? i'm fairly sure xerx is a guy, and norton is probably the worst antivirus out there, it's kind of like the Mac of antiviruses

Blck_Guy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Wed Oct 22, 2014 5:28 am

Blck_Guy wrote:Yeah...Um so what?! - GAL would you? Why can't I use my own AV and you can use yours?
Nien wrote:GAL? i'm fairly sure xerx is a guy

Um, no, GAL = Get A Life


Nien wrote:And norton is probably the worst antivirus out there, it's kind of like the Mac of antiviruses

No it's not it in the Top 6, but nevertheless Malwarebytes also quarteens VSMBX

Thundaga_T2
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Thundaga_T2 » Wed Oct 22, 2014 7:24 am

Dude you should just tell your antivirus to ignore it. Ghosthawk wouldnt intentionally send people viruses this way.

aero
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Wed Oct 22, 2014 2:44 pm

SMBX 1.0.1.0

Download 1 (Installer): https://www.sendspace.com/file/gxnx6z

XerX
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby XerX » Wed Oct 22, 2014 3:13 pm

Blck_Guy wrote: Yeah...Um so what?! - GAL would you? Why can't I use my own AV and you can use yours?
Nien wrote:And norton is probably the worst antivirus out there, it's kind of like the Mac of antiviruses
No it's not it in the Top 6, but nevertheless Malwarebytes also quarteens VSMBX
I'm offended. Also Norton is really a terrible antivirus. I've owned Norton and the thing nearly killed my computer.


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