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Re: The SMBX CGFX Pack (Up & Running)
Posted: Sat Oct 14, 2017 9:02 am
by PopYoshi
xDestroy wrote:Pop Yoshi Bros wrote:Until now I haven't seen a difference between this and Squishy Rex's GFX pack... or maybe they are the same?
THEY ARE TOTALLY NOT THE SAME!!! Squishy's pack is GFX that he did. while this pack is what the community did...
So this pack is a recopilation of many of the greatest GFXs the community have done?
Re: The SMBX CGFX Pack (Up & Running)
Posted: Sat Oct 14, 2017 9:02 am
by xDestroy
Pop Yoshi Bros wrote:xDestroy wrote:Pop Yoshi Bros wrote:Until now I haven't seen a difference between this and Squishy Rex's GFX pack... or maybe they are the same?
THEY ARE TOTALLY NOT THE SAME!!! Squishy's pack is GFX that he did. while this pack is what the community did...
So this pack is a recopilation of many of the greatest GFXs the community have done?
BINGO
Re: The SMBX CGFX Pack (Up & Running)
Posted: Sat Oct 14, 2017 9:05 am
by PopYoshi
xDestroy wrote:Pop Yoshi Bros wrote:xDestroy wrote:
THEY ARE TOTALLY NOT THE SAME!!! Squishy's pack is GFX that he did. while this pack is what the community did...
So this pack is a recopilation of many of the greatest GFXs the community have done?
BINGO
And if I'm not wrong the users can put their GFX in this pack if they want?
Re: The SMBX CGFX Pack (Up & Running)
Posted: Wed Oct 18, 2017 9:03 pm
by YoukaiJSGB
here are almost all the graphics that i need ...
Thanks to all who did

Re: The SMBX CGFX Pack (Up & Running)
Posted: Thu Oct 19, 2017 12:33 am
by FanofSMBX
Is it possible for our old GFX to be restored?
Re: The SMBX CGFX Pack (Up & Running)
Posted: Sat Oct 21, 2017 1:47 pm
by xDestroy
FanofSMBX wrote:Is it possible for our old GFX to be restored?
I have part 1 and part 2 before they killed the files, will that help?
Re: The SMBX CGFX Pack (Up & Running)
Posted: Sat Oct 21, 2017 5:31 pm
by Westretroman
I have the entirety of the GFX pack before it was killed. Might help too.
Re: The SMBX CGFX Pack (Up & Running)
Posted: Mon Oct 23, 2017 7:45 pm
by Murphmario
I'm actually taking an older archive I had of it and I'm doing stuff like orginizing the graphics and porting stuff over from the old parts 1 and 2. So far, it's going pretty well. Blocks are all sorted out, NPCs are being ported over, and there's some other stuff going on as well.
Re: The SMBX CGFX Pack (Up & Running)
Posted: Sat Dec 16, 2017 1:30 pm
by hacheipe399
I'll add to the Blocks section my
SM Old Tourian Tileset and the
SM Transition Doors in the same folder.
Re: The SMBX CGFX Pack (Up & Running)
Posted: Thu Apr 12, 2018 1:30 am
by Park Ocean
where do you find this tileset?

Re: The SMBX CGFX Pack (Up & Running)
Posted: Mon May 28, 2018 6:51 pm
by lucgarcev
G00D
Re: The SMBX CGFX Pack (Up & Running)
Posted: Mon May 28, 2018 9:12 pm
by Ace
Please make more meaningful posts in the future.
Re: The SMBX CGFX Pack (Up & Running)
Posted: Tue May 29, 2018 7:12 pm
by FireyPaperMario
Stupid Question:
If i made a GFX pack fully created with actual graphics from
PC Engine/TurboGrafx-16 games, would it be allowed?

Re: The SMBX CGFX Pack (Up & Running)
Posted: Tue May 29, 2018 9:43 pm
by Murphmario
MarioRPGExpert93 wrote: ↑Tue May 29, 2018 7:12 pm
Stupid Question:
If i made a GFX pack fully created with actual graphics from
PC Engine/TurboGrafx-16 games, would it be allowed?
While you can upload them to the cloud, I'm still working on something related to this, and I might also take over if Red Yoshi's okay with it, seeing as how Squishy Rex isn't really active anymore.
Re: The SMBX CGFX Pack (Up & Running)
Posted: Wed May 30, 2018 9:32 am
by Snessy the duck
MarioRPGExpert93 wrote: ↑Tue May 29, 2018 7:12 pm
Stupid Question:
If i made a GFX pack fully created with actual graphics from
PC Engine/TurboGrafx-16 games, would it be allowed?
Why wouldn't it be?
Re: The SMBX CGFX Pack (Up & Running)
Posted: Mon Jun 04, 2018 4:10 pm
by TheNightingale
Well, with this I don't need to download more GFX packs. Thanks SMBX community

Edit: Does not matter if I add a graphic that it's not mine? Anyway, all I have to do is put the author name in the graphic folder name?
Re: The SMBX CGFX Pack (Up & Running)
Posted: Thu Jun 14, 2018 4:31 pm
by Void
I don't remember making that Super Metroid Boss Statue at all... (Yes, I know it says Beanster, but that was one of my aliases.)
Re: The SMBX CGFX Pack (Up & Running)
Posted: Mon Jun 18, 2018 12:08 pm
by potato_lord_44
Any way to add a search bar?
Re: The SMBX CGFX Pack (Up & Running)
Posted: Tue Jun 19, 2018 9:37 pm
by PixelPest
potato_lord_44 wrote: ↑Mon Jun 18, 2018 12:08 pm
Any way to add a search bar?
A search bar in an episode or to look through the graphics pack (the latter of which you can just do through the file explorer after downloading the pack)
Re: The SMBX CGFX Pack (Up & Running)
Posted: Sun Jul 29, 2018 5:52 am
by Nadav
At the 3 picture, are these custom bosses?