This is where we'll store the "best" topics that have ever existed on the forums, as well as community events that are no longer relevant. Read at your own risk.
Moderator: Userbase Moderators
Forum rules
Read at your own risk.
|
|
|
|
-
Quantix
- Chain Chomp

- Posts: 333
- Joined: Tue Jan 26, 2016 5:04 pm
Postby Quantix » Fri Jan 27, 2017 1:45 pm
The latter.
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Jan 27, 2017 1:47 pm
Unlike 38A (1.4), SMBX 2.0 uses Redigit's 1.3 engine. Just with the lunalua extension. Aside from providing 1.3, Redigit is unrelated to the development of 2.0 (apart from the occasional "goddamnit why")
|
|
|
|
|
|
|
|
|
-
timocomsmbx2345
- Foo

- Posts: 853
- Joined: Sat Feb 06, 2016 1:44 pm
-
Contact:
Postby timocomsmbx2345 » Fri Jan 27, 2017 5:48 pm
PixelPest wrote:Instead of something exactly like that, it might be interesting to implement something like the multi power-up block found in SMW and NSMBDS. It's less random, you have more of a chance of hitting what you want, and it could be interesting if you could customize what is inside. (Btw the block I'm referring to is the glass one which has the power-up images cycle through it)
That's better. if i actually figure out how to code with lunalua
I might wait until more powerups are thrown into the game start coding
|
|
|
|
|
|
|
|
|
-
MacDuckBeat
- Fuzzy

- Posts: 1055
- Joined: Fri Oct 07, 2016 8:09 am
- Flair: Neon and edgy artist hehe
- Pronouns: he/him
-
Contact:
Postby MacDuckBeat » Fri Jan 27, 2017 6:42 pm
Dato24 wrote:I have a question: SMBX 2.0 is the original sequel of SMBX 1.3.0.1 by redigit or is developed by another programmer, as SMBX 1.4.x?
2.0 is a continuation of 1.3. While 38-A is a clone of 1.3 as much as I know what is 38-A and whom the developer is. Sorry for delay answer. 38-A is more advanced in the first version, 1.4.1. Everyone blames the developer that it needs a chinese PC. While 1.4.2/1.4.3 has no longer need the chinese PC. Except for it's unbalanced like the bosses' AI, player's movement and etc.
|
|
|
|
|
|
|
|
|
-
timocomsmbx2345
- Foo

- Posts: 853
- Joined: Sat Feb 06, 2016 1:44 pm
-
Contact:
Postby timocomsmbx2345 » Fri Jan 27, 2017 7:10 pm
38A?
just kidding, i know it is another way of saying SMBX 1.4
|
|
|
|
|
|
|
|
|
-
timocomsmbx2345
- Foo

- Posts: 853
- Joined: Sat Feb 06, 2016 1:44 pm
-
Contact:
Postby timocomsmbx2345 » Fri Jan 27, 2017 7:14 pm
Enjl wrote:Yeah that one's neat. The other suggestion is terrible for several reasons. (RNG, random punishment, etc..)
Or maybe the coin from NSMB2 that's worth 50 or the golden flower. . . . . . . . ?
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jan 28, 2017 8:13 am
timocomsmbx2345 wrote:Enjl wrote:Yeah that one's neat. The other suggestion is terrible for several reasons. (RNG, random punishment, etc..)
Or maybe the coin from NSMB2 that's worth 50 or the golden flower. . . . . . . . ?
Ehhh:
-i don't think we can add coins so it'd have to replace an existing coin
-we can't add powerups so it'd probably replace the ice flower with a custom fireball projectile
-there are more important and less situational things we want to add to the game
-given all the interactions this would probably be faster to get working on a per-episode basis so if you do it yourself and provide the code once we got a bigger powerup array you're saving us work and have a bigger chance it'll get added at some point
|
|
|
|
|
|
|
|
|
-
timocomsmbx2345
- Foo

- Posts: 853
- Joined: Sat Feb 06, 2016 1:44 pm
-
Contact:
Postby timocomsmbx2345 » Sat Jan 28, 2017 9:03 am
What about the Frog Suit? but wait you guys are working on it aren't you?
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jan 28, 2017 9:32 pm
timocomsmbx2345 wrote:What about the Frog Suit? but wait you guys are working on it aren't you?
Enjl wrote:-we can't add powerups
... as of now
|
|
|
|
|
|
|
|
|
-
Dato24
- Bob-Omb

- Posts: 20
- Joined: Fri Jul 10, 2015 12:50 pm
Postby Dato24 » Sun Jan 29, 2017 6:20 am
RSuper wrote:Dato24 wrote:I have a question: SMBX 2.0 is the original sequel of SMBX 1.3.0.1 by redigit or is developed by another programmer, as SMBX 1.4.x?
2.0 is a continuation of 1.3. While 38-A is a clone of 1.3 as much as I know what is 38-A and whom the developer is. Sorry for delay answer. 38-A is more advanced in the first version, 1.4.1. Everyone blames the developer that it needs a chinese PC. While 1.4.2/1.4.3 has no longer need the chinese PC. Except for it's unbalanced like the bosses' AI, player's movement and etc.
Thanks for all the answers. So, 2.0 is developed by another programmer (Horikawa Otane, I think) but is the "official" continuation of Redigit's 1.3 version, while SMBX 1.4 is an unofficial successor of 1.3 developed by 5438A38A and now by Wohlstand and Kevsoft. But on the homepage we will see forever the download for 1.3.0.1 and both successor will be considered unofficial, right?
|
|
|
|
|
|
|
|
|
-
Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Jan 29, 2017 6:26 am
2.0 is by a team of devs. Horikawa is the leader. 38A is only by 5438A38A and no other devs. It is also a completely different engine.
|
|
|
|
|
|
|
|
|
-
Dato24
- Bob-Omb

- Posts: 20
- Joined: Fri Jul 10, 2015 12:50 pm
Postby Dato24 » Sun Jan 29, 2017 7:18 am
Enjl wrote:2.0 is by a team of devs. Horikawa is the leader. 38A is only by 5438A38A and no other devs. It is also a completely different engine.
Yes but 1.4.1, 1.4.2 and 1.4.3 are developed by the same team that developes PGE
|
|
|
|
|
|
|
|
|
-
Kevsoft
- Ripper II

- Posts: 375
- Joined: Sun Jul 27, 2014 8:03 am
Postby Kevsoft » Sun Jan 29, 2017 7:22 am
No, Wohlstand and Me didn't develop SMBX 1.4 at all. We only host the executeable and the forum there for SMBX 1.4.
|
|
|
|
|
|
|
|
|
-
Dato24
- Bob-Omb

- Posts: 20
- Joined: Fri Jul 10, 2015 12:50 pm
Postby Dato24 » Sun Jan 29, 2017 9:12 am
Ok Kevsoft, now I understand. So Wohlstand is developing just PGE that will be included in SMBX 2.0.
In conclusion, the real future of SMBX is PGE with smbx configuration pack, while Redigit's engine have no future except with application hacking.
|
|
|
|
|
|
|
|
|
-
timocomsmbx2345
- Foo

- Posts: 853
- Joined: Sat Feb 06, 2016 1:44 pm
-
Contact:
Postby timocomsmbx2345 » Sun Jan 29, 2017 5:04 pm
i still want to know when 1.4 features are gonna be thrown into 2.0
|
|
|
|
|
|
|
|
|
-
Hoeloe
- Phanto

- Posts: 1465
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Sun Jan 29, 2017 5:22 pm
timocomsmbx2345 wrote:i still want to know when 1.4 features are gonna be thrown into 2.0
It's been said a few times before, but we are intending to include most if not all features from 38A into 2.0. However, it will take some time because we can't just port them from 38A, being that it's a completely different engine and we don't have access to the source code anyway, and because we want to spend some time making them work well. A lot of 38A's features are a little shaky, and we want to make sure the 2.0 versions are a little more stable.
|
|
|
|
|
|
|
|
|
-
timocomsmbx2345
- Foo

- Posts: 853
- Joined: Sat Feb 06, 2016 1:44 pm
-
Contact:
Postby timocomsmbx2345 » Sun Jan 29, 2017 7:24 pm
Hoeloe wrote:timocomsmbx2345 wrote:i still want to know when 1.4 features are gonna be thrown into 2.0
It's been said a few times before, but we are intending to include most if not all features from 38A into 2.0. However, it will take some time because we can't just port them from 38A, being that it's a completely different engine and we don't have access to the source code anyway, and because we want to spend some time making them work well. A lot of 38A's features are a little shaky, and we want to make sure the 2.0 versions are a little more stable.
Well, can you show the link to the 1.4 forums?
Actually i found out that SMBX 1.4 is written in TeaScript! Also, maybe with enough conversations, maybe i can get Mr. 5438A38A to agree to add the 1.4 features into 2.0!
|
|
|
|
|
|
|
|
|
-
MacDuckBeat
- Fuzzy

- Posts: 1055
- Joined: Fri Oct 07, 2016 8:09 am
- Flair: Neon and edgy artist hehe
- Pronouns: he/him
-
Contact:
Postby MacDuckBeat » Sun Jan 29, 2017 8:39 pm
timocomsmbx2345 wrote:
Actually i found out that SMBX 1.4 is written in TeaScript! Also, maybe with enough conversations, maybe i can get Mr. 5438A38A to agree to add the 1.4 features into 2.0!
Teascript is limited to LunaLua. 1.4's physics and AIs is still incorrect. 5438A38A is still focusing on the next update and maybe patches.
Inb4 anyone ninja'd me. Here's the link: http://wohlsoft.ru/forum/viewforum.php? ... d344b7ef19
|
|
|
|
|
|
|
|
|
-
timocomsmbx2345
- Foo

- Posts: 853
- Joined: Sat Feb 06, 2016 1:44 pm
-
Contact:
Postby timocomsmbx2345 » Sun Jan 29, 2017 8:41 pm
RSuper wrote:timocomsmbx2345 wrote:
Actually i found out that SMBX 1.4 is written in TeaScript! Also, maybe with enough conversations, maybe i can get Mr. 5438A38A to agree to add the 1.4 features into 2.0!
Teascript is limited to LunaLua. 1.4's physics and AIs is still incorrect. 5438A38A is still focusing on the next update and maybe patches.
I can still ask for the ask for the source code in lunalua
|
|
|
|
|
Return to “Archives”
Users browsing this forum: No registered users and 1 guest
|