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Re: SMBX 2.0 Beta 3

Posted: Fri Jan 27, 2017 1:45 pm
by Quantix
The latter.

Re: SMBX 2.0 Beta 3

Posted: Fri Jan 27, 2017 1:47 pm
by Emral
Unlike 38A (1.4), SMBX 2.0 uses Redigit's 1.3 engine. Just with the lunalua extension. Aside from providing 1.3, Redigit is unrelated to the development of 2.0 (apart from the occasional "goddamnit why")

Re: SMBX 2.0 Beta 3

Posted: Fri Jan 27, 2017 5:48 pm
by timocomsmbx2345
PixelPest wrote:Instead of something exactly like that, it might be interesting to implement something like the multi power-up block found in SMW and NSMBDS. It's less random, you have more of a chance of hitting what you want, and it could be interesting if you could customize what is inside. (Btw the block I'm referring to is the glass one which has the power-up images cycle through it)
That's better. if i actually figure out how to code with lunalua
I might wait until more powerups are thrown into the game start coding

Re: SMBX 2.0 Beta 3

Posted: Fri Jan 27, 2017 6:42 pm
by MacDuckBeat
Dato24 wrote:I have a question: SMBX 2.0 is the original sequel of SMBX 1.3.0.1 by redigit or is developed by another programmer, as SMBX 1.4.x?
2.0 is a continuation of 1.3. While 38-A is a clone of 1.3 as much as I know what is 38-A and whom the developer is. Sorry for delay answer. 38-A is more advanced in the first version, 1.4.1. Everyone blames the developer that it needs a chinese PC. While 1.4.2/1.4.3 has no longer need the chinese PC. Except for it's unbalanced like the bosses' AI, player's movement and etc.

Re: SMBX 2.0 Beta 3

Posted: Fri Jan 27, 2017 7:10 pm
by timocomsmbx2345
38A?
Spoiler: show
just kidding, i know it is another way of saying SMBX 1.4

Re: SMBX 2.0 Beta 3

Posted: Fri Jan 27, 2017 7:14 pm
by timocomsmbx2345
Enjl wrote:Yeah that one's neat. The other suggestion is terrible for several reasons. (RNG, random punishment, etc..)
Or maybe the coin from NSMB2 that's worth 50 or the golden flower. . . . . . . . ?

Re: SMBX 2.0 Beta 3

Posted: Sat Jan 28, 2017 8:13 am
by Emral
timocomsmbx2345 wrote:
Enjl wrote:Yeah that one's neat. The other suggestion is terrible for several reasons. (RNG, random punishment, etc..)
Or maybe the coin from NSMB2 that's worth 50 or the golden flower. . . . . . . . ?
Ehhh:
-i don't think we can add coins so it'd have to replace an existing coin
-we can't add powerups so it'd probably replace the ice flower with a custom fireball projectile
-there are more important and less situational things we want to add to the game
-given all the interactions this would probably be faster to get working on a per-episode basis so if you do it yourself and provide the code once we got a bigger powerup array you're saving us work and have a bigger chance it'll get added at some point

Re: SMBX 2.0 Beta 3

Posted: Sat Jan 28, 2017 9:03 am
by timocomsmbx2345
What about the Frog Suit? but wait you guys are working on it aren't you?

Re: SMBX 2.0 Beta 3

Posted: Sat Jan 28, 2017 9:32 pm
by Emral
timocomsmbx2345 wrote:What about the Frog Suit? but wait you guys are working on it aren't you?
Enjl wrote:-we can't add powerups
... as of now

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 29, 2017 6:20 am
by Dato24
RSuper wrote:
Dato24 wrote:I have a question: SMBX 2.0 is the original sequel of SMBX 1.3.0.1 by redigit or is developed by another programmer, as SMBX 1.4.x?
2.0 is a continuation of 1.3. While 38-A is a clone of 1.3 as much as I know what is 38-A and whom the developer is. Sorry for delay answer. 38-A is more advanced in the first version, 1.4.1. Everyone blames the developer that it needs a chinese PC. While 1.4.2/1.4.3 has no longer need the chinese PC. Except for it's unbalanced like the bosses' AI, player's movement and etc.
Thanks for all the answers. So, 2.0 is developed by another programmer (Horikawa Otane, I think) but is the "official" continuation of Redigit's 1.3 version, while SMBX 1.4 is an unofficial successor of 1.3 developed by 5438A38A and now by Wohlstand and Kevsoft. But on the homepage we will see forever the download for 1.3.0.1 and both successor will be considered unofficial, right?

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 29, 2017 6:26 am
by Emral
2.0 is by a team of devs. Horikawa is the leader. 38A is only by 5438A38A and no other devs. It is also a completely different engine.

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 29, 2017 7:18 am
by Dato24
Enjl wrote:2.0 is by a team of devs. Horikawa is the leader. 38A is only by 5438A38A and no other devs. It is also a completely different engine.
Yes but 1.4.1, 1.4.2 and 1.4.3 are developed by the same team that developes PGE

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 29, 2017 7:22 am
by Kevsoft
No, Wohlstand and Me didn't develop SMBX 1.4 at all. We only host the executeable and the forum there for SMBX 1.4.

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 29, 2017 9:12 am
by Dato24
Ok Kevsoft, now I understand. So Wohlstand is developing just PGE that will be included in SMBX 2.0.
In conclusion, the real future of SMBX is PGE with smbx configuration pack, while Redigit's engine have no future except with application hacking.

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 29, 2017 4:43 pm
by Mr_Buzzy_Beetle536
:idea: Someone needs to add triangle blocks to SMBX 2.0!

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 29, 2017 5:04 pm
by timocomsmbx2345
i still want to know when 1.4 features are gonna be thrown into 2.0

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 29, 2017 5:22 pm
by Hoeloe
timocomsmbx2345 wrote:i still want to know when 1.4 features are gonna be thrown into 2.0
It's been said a few times before, but we are intending to include most if not all features from 38A into 2.0. However, it will take some time because we can't just port them from 38A, being that it's a completely different engine and we don't have access to the source code anyway, and because we want to spend some time making them work well. A lot of 38A's features are a little shaky, and we want to make sure the 2.0 versions are a little more stable.

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 29, 2017 7:24 pm
by timocomsmbx2345
Hoeloe wrote:
timocomsmbx2345 wrote:i still want to know when 1.4 features are gonna be thrown into 2.0
It's been said a few times before, but we are intending to include most if not all features from 38A into 2.0. However, it will take some time because we can't just port them from 38A, being that it's a completely different engine and we don't have access to the source code anyway, and because we want to spend some time making them work well. A lot of 38A's features are a little shaky, and we want to make sure the 2.0 versions are a little more stable.
Well, can you show the link to the 1.4 forums?
Actually i found out that SMBX 1.4 is written in TeaScript! Also, maybe with enough conversations, maybe i can get Mr. 5438A38A to agree to add the 1.4 features into 2.0!

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 29, 2017 8:39 pm
by MacDuckBeat
timocomsmbx2345 wrote: Actually i found out that SMBX 1.4 is written in TeaScript! Also, maybe with enough conversations, maybe i can get Mr. 5438A38A to agree to add the 1.4 features into 2.0!
Teascript is limited to LunaLua. 1.4's physics and AIs is still incorrect. 5438A38A is still focusing on the next update and maybe patches.
Inb4 anyone ninja'd me. Here's the link: http://wohlsoft.ru/forum/viewforum.php? ... d344b7ef19

Re: SMBX 2.0 Beta 3

Posted: Sun Jan 29, 2017 8:41 pm
by timocomsmbx2345
RSuper wrote:
timocomsmbx2345 wrote: Actually i found out that SMBX 1.4 is written in TeaScript! Also, maybe with enough conversations, maybe i can get Mr. 5438A38A to agree to add the 1.4 features into 2.0!
Teascript is limited to LunaLua. 1.4's physics and AIs is still incorrect. 5438A38A is still focusing on the next update and maybe patches.
I can still ask for the ask for the source code in lunalua