Re: Game Concept Thread
Posted: Mon Jan 09, 2017 3:21 pm
i'm still coming up with a better game then the one involving flour.
It is supposed to be a game where you play as dogs.Syndrilevosse wrote:What is this obsession with dogs?
That is a great game, I can not believe one plan I had turned into a good game that you made...Pseudo wrote:Inspired by a discussion on page 5/6 of the Mafia 35 thread...
Mafia 36+: Democracy Now!
Cardflip - 17 players
The Mafia
Godfather
Mafia
Mafia
Mafia
The Town
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller
- This game lacks blue roles. Instead, each night, the players vote for two players via ballot box: one to save, as if they were protected by the doctor, and one to inspect, revealing that player's color to the entire game at the beginning of the next day. These votes can be faked in the thread, and the mafia is allowed to vote as well.
- Lynching works as usual.
Ooh that is a nice conceptPseudo wrote:Inspired by a discussion on page 5/6 of the Mafia 35 thread...
Mafia 36+: Democracy Now!
Cardflip - 17 players
The Mafia
Godfather
Mafia
Mafia
Mafia
The Town
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller
- This game lacks blue roles. Instead, each night, the players vote for two players via ballot box: one to save, as if they were protected by the doctor, and one to inspect, revealing that player's color to the entire game at the beginning of the next day. These votes can be faked in the thread, and the mafia is allowed to vote as well.
- Lynching works as usual.
I feel like the godfather role would be slightly overpowered in this game especiallyPseudo wrote:Inspired by a discussion on page 5/6 of the Mafia 35 thread...
Mafia 36+: Democracy Now!
Cardflip - 17 players
The Mafia
Godfather
Mafia
Mafia
Mafia
The Town
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller
- This game lacks blue roles. Instead, each night, the players vote for two players via ballot box: one to save, as if they were protected by the doctor, and one to inspect, revealing that player's color to the entire game at the beginning of the next day. These votes can be faked in the thread, and the mafia is allowed to vote as well.
- Lynching works as usual.
I personally like your game. Not much to say on it though.PaperPlayerX wrote:Pretty dope game idea Psuedo. It's kinda bare bones for what it is, but since it uses an unfamiliar mechanic, it might have to be that way to introduce players to it for the first time. Nice work!
Speaking of unfamiliar mechanics, anyone care to critique my Hot Potato Mafia game?
or, in the case of multiple visitations to the same player:Ex. 1 wrote:<Player 1> visited <Player 2> in the middle of the night!
Ex. 2 wrote:<Player 1>, <Player 2>, <Player 3>, and <Player 4> all visited <Player 5> in the middle of the night.
I mean, that's generally the plot of Mafia in the first place?Doesntpostverymuch wrote:A concept i had was someone (an npc) had been murdered and all the rest of the players were trying to figure out who the killer is before they kill everyone
This game looks great, but it makes me fell to much like Seija, AHHHHHHHHHHHHH!Waddle Derp wrote:
As a solar eclipse draws closer, the Moon Cultists set out to conquer the Sun Temple once and for all.
The game focuses on the idea that the Sun specials can use some of their abilites during the day, whereas the Moon Cultists are more night-oriented.
The Moon Cult
Moon Acolyte = Cannot be nightkilled.
Twilight Priest = Can choose one of two abilities each night: Can learn a player's color, but that player will be alerted.
Alternatively, he can block someone's role for a day.
Moon Beast = the Moon Beast can go into alert mode every other night, killing anyone who seeks to kill him.
Dark Artist = Can paint a player's color to make it look as if they are part of the Moon Cult.
The Sun Temple
Sun Acolyte = Cannot be nightkilled.
Sun Golem = Can shine his light onto a player during the day phase to reveal he is the Sun Golem.
However, at night he must recharge and is unable to speak.
Luminous Shaman = Can incinerate a person with fiery magic every night. If he kills a fellow Sun cultist or Temple
Protector, he will be unable to kill the night afterwards.
Sun Augur = Can inspect a player during the day, learning their color.
Glimmering Guard = Can protect a player for one night.
Temple Protector = No special ability. Can cast a lynch vote.
Temple Protector
Temple Protector
Temple Protector
Temple Protector
Temple Protector
Lunatic = Same as Temple Protectors, but are in contact with eachother.
Lunatic
The Followers of the Eclipse
Enchanter of the Eclipse = Is immune to nightkills. Can kill a person every night. When he targets a Lunatic, they will become Eclipse Disciples.
Eclipse Disciples = Now part of the third party. If the Enchanter is killed, the Lunatic who was first recruited will take
his role.
This shit is dope man! One thing, how long does it take for the Sun Golem to recharge?Waddle Derp wrote:
As a solar eclipse draws closer, the Moon Cultists set out to conquer the Sun Temple once and for all.
The game focuses on the idea that the Sun specials can use some of their abilites during the day, whereas the Moon Cultists are more night-oriented.
The Moon Cult
Moon Acolyte = Cannot be nightkilled.
Twilight Priest = Can choose one of two abilities each night: Can learn a player's color, but that player will be alerted.
Alternatively, he can block someone's role for a day.
Moon Beast = the Moon Beast can go into alert mode every other night, killing anyone who seeks to kill him.
Dark Artist = Can paint a player's color to make it look as if they are part of the Moon Cult.
The Sun Temple
Sun Acolyte = Cannot be nightkilled.
Sun Golem = Can shine his light onto a player during the day phase to reveal he is the Sun Golem.
However, at night he must recharge and is unable to speak.
Luminous Shaman = Can incinerate a person with fiery magic every night. If he kills a fellow Sun cultist or Temple
Protector, he will be unable to kill the night afterwards.
Sun Augur = Can inspect a player during the day, learning their color.
Glimmering Guard = Can protect a player for one night.
Temple Protector = No special ability. Can cast a lynch vote.
Temple Protector
Temple Protector
Temple Protector
Temple Protector
Temple Protector
Lunatic = Same as Temple Protectors, but are in contact with eachother.
Lunatic
The Followers of the Eclipse
Enchanter of the Eclipse = Is immune to nightkills. Can kill a person every night. When he targets a Lunatic, they will become Eclipse Disciples.
Eclipse Disciples = Now part of the third party. If the Enchanter is killed, the Lunatic who was first recruited will take
his role.