ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)

Topics about events/announcements that are no longer relevant.

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Emral
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby Emral » Wed Dec 09, 2015 11:29 am

Jacob Turbo wrote:So wait.

Now that all the characters have been revealed, Does that mean we are going to see some new tilesets or NPCs?
Why tilesets... just look into the graphics forum!

h2643
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby h2643 » Wed Dec 09, 2015 12:02 pm

Jacob Turbo wrote:So wait.

Now that all the characters have been revealed, Does that mean we are going to see some new tilesets or NPCs?
no

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby underFlo » Wed Dec 09, 2015 12:19 pm

"pffh pge who needs that shit"

*pge announced to come with smbx 2.0*

"WOAH NEW EDITOR OMG I CANT BELIEVE IT"

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby HeroLinik » Wed Dec 09, 2015 12:31 pm

Spinda wrote:"pffh pge who needs that shit"

*pge announced to come with smbx 2.0*

"WOAH NEW EDITOR OMG I CANT BELIEVE IT"
Well tbh some people have never even heard of, or never even used, PGE.

Emral
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby Emral » Wed Dec 09, 2015 12:46 pm

Linik wrote:
Spinda wrote:"pffh pge who needs that shit"

*pge announced to come with smbx 2.0*

"WOAH NEW EDITOR OMG I CANT BELIEVE IT"
Well tbh some people have never even heard of, or never even used, PGE.
Some people who used a GameCube also never heard of the Wii when Nintendo announced the WiiU.

PGE has been sticky for a very long time now, and the first post even mentions that it'll be the default editor. Anyone can do a bit of research on it to find answers to questions such as backwards compatibility and the undo button.

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby ElTipsta » Wed Dec 09, 2015 1:25 pm

h2643 wrote:
ElTipsta wrote:I'm looking forward to playing around with this new editor.
It's not like you can't download it right now, geez. Also it's been released for almost two years already, so it isn't really that new.
I was talking about SMBX 2.0, not PGE.

Also, thanks for the confirmatuon Quill, even if you got confused with what I was actually referring to (which was my fault, sorry if that's the case)

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby Mable » Wed Dec 09, 2015 1:31 pm

Linik wrote:
Spinda wrote:"pffh pge who needs that shit"

*pge announced to come with smbx 2.0*

"WOAH NEW EDITOR OMG I CANT BELIEVE IT"
Well tbh some people have never even heard of, or never even used, PGE.
"never heard of"

Come on everyone visits the general section, how can you miss such a huge sticky topic.

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby TheSaturnyoshi » Wed Dec 09, 2015 1:49 pm

ElTipsta wrote: I was talking about SMBX 2.0, not PGE.
But the new SMBX 2.0 editor IS PGE.

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby litchh » Wed Dec 09, 2015 2:09 pm

TheSaturnyoshi wrote:But the new SMBX 2.0 editor IS PGE.
Hm. What with background displaying then? There's may be a trouble, if it would look not like in game.

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby HeroLinik » Wed Dec 09, 2015 2:12 pm

Hey, while you're at it, you should add a tutorial on how to use the new editor, because some people have never used it before. You could prompt the user when they first use the program if they've used PGE or Lua before, and if they click No, then they get a short tutorial on how to use the two features. It's a great way on getting everyone more accustomed to PGE and Lua, if you ask me, and most of the stuff is darn new like the characters, so they might want to know how to use them properly.

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby underFlo » Wed Dec 09, 2015 2:19 pm

Linik wrote:Hey, while you're at it, you should add a tutorial on how to use the new editor, because some people have never used it before. You could prompt the user when they first use the program if they've used PGE or Lua before, and if they click No, then they get a short tutorial on how to use the two features. It's a great way on getting everyone more accustomed to PGE and Lua, if you ask me, and most of the stuff is darn new like the characters, so they might want to know how to use them properly.
Well, if that's all you ask for...

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby h2643 » Wed Dec 09, 2015 2:25 pm

Linik wrote:Hey, while you're at it, you should add a tutorial on how to use the new editor, because some people have never used it before. You could prompt the user when they first use the program if they've used PGE or Lua before, and if they click No, then they get a short tutorial on how to use the two features. It's a great way on getting everyone more accustomed to PGE and Lua, if you ask me, and most of the stuff is darn new like the characters, so they might want to know how to use them properly.
but pge already shows tutorials every time you launch it, clearly you didn't even download it before you posted this
oh and there are a lot of tutorials for lunalua at pge wiki

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby HeroLinik » Wed Dec 09, 2015 2:27 pm

h2643 wrote:
Linik wrote:Hey, while you're at it, you should add a tutorial on how to use the new editor, because some people have never used it before. You could prompt the user when they first use the program if they've used PGE or Lua before, and if they click No, then they get a short tutorial on how to use the two features. It's a great way on getting everyone more accustomed to PGE and Lua, if you ask me, and most of the stuff is darn new like the characters, so they might want to know how to use them properly.
but pge already shows tutorials every time you launch it, clearly you didn't even download it before you posted this
oh and there are a lot of tutorials for lunalua at pge wiki
Well, yeah...I guess you're right. I don't have PGE.

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby radel1996 » Wed Dec 09, 2015 2:57 pm

h2643 wrote:
Jacob Turbo wrote:So wait.

Now that all the characters have been revealed, Does that mean we are going to see some new tilesets or NPCs?
no
So how no new NPCs or Tilesets its in 100% fake version.

h2643
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby h2643 » Wed Dec 09, 2015 2:58 pm

radel1996 wrote:
h2643 wrote:
Jacob Turbo wrote:So wait.

Now that all the characters have been revealed, Does that mean we are going to see some new tilesets or NPCs?
no
So how no new NPCs or Tilesets its in 100% fake version.
because we don't have smbx's source code???! Idk man your logic is weird.

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby MarioboyFan602 » Wed Dec 09, 2015 3:00 pm

Im still waiting for that demo... WHERE IS THAT DEMO? I WANNA PLAY THAT DEMO!

Emral
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby Emral » Wed Dec 09, 2015 3:01 pm

radel1996 wrote:
h2643 wrote:
Jacob Turbo wrote:So wait.

Now that all the characters have been revealed, Does that mean we are going to see some new tilesets or NPCs?
no
So how no new NPCs or Tilesets its in 100% fake version.
Yeah cause all this is definitely fake.

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby Superiorstar » Wed Dec 09, 2015 3:01 pm

I leave for a week and this happens, I'm too lazy to find a video about so could somebody link me?

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby h2643 » Wed Dec 09, 2015 3:02 pm

Superiorstar wrote: I leave for a week and this happens, I'm too lazy to find a video about so could somebody link me?
literally first post

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby Superiorstar » Wed Dec 09, 2015 3:03 pm

wow pretty cool, does it have some type of parallax scrolling to be added to the game?


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