Topics that have reached 100 pages.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sun Sep 13, 2015 2:06 pm
Chip Potato wrote:Enjl wrote:
Like crashing when a mushroom hits lava. :v
It doesn't with LunaLua :>
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Sun Sep 13, 2015 2:11 pm
Well, I tried make this tileset, i like, but missing something...(about the tileset!)
Last edited by Shinbison-Kof on Sun Sep 13, 2015 2:12 pm, edited 1 time in total.
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Taker
- Chain Chomp

- Posts: 309
- Joined: Mon Aug 31, 2015 6:20 pm
Postby Taker » Sun Sep 13, 2015 2:12 pm
Smbx does what nintendont.
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Sun Sep 13, 2015 2:22 pm
h2643 wrote:It doesn't with LunaLua :>
Yeah but the text says "SMBX" not "LunaLua", so :>>>>>
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LordYoshi999
- Spike

- Posts: 290
- Joined: Fri Jan 09, 2015 8:45 pm
Postby LordYoshi999 » Sun Sep 13, 2015 2:23 pm
Cosmik wrote:It's a bird! It's a plane! It's MechaYoshi in an Identified Flying Object! Working on my first custom boss with a custom sprite replacing Lakitu. Still a WIP.

Once again looks, good! if only it was me..... 
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Postby Mable » Sun Sep 13, 2015 2:23 pm
Honestly who cares if smbx does what nintendo doesn't? I though we discussed this already rofl.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sun Sep 13, 2015 2:26 pm
Shinbison-Kof wrote:Well, I tried make this tileset, i like, but missing something...(about the tileset!)
That's cool and all, but you should also add normal vertical/horizontal tiles, because when you are making a level it's kind off a big limit if you only have excess to a bunch of slopes and a vertical tile
Other then that. Good work
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Sun Sep 13, 2015 2:29 pm
witchking666 wrote:Shinbison-Kof wrote:Well, I tried make this tileset, i like, but missing something...(about the tileset!)
That's cool and all, but you should also add normal vertical/horizontal tiles, because when you are making a level it's kind off a big limit if you only have excess to a bunch of slopes and a vertical tile
Other then that. Good work
All right, I'll try it. Thanks!
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Taker
- Chain Chomp

- Posts: 309
- Joined: Mon Aug 31, 2015 6:20 pm
Postby Taker » Sun Sep 13, 2015 2:30 pm
LordYoshi999 wrote:Cosmik wrote:It's a bird! It's a plane! It's MechaYoshi in an Identified Flying Object! Working on my first custom boss with a custom sprite replacing Lakitu. Still a WIP.

Once again looks, good! if only it was me..... 
Now that shit should be on dropbox, and the download link on my PM.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Sun Sep 13, 2015 9:40 pm
Merio wrote:LordYoshi999 wrote:Cosmik wrote:It's a bird! It's a plane! It's MechaYoshi in an Identified Flying Object! Working on my first custom boss with a custom sprite replacing Lakitu. Still a WIP.
(Image)
Once again looks, good! if only it was me..... 
Now that shit should be on dropbox, and the download link on my PM.
Sorry, but no one will have permission to use it, even if I upload the level containing this boss, until I post it on the Graphics forum. You'll have to wait until then.
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reghrhre
- Rocky Wrench

- Posts: 668
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Mon Sep 14, 2015 4:50 am
Shinbison-Kof wrote:Well, I tried make this tileset, i like, but missing something...(about the tileset!)
Good stuff
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Sep 14, 2015 4:05 pm
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Mon Sep 14, 2015 4:33 pm
RudeGuy07 wrote:
I smell cutoff (the bottom slopes have cutoff on the left side)
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Sep 14, 2015 4:46 pm
TheKingOfBoos wrote:
I smell cutoff (the bottom slopes have cutoff on the left side)[/quote]
I don't see any cutoff in the slopes.
...unless you were talking about that one in the block that start the grass stuff in the dirt, which I'm going to fix that tomorrow.
(Also it'd be nice if you didn't talk only about that thing)
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Mon Sep 14, 2015 5:06 pm
RudeGuy07 wrote:TheKingOfBoos wrote:
I smell cutoff (the bottom slopes have cutoff on the left side)
I don't see any cutoff in the slopes.
...unless you were talking about that one in the block that start the grass stuff in the dirt, which I'm going to fix that tomorrow.
(Also it'd be nice if you didn't talk only about that thing)[/quote]
Ok, what NPC does the Shy Guy with wings replace? Very good graphics btw. And I like the idea of having slopes inside dirt, very clever!
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Mon Sep 14, 2015 11:06 pm
Testin' my new tileset:
The fill isn't finished yet.
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ZIkeRIT
- Bot

- Posts: 58
- Joined: Tue Sep 01, 2015 6:03 am
Postby ZIkeRIT » Tue Sep 15, 2015 12:41 am
Working on another SMB 1 level.
Grassy Brickland or Hoppi'N through pit's ?
Edit:Golden flower turn's enemie's into gold coins!(LunaDLL)
Last edited by ZIkeRIT on Tue Sep 15, 2015 12:44 am, edited 1 time in total.
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ZIkeRIT
- Bot

- Posts: 58
- Joined: Tue Sep 01, 2015 6:03 am
Postby ZIkeRIT » Tue Sep 15, 2015 12:42 am
Narumi wrote:Testin' my new tileset:
The fill isn't finished yet.
I really like pipe's and whole tileset is awesome!:))))
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Postby Alagirez » Tue Sep 15, 2015 1:46 am
ZIkeRIT wrote:Working on another SMB 1 level.
Grassy Brickland or Hoppi'N through pit's ?
Edit:Golden flower turn's enemie's into gold coins!(LunaDLL)
The design is okay IMO, although the SMB1 grass was SMB3 recolored.
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ZIkeRIT
- Bot

- Posts: 58
- Joined: Tue Sep 01, 2015 6:03 am
Postby ZIkeRIT » Tue Sep 15, 2015 2:37 am
Harvey36Dice wrote:ZIkeRIT wrote:Working on another SMB 1 level.
Grassy Brickland or Hoppi'N through pit's ?
Edit:Golden flower turn's enemie's into gold coins!(LunaDLL)
The design is okay IMO, although the SMB1 grass was SMB3 recolored.
Thanks,and about grass...Im realy don't care about that.Because...you know...this look's good.
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