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Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Sep 13, 2015 2:06 pm
by h2643
Chip Potato wrote:
Enjl wrote:Image
Like crashing when a mushroom hits lava. :v
It doesn't with LunaLua :>

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Sep 13, 2015 2:11 pm
by Shinbison-Kof
Well, I tried make this tileset, i like, but missing something...(about the tileset!)
Spoiler: show
Image

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Sep 13, 2015 2:12 pm
by Taker
Smbx does what nintendont.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Sep 13, 2015 2:22 pm
by Chip Potato
h2643 wrote:It doesn't with LunaLua :>
Yeah but the text says "SMBX" not "LunaLua", so :>>>>>

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Sep 13, 2015 2:23 pm
by LordYoshi999
Cosmik wrote:It's a bird! It's a plane! It's MechaYoshi in an Identified Flying Object! Working on my first custom boss with a custom sprite replacing Lakitu. Still a WIP.
Image
Once again looks, good! if only it was me..... :)

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Sep 13, 2015 2:23 pm
by Mable
Honestly who cares if smbx does what nintendo doesn't? I though we discussed this already rofl.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Sep 13, 2015 2:26 pm
by Witchking666
Shinbison-Kof wrote:Well, I tried make this tileset, i like, but missing something...(about the tileset!)
Spoiler: show
Image
That's cool and all, but you should also add normal vertical/horizontal tiles, because when you are making a level it's kind off a big limit if you only have excess to a bunch of slopes and a vertical tile
Other then that. Good work

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Sep 13, 2015 2:29 pm
by Shinbison-Kof
witchking666 wrote:
Shinbison-Kof wrote:Well, I tried make this tileset, i like, but missing something...(about the tileset!)
Spoiler: show
Image
That's cool and all, but you should also add normal vertical/horizontal tiles, because when you are making a level it's kind off a big limit if you only have excess to a bunch of slopes and a vertical tile
Other then that. Good work
All right, I'll try it. Thanks!

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Sep 13, 2015 2:30 pm
by Taker
LordYoshi999 wrote:
Cosmik wrote:It's a bird! It's a plane! It's MechaYoshi in an Identified Flying Object! Working on my first custom boss with a custom sprite replacing Lakitu. Still a WIP.
Image
Once again looks, good! if only it was me..... :)

Now that shit should be on dropbox, and the download link on my PM.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Sun Sep 13, 2015 9:40 pm
by PixelPest
Merio wrote:
LordYoshi999 wrote:
Cosmik wrote:It's a bird! It's a plane! It's MechaYoshi in an Identified Flying Object! Working on my first custom boss with a custom sprite replacing Lakitu. Still a WIP.
(Image)
Once again looks, good! if only it was me..... :)

Now that shit should be on dropbox, and the download link on my PM.
Sorry, but no one will have permission to use it, even if I upload the level containing this boss, until I post it on the Graphics forum. You'll have to wait until then.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Sep 14, 2015 4:50 am
by reghrhre
Shinbison-Kof wrote:Well, I tried make this tileset, i like, but missing something...(about the tileset!)
Spoiler: show
Image
Good stuff

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Sep 14, 2015 4:05 pm
by RudeGuy
Image

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Sep 14, 2015 4:33 pm
by TheKingOfBoos
RudeGuy07 wrote:Image
I smell cutoff (the bottom slopes have cutoff on the left side)

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Sep 14, 2015 4:46 pm
by RudeGuy
TheKingOfBoos wrote:
I smell cutoff (the bottom slopes have cutoff on the left side)[/quote]
I don't see any cutoff in the slopes.
...unless you were talking about that one in the block that start the grass stuff in the dirt, which I'm going to fix that tomorrow.
(Also it'd be nice if you didn't talk only about that thing)

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Sep 14, 2015 5:06 pm
by TheKingOfBoos
RudeGuy07 wrote:
TheKingOfBoos wrote:
I smell cutoff (the bottom slopes have cutoff on the left side)
I don't see any cutoff in the slopes.
...unless you were talking about that one in the block that start the grass stuff in the dirt, which I'm going to fix that tomorrow.
(Also it'd be nice if you didn't talk only about that thing)[/quote]
Ok, what NPC does the Shy Guy with wings replace? Very good graphics btw. And I like the idea of having slopes inside dirt, very clever!

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Sep 14, 2015 11:06 pm
by Destiny
Testin' my new tileset:
Spoiler: show
Image
The fill isn't finished yet.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Tue Sep 15, 2015 12:41 am
by ZIkeRIT
Working on another SMB 1 level.

Grassy Brickland or Hoppi'N through pit's ?
Spoiler: show
Image
Edit:Golden flower turn's enemie's into gold coins!(LunaDLL)

Re: ScreenshotEdit8 Screenshot Thread

Posted: Tue Sep 15, 2015 12:42 am
by ZIkeRIT
Narumi wrote:Testin' my new tileset:
Spoiler: show
Image
The fill isn't finished yet.
I really like pipe's and whole tileset is awesome!:))))

Re: ScreenshotEdit8 Screenshot Thread

Posted: Tue Sep 15, 2015 1:46 am
by Alagirez
ZIkeRIT wrote:Working on another SMB 1 level.

Grassy Brickland or Hoppi'N through pit's ?
Spoiler: show
Image
Edit:Golden flower turn's enemie's into gold coins!(LunaDLL)
The design is okay IMO, although the SMB1 grass was SMB3 recolored.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Tue Sep 15, 2015 2:37 am
by ZIkeRIT
Harvey36Dice wrote:
ZIkeRIT wrote:Working on another SMB 1 level.

Grassy Brickland or Hoppi'N through pit's ?
Spoiler: show
Image
Edit:Golden flower turn's enemie's into gold coins!(LunaDLL)
The design is okay IMO, although the SMB1 grass was SMB3 recolored.
Thanks,and about grass...Im realy don't care about that.Because...you know...this look's good.