It crashes with most LunaLua things, which I'm pretty sure it's not supposed to.
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 05, 2016 9:40 am
by TheSaturnyoshi
"Most lunalua things" mind to elaborate?
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 05, 2016 9:49 am
by Murphmario
Edit: I redownloaded it and it fixed itself. Don't know what was going on there.
Re: SMBX 2.0 Open Beta
Posted: Tue Mar 08, 2016 10:26 am
by FireDashWorld2k16
New Blocks and more ... good idea?
Re: SMBX 2.0 Open Beta
Posted: Tue Mar 08, 2016 2:48 pm
by Pathblade
HenryRichard wrote:It was implemented forever ago - his problem probably lies in his .ini file.
What do I do in the .ini file?
I'm sorry that I'm full of questions. I'm still very new to this.
I have some of the sounds I'm trying to use, if you like, I can zip the up and attach them to give you an idea of what I'm trying to implement. (It's just that the default sounds are a bit ZSNES-quality, which ultimately makes some of them sound a bit choppy.)
Re: SMBX 2.0 Open Beta
Posted: Fri Mar 11, 2016 8:15 pm
by HenryRichard
I'm genuinely intrigued by what that means.
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 12:19 am
by FanofSMBX
Horikawa Otane wrote:
FireDashWorld2k16 wrote:New Blocks and more ... good idea?
New blocks are coming sort of.
Are they like the rope block and spinjump spike block in that they replace premade blocks but have new behaviors? I'm just asking so FireDashWorld will know.
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 12:29 am
by FireDashWorld2k16
Just saying to further improve the game .... then I have reason
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 2:32 am
by lotus006
FireDashWorld2k16 wrote:New Blocks and more ... good idea?
What I see on github is look like 700 block in total
and if I remember correctly npc too it's cool
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 7:03 am
by h2643
I know for a fact that custom playable character blocks are going to be a thing (can be placed with PGE Editor).
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 12:04 pm
by HenryRichard
Oh yeah maybe I should post that video here
(I didn't make this)
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 5:25 pm
by KittyCat
So no inforrmation on what SMBX 2.0 Beta iss?
Is it any differrent to PGEe and Aero's Ediitorr?
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 5:45 pm
by h2643
SMBX 2.0 iss justt SMBX 1.3.0.1 + PGEe Editorr + LunaLuaa (and LunaDLL). Really like how you typee btw
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 6:24 pm
by KittyCat
Joey wrote:This is a 7z file, so you will need a program like WinRAR to open/extract it.
Why do you suggessst WinRarrrr, when 7-Zip ownsss that file, and that 7-Zzip is 100% free?
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 6:25 pm
by PixelPest
You can use either. They're both free and it doesn't matter
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 6:35 pm
by KittyCat
PixelPest wrote:You can use either. They're both free and it doesn't matter
Like I said...one's 100% free (7-zip), and one's got a free 30-day trial.
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 6:56 pm
by PixelPest
I have WinRAR. The 30 day trial actually never expired
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 6:58 pm
by TheSaturnyoshi
I'm pretty sure the 30 day trial thing is more of a recommendation, I used WinRAR before and never had to pay.
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 7:05 pm
by PixelPest
TheSaturnyoshi wrote:I'm pretty sure the 30 day trial thing is more of a recommendation, I used WinRAR before and never had to pay.
Funny, right?
Re: SMBX 2.0 Open Beta
Posted: Sat Mar 12, 2016 7:49 pm
by KittyCat
PixelPest wrote:
TheSaturnyoshi wrote:I'm pretty sure the 30 day trial thing is more of a recommendation, I used WinRAR before and never had to pay.