SMBX2 (2.0 Beta 3)

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AirSeus
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Re: Site Discussion Thread

Postby AirSeus » Sun Feb 05, 2017 6:06 am

There is a really annoying bug on 2.0 that messes up NPC's that have notepads to change their heights and it just sometimes ignores the re size and goes back to the NPC's original size.

HackPlayer7
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Re: SMBX 2.0 Beta 3

Postby HackPlayer7 » Sun Feb 05, 2017 2:59 pm

I have some issues with the program
When pressing F5, the PGE Editor would make me test my level on the legacy editor thus removing all the sounds.
After downloading LunaLua and replacing all the Notepads in the data folder by LunaLua ones, pressing F5 would just make the editor do diz
Image
Also pressing the ''Start Game'' button on the launcher just doesn't work

timocomsmbx2345
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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sun Feb 05, 2017 7:56 pm

What about motre switch palace blocks?

loop
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Re: SMBX 2.0 Beta 3

Postby loop » Sun Feb 05, 2017 8:53 pm

HackPlayer7 wrote:I have some issues with the program
When pressing F5, the PGE Editor would make me test my level on the legacy editor thus removing all the sounds.
After downloading LunaLua and replacing all the Notepads in the data folder by LunaLua ones, pressing F5 would just make the editor do diz
Image
Also pressing the ''Start Game'' button on the launcher just doesn't work
Did you run vcredist_x64/84?

timocomsmbx2345
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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sun Feb 05, 2017 9:16 pm

I mean like an orange switch palace, a purple switch place, a white switvh palace, etc.

Alucard648
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Re: SMBX 2.0 Beta 3

Postby Alucard648 » Mon Feb 06, 2017 12:19 am

timocomsmbx2345 wrote:I mean like an orange switch palace, a purple switch place, a white switvh palace, etc.
Yes, It`s quite easy to put in even 200 switch palaces. Only if you could design levels around that many switch palaces.

Emral
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Re: SMBX 2.0 Beta 3

Postby Emral » Mon Feb 06, 2017 12:55 am

It's not that easy cause we're 9 blocks away from the block limit and don't have proper hooks for collisionless blocks yet.

loop
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Re: SMBX 2.0 Beta 3

Postby loop » Mon Feb 06, 2017 11:38 am

I have a suggestion for the next update.
How about the flamethrowers from MF? It would need extra blocks though.

HackPlayer7
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Re: SMBX 2.0 Beta 3

Postby HackPlayer7 » Mon Feb 06, 2017 4:56 pm

Jayce 777 wrote:
HackPlayer7 wrote:I have some issues with the program
When pressing F5, the PGE Editor would make me test my level on the legacy editor thus removing all the sounds.
After downloading LunaLua and replacing all the Notepads in the data folder by LunaLua ones, pressing F5 would just make the editor do diz
Image
Also pressing the ''Start Game'' button on the launcher just doesn't work
Did you run vcredist_x64/84?
Oh yeah forgot about that.
For whatever reasons I have to run it every single time I open the launcher.
Why can't I just have to do it once?

Emral
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Re: SMBX 2.0 Beta 3

Postby Emral » Mon Feb 06, 2017 5:01 pm

You only have to do it once, usually...

HackPlayer7
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Re: SMBX 2.0 Beta 3

Postby HackPlayer7 » Mon Feb 06, 2017 6:02 pm

Enjl wrote:You only have to do it once, usually...
Oh excuse me. I meant to say that I have to do it one time a day.
But even then it can get annoying to always waste a minute before playing.

oleku213
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Re: SMBX 2.0 Beta 3

Postby oleku213 » Thu Feb 09, 2017 3:55 pm

Check out download plz.

MacDuckBeat
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Re: SMBX 2.0 Beta 3

Postby MacDuckBeat » Thu Feb 09, 2017 9:08 pm

oleku213 wrote:Check out download plz.
What in the country are you saying ?

TheYoshiMaster
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Re: SMBX 2.0 Beta 3

Postby TheYoshiMaster » Thu Feb 09, 2017 10:13 pm

I'm having trouble, whenever I try to use Yoshi, he won't work.

Enderfan
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Re: SMBX 2.0 Beta 3

Postby Enderfan » Sat Feb 11, 2017 11:46 am

TheYoshiMaster wrote:I'm having trouble, whenever I try to use Yoshi, he won't work.
Hes Just a little bit stubborn!
Deal with it!

Emral
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Re: SMBX 2.0 Beta 3

Postby Emral » Sat Feb 11, 2017 11:52 am

LemmyKoopa123 wrote:
TheYoshiMaster wrote:I'm having trouble, whenever I try to use Yoshi, he won't work.
Hes Just a little bit stubborn!
Deal with it!
Very helpful.

What do you mean by "he won't work"? What are you doing to get this result?

Koopa10
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Re: SMBX 2.0 Beta 3

Postby Koopa10 » Sat Feb 11, 2017 3:32 pm

there are trailer things that do not appear in the editor do you have to change graphics? And there are also missing characters

timocomsmbx2345
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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Feb 11, 2017 3:37 pm

Koopa10 wrote:there are trailer things that do not appear in the editor do you have to change graphics? And there are also missing characters
The Trailer had "Orekel" in it, but it took 3 months of lunalua & Enjl someone wont tell me how make something like that.

Emral
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Re: SMBX 2.0 Beta 3

Postby Emral » Sat Feb 11, 2017 4:23 pm

Koopa10 wrote:there are trailer things that do not appear in the editor do you have to change graphics? And there are also missing characters
The trailer showcases some things made with the 2.0 engine in addition to its features.
timocomsmbx2345 wrote:
Koopa10 wrote:there are trailer things that do not appear in the editor do you have to change graphics? And there are also missing characters
The Trailer had "Orekel" in it, but it took 3 months of lunalua & Enjl someone wont tell me how make something like that.
I'm not telling you how to do it because you're horrible at lua and I don't want to spend 5 months tutoring you about very specific things when you can learn all these things on your own time. Orakel, who took 3 WEEKS, mind you, uses a lot of different things lua is capable of. Talk to me about it again once you have a basic understanding of functions, tables, coroutines, vectors, verteces, mathematics and english (and by an extent: textblox, eventu, colliders APIs) and then I can explain to you how he works without spending an eternity on every miniscule detail.
Here's a place where you can start: https://www.lua.org/pil/1.html


EDIT:
WE HAVE A BLOG NOW WHERE WE SOMETIMES POST THINGS
so if you want more of that sweet development information head over there and give our posts a read. We'll probably announce each new post here too but keep an eye on it just to be safe :p

MECHDRAGON777
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Re: SMBX 2.0 Beta 3

Postby MECHDRAGON777 » Sun Feb 12, 2017 4:41 am

I should of posted this about seven months that ago, but when trying to speed run the invasion two, Yoshi plus the key crashes SMBX because of the new keyhole animation. I need to retest if it happens in 2.0 beta 3, but it is still annoying.


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