Topics that have reached 100 pages.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Sun Oct 05, 2014 8:05 pm
I originally planned to make an Indian palace tileset with that as a background, but then I realized that I lacked the skill to make an accurate version myself so I recolored it and made addons. Now, the question is, would you like me to expand it a little more? I won't add tileset slopes though, it's supposed to be a castle/fortress like tileset, and you know how I like it when it comes to those, no slopes at all.
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SuperMario7
- Ripper II

- Posts: 367
- Joined: Fri Dec 20, 2013 5:49 pm
Postby SuperMario7 » Sun Oct 05, 2014 8:34 pm
Looks fantastic, Natsu. The graphics are great (it seems like you put SO MUCH effort into that, especially the BG) and the concept is fantastic! The screen doesn't really show any obstacles though, so I have no idea how the design for the level will be, but knowing you I bet it'll be good.
Last edited by SuperMario7 on Sun Oct 05, 2014 8:51 pm, edited 3 times in total.
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sun Oct 05, 2014 8:36 pm
Natsu wrote:I dare you guys to give some feedback ... if this awesomeness does not silent you all.
Click to unfold the Mirror Monolith!
EDIT: By the way, the door you see there is my own version of Dragonmaster146's SMW door.
how in hell
did
u
do
that
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Radishl
- Guest
Postby Radishl » Sun Oct 05, 2014 8:52 pm
Make a mirror boss Natsu, with a gimmick that reflects everything you do or something
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Sun Oct 05, 2014 9:03 pm
SuperMario7 wrote:Looks fantastic, Natsu. The graphics are great (it seems like you put SO MUCH effort into that, especially the BG) and the concept is fantastic! The screen doesn't really show any obstacles though, so I have no idea how the design for the level will be, but knowing you I bet it'll be good.
Well, yeah, it took me a shit of work, but in the end I think the effort was worth it. And I actually made this tileset after playing DK: Jungle Climber; there's a level called Glass Labyrinth, and after listening to its track I came with this tileset. So I guess I can say I have a gimmick in mind, but like I said, I may extend this tileset a little bit more so I can add actual obstacles.
Kep wrote:how in hell
did
u
do
that
I started by taking the SMB3 window reflection effect and modifying it a little bit, then I made the tileset and everything else. After that I made the colors sky-blueish and made them a bit transparent with Paint.NET. Finally, I pasted the effect on a layer below those objects giving them a rather mirror-like effect. This is why Paint.NET is so awesome, because it allows you to do some stuff you would never be able to do with Paint 7, or rather take you a tonshit of work. And yeah, I said tonshit, gotta add that to my dictionary. =P
Radishl wrote:Make a mirror boss Natsu, with a gimmick that reflects everything you do or something
Mmmhh, I can't think of any boss-wise gimmick for this tileset honestly. I could add some mirror like enemies, and even include my Mirror Goomba sprite.
Thanks for all this feedback. I believe this is the very first time I got so much with only one screenshot in this very thread, I really wish these kind of events were to happen more often.
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Sun Oct 05, 2014 9:26 pm
Natsu wrote:I dare you guys to give some feedback ... if this awesomeness does not silent you all.
Click to unfold the Mirror Monolith!
EDIT: By the way, the door you see there is my own version of Dragonmaster146's SMW door.
If you can, may you please put a download link for the gfx? xD
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Mon Oct 06, 2014 2:00 am
Natsu wrote:I originally planned to make an Indian palace tileset with that as a background, but then I realized that I lacked the skill to make an accurate version myself so I recolored it and made addons. Now, the question is, would you like me to expand it a little more? I won't add tileset slopes though, it's supposed to be a castle/fortress like tileset, and you know how I like it when it comes to those, no slopes at all.
Try making stairs if you aren't going to do slopes. With the kind of style you're going at, I think they'd look pretty nice.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Mon Oct 06, 2014 8:40 am
DatDude wrote:If you can, may you please put a download link for the gfx? xD
Do not worry, I'll be uploading an individual download for this small pack once I expand it a little more.
TNTtimelord wrote:Try making stairs if you aren't going to do slopes. With the kind of style you're going at, I think they'd look pretty nice.
To be honest I never made stairs because all stairs I made looks rather crappy, I'll see if I can make some this time. Thanks for your suggestion.
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Radishl
- Guest
Postby Radishl » Mon Oct 06, 2014 11:58 am
DimitrisPowerSeven wrote:My old intro,a bit spammy npc placement isn't it?
The background doesn't have much effort put into it..
And the tiles aren't really placed well.
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Mon Oct 06, 2014 3:24 pm
Still in the equivalent of a very, very early alpha stage, but I'm really liking how this is coming along. For those wondering, this is for someone else's project.
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Radishl
- Guest
Postby Radishl » Mon Oct 06, 2014 5:06 pm
fireflowerhour wrote:
Still in the equivalent of a very, very early alpha stage, but I'm really liking how this is coming along. For those wondering, this is for someone else's project.
Whats that weird crystal-esque thing?
It clashes.
Also, heres a screenshot of a level I will be releasing to you guys.
Big thanks to h2643 for ripping and coloring the background aswell as the mushrooms.
And to Natsu for the ground foregrounds!!!
Thank you!!
Last edited by Radishl on Mon Oct 06, 2014 5:42 pm, edited 1 time in total.
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Mon Oct 06, 2014 5:11 pm
Radishl wrote:
Whats that weird crystal-esque thing? It clashes.
It's a BGO version of the Stalagmites in one of the SMB3 cave backgrounds. I guess it does kinda clash, I dunno.
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Black Mamba
- Boss Bass

- Posts: 1253
- Joined: Thu May 29, 2014 6:11 pm
- Pronouns: They/Her
Postby Black Mamba » Mon Oct 06, 2014 5:43 pm
I've been making a few new levels for my project.

That's an underwater level. It auto-scrolls. It gets crazy at the end.
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SuperMario7
- Ripper II

- Posts: 367
- Joined: Fri Dec 20, 2013 5:49 pm
Postby SuperMario7 » Mon Oct 06, 2014 6:17 pm
Epoch: Looks nice, but there's too many coins concentrated in that area. I think you should spread them around a bit. I like the graphics and the design, though!
I've started a new level and this is what I have so far:
How does it look? Also, does anyone know of a background that has that color scheme but is a BG of a mountain (at night)?
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Mon Oct 06, 2014 7:26 pm
Bowser is Invincible... WIP:

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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Mon Oct 06, 2014 8:24 pm
SuperMario7 wrote:I've started a new level and this is what I have so far:
Oh wow, I love the nightly cavernous glow feel of that level. Excellent work. Also, is it a part of your project or are you making it for another reason?
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Mon Oct 06, 2014 8:25 pm
bossedit8 wrote:Bowser is Invincible... WIP:

Seems like a cool trick!
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