Page 28 of 100
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Jan 03, 2017 9:41 pm
by Alagirez

Remake.
O_o
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Jan 03, 2017 9:54 pm
by Fuyu
Oh, that looks really nice. I'm not aware of whatever gimmick that purple cloud presents though, I suppose it harms the player(?).
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Jan 04, 2017 2:10 am
by Witchking666
Wolfy Werewolf wrote:
Remake.
O_o
Oh hey its that 1.4 shell dash level by Darkmecha!
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Jan 04, 2017 5:39 am
by RudeGuy
Wolfy Werewolf wrote:
Remake.
O_o
aside for the fact that you've obviously copypasted the graphic folder of one of darkmecha's levels, is there any reason of why you're using both the lava and the purple gas? (assuming the purple gas insta kills the player)
also i tuink you should've taken a more interesting screenshot
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Jan 04, 2017 1:02 pm
by Snessy the duck
Intuition wrote:A little something I've been working on.

I think it would be a good idea to put the level name at the bottom, cause that way it doesn't get in the way that much, and it would allow you to add a star and score counter to the top of the hud. Also, is that the reserve box left to the level name. If it is, then does it act differently from the normal one?
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Jan 04, 2017 1:15 pm
by Emral
I would move the level name to the pause menu and give coins and lives smaller icons that are distinguishable from their NPC counterparts, or take out lives altogether.
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Jan 04, 2017 1:20 pm
by Snessy the duck
Enjl wrote:I would move the level name to the pause menu and give coins and lives smaller icons that are distinguishable from their NPC counterparts, or take out lives altogether.
That's a pretty good idea actually. I could see how the coins and 1-up could be kinda confusing, so new icons that aren't neccesarily smaller would be good.
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Jan 04, 2017 1:43 pm
by Emral
Snessy the duck wrote:Enjl wrote:I would move the level name to the pause menu and give coins and lives smaller icons that are distinguishable from their NPC counterparts, or take out lives altogether.
That's a pretty good idea actually. I could see how the coins and 1-up could be kinda confusing, so new icons that aren't neccesarily smaller would be good.
I think they should be smaller. Having them this large produces nothing but clutter in the HUD.
Also I read you had a png file for every level name. Now, I must ask... why not draw them with textblox as text?
Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Jan 05, 2017 8:28 am
by PixelPest
Or even Text.printWP would be enough in this case most likely and much simpler
Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Jan 05, 2017 5:41 pm
by Mr10crossing
I managed to make a somewhat close version of an Amazing Flyin' Hammer Brother using simple LunaLua and SMBX events. I don't know if this has already been done, so if someone has already done this, please tell me.

Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Jan 05, 2017 10:09 pm
by PixelPest
The hammer throwing code seems wrong. Shouldn't it be throwing hammers in both directions?
Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Jan 05, 2017 10:48 pm
by Mr10crossing
Yeah, I know. I couldn't figure out how to make it throw on both sides as I am not a big expert on LunaLua. The only way I could find that would be closer to the original is making his throwing rate faster by editing its AI with a memory offset.
Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Jan 05, 2017 10:50 pm
by Emral
Besides that, the platform's movement is very inaccurate.
Re: Perfect SMBX Screenshot Thread 10
Posted: Fri Jan 06, 2017 12:03 am
by Mr10crossing
I know, but to be honest I didn't really put a lot of effort in making the platform path. I only made 6 events for it. Just wondering, is there any way to make the parabolic movement with LunaLua?
Re: Perfect SMBX Screenshot Thread 10
Posted: Fri Jan 06, 2017 3:31 pm
by Fuyu
Yes. You can attach the platform to a layer and toy with its speedX and speedY movements.
Re: Perfect SMBX Screenshot Thread 10
Posted: Fri Jan 06, 2017 7:06 pm
by Wohlstand
Mr10crossing wrote:I managed to make a somewhat close version of an Amazing Flyin' Hammer Brother using simple LunaLua and SMBX events. I don't know if this has already been done, so if someone has already done this, please tell me.

You must have some sort of the porabolic trajectory, calculated relatively by formula f(x) = (x/8)^2. Then offset result to the center position.
So, how to calculate: Just take the sin(ticks) and result will be:
Code: Select all
wx = sin(ticks/myspeed) * 128; // 128 means how far from center platform will move
x = wx + centerX;
y = centerY + ((wx/8) * (wx/8)); // 8 means the angle of parabola, you can calibrate values to take best result
If you changing position by the speed changing every time moments, I suggesting you store current position and after calculation set the speed equal to difference previous position and newly calculated (delta). In result, you will have nice parabolic motion.
Re: Perfect SMBX Screenshot Thread 10
Posted: Sat Jan 07, 2017 3:30 am
by RPG_Magician
To be honest, there's nothing 'Bewildering' about this overworld.
Re: Perfect SMBX Screenshot Thread 10
Posted: Sat Jan 07, 2017 5:21 am
by Snessy the duck
RPG_Magician wrote:
To be honest, there's nothing 'Bewildering' about this overworld.
The name thing is takin up way too much of the screen, and the overworld itself is a bit cluttered.
Re: Perfect SMBX Screenshot Thread 10
Posted: Sat Jan 07, 2017 5:39 am
by Nepgya
First level of my episode, Mushroom Kingdom Downfall. It uses some mushrooms, platforms and some p-switches here and there.
Feedback is appreciated.
Re: Perfect SMBX Screenshot Thread 10
Posted: Sat Jan 07, 2017 5:43 am
by Snessy the duck
Tsutsumi-Chan wrote:
First level of my episode, Mushroom Kingdom Downfall. It uses some mushrooms, platforms and some p-switches here and there.
Feedback is appreciated.
It looks pretty decent, if a little flat sometimes. Also, welcome to the forums!