This is one of the best episodes I have ever played (I'm saying it now even that I played it something like 1 or 2 years ago)
I also even called my episode Luigi's Fight For Love, That's a litle remainds the name of your episode, and I'm also updating and improving my episode that it will be better
Luigi was dead and Toad a prisoner. Sure, LFMK is one of the darker episodes (war of extermination!?), but I still doubt this the best ending you can get.
[center]Do you hate a certain level and wanna skip it? Or do you just hate every level and wanna skip those instead? Look no further, levels skips are here! There's one in almost every level! There are level skips for World 8 but I'm not exactly interested in making a video for it. Just know that there's skips in the first 3 levels of World 8 only[/center]
Episode Trailer
General Info Difficulty: Medium - Hard Worlds: 8 Levels: 50~ Playables: 4 Gameplay Hours: 2-4~? Episode Size: 173MB
This episode is completely vanilla meaning it doesn't use any form of mods and can be played with just about any version of SMBX. Version 1.3 preferred.
Any form of feedback appreciated
look like this episode promise too much...
i think im gonna download it
Last edited by aero on Fri Jan 04, 2019 4:34 pm, edited 1 time in total.
Reason:Big quote put in spoiler
Luigi was dead and Toad a prisoner. Sure, LFMK is one of the darker episodes (war of extermination!?), but I still doubt this the best ending you can get.
I kind of liked the ending, it was a thing and it was kind of dramatic.
When you feel some feelings at something (The surprise when Luigi fell into the lava and the sadness of Luigi's death) it makes things better, even if it was a sad ending.
I've been thinking about fixing this game's length and difficulty for a good while now and I think I might go through with it. The main question is if anyone would be interested in this.
There will be some differences in all the levels but I don't believe there'll be much otherwise which means that this game will essentially be the same, so it shouldn't really feel like you're playing a brand new episode unless I decide to remake some ideas or something.
I've also been out of the SMBX scene for a good while and I know that there's better versions of SMBX out there but I'm still gonna keep this SMBX 1.3 exclusive unless the new editor(s) are that easy to use, but even so, I'm not sure what to do otherwise.
But yeah, anyone down for this? If there's a decent amount of interest I'll do it, but if not then I won't bother.
I've been thinking about fixing this game's length and difficulty for a good while now and I think I might go through with it. The main question is if anyone would be interested in this.
There will be some differences in all the levels but I don't believe there'll be much otherwise which means that this game will essentially be the same, so it shouldn't really feel like you're playing a brand new episode unless I decide to remake some ideas or something.
I've also been out of the SMBX scene for a good while and I know that there's better versions of SMBX out there but I'm still gonna keep this SMBX 1.3 exclusive unless the new editor(s) are that easy to use, but even so, I'm not sure what to do otherwise.
But yeah, anyone down for this? If there's a decent amount of interest I'll do it, but if not then I won't bother.
I love this EP and it would be amazing to see an update. I would definitely play again. But I think it would be better to make the updates in the SMBX2 version.
I've also been out of the SMBX scene for a good while and I know that there's better versions of SMBX out there but I'm still gonna keep this SMBX 1.3 exclusive unless the new editor(s) are that easy to use, but even so, I'm not sure what to do otherwise.
Hey! Cool to see you around again. Hope you've been doing well.
For a quick rundown of handy features for editing, the smbx2 editor can save in 1.3 format (.lvl), but gives you the comfort of:
- Multi-Select
- Undo/Redo
- Editing an object's properties after placing them
- Temporarily locking the state of a certain group of objects (like blocks) so only others can be moved around.
among other things.
It's probably a bit weird to get used to, but I recommend giving it a shot because I think those features in particular would be very useful when it comes to editing already completed levels.
Keeping it 1.3 compatible sounds like a good move, considering that it ensures all flavours of SMBX will be able to run it without issue.
Though I feel obligated to at least mention the filesize-specific optimizations of using looping ogg music instead of mp3s, and using pngs with alpha transparency instead of gifs with mask. I'd definitely go the 1.3 compatible route for the update, but if you feel like music without big filesize or bad loops is something desirable to the experience, this might be worth considering for an alternate download.
If you end up going to use 2.0 for this you will need to check every Level that contains deprecated npcs and replace them with their new ones, like the Smw Thwomp or the Smb3 Podo.
If I recall correctly you also used platforms that used certain lines which you also would need to replace with their newer Counterpart.
So, if you don’t mind some extra Work by switching versions 2.0 would be the thing to use.
But if you wanna keep it simple stay with 1.3 on this one.
You can keep deprecated items in X2, they just show up as striked-through in the editor but they still work. They also don't spawn any default message, other than deprecated scripts.
One benefit of moving to X2 would be multipoints, but I don't remember many spots (i.e. overly long levels) where they'd prove essentially useful.
That sounds like a lot of work to deal with but maybe it really isn't. X2 does sound like it'd be better to use though, especially now knowing there's a multiple checkpoint feature. I'll have to look into the editor and see how it's like.
Keep in mind if you update to SMBX2 you will lose native Mac/Linux playability. 1.3 episodes can be played in both TheXTech (basically SMBX 1.3 but multiplatform) and NSMBX (TheXTech with actual new features). Both of these versions add multipoint support as well.
Can’t you still play SMBX2 through Wine? That has been a possibility for some at least.
Nothing against NSMBX, but I think this one in particular is still way in its early phases atm.
The only really stable one would be X2 atm, it’s nice that you wanna give it’s editor a try.
Pretty sure it will help you a lot, specially when you use certain custom tilesets.
I'll just stick with X2 since it's the more popular and alive version. I played with X2 and it's definitely quite nice to use, especially with trying to shorten levels like Enjl said! I went and re-did the first level:
Link to images since I know it's hard to see: https://imgur.com/a/lx8xECG
(Yes, I noticed the last 2 sets of swimming squares is short in the last screenshot right after I uploaded the images; it's fixed.
I might edit the first level again coz I do feel it's still a tad bit too long for what it is.
I'm gonna keep this strictly 1.3 based and maaaaybe one day I'll do an X2 version whenever the editor gets completed, but that's definitely no guarantees.
Anyways, I think I will go through with this and edit these levels. No idea how long it'll take and since I'm remaking this, idk if this thread should be moved to Projects or not, but I don't plan on showing much screenshots or updates especially since people already know how the episode's like for the most part.
Neat! The multi-select tool really is a boon after years of having to place everything manually and one-time, isn't it?
I think the thread being here is fine, considering it's an update to an already finished episode and the old download is still available for people to play.