ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announced)

Topics about events/announcements that are no longer relevant.

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HeroLinik
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby HeroLinik » Wed Dec 09, 2015 8:39 am

radel1996 wrote:Do'h you're wrong understand
I mean how peoples writes about 1.4.1 its automaticly delects posts. So i don't know still its 2.0 its True or fake
The posts aren't deleted automatically, the staff delete them. Also, 2.0 is real, and is happening. Watch the videos in the first post if you want some proof. This is why we're all hyped about it, and could also be the reason why they don't want any discussions about SMBX 1.4, because this is happening.

MarioboyFan602
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby MarioboyFan602 » Wed Dec 09, 2015 8:40 am

Im Also Waiting for the Beta Version! Cos i Have OpenGL and i can Run the Beta! When is it coming out?

h2643
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby h2643 » Wed Dec 09, 2015 8:56 am

MarioboyFan602 wrote:Im Also Waiting for the Beta Version! Cos i Have OpenGL and i can Run the Beta! When is it coming out?
When raocow will finish the LP, I guess.
radel1996 wrote:Do'h you're wrong understand
I mean how peoples writes about 1.4.1 its automaticly delects posts. So i don't know still its 2.0 its True or fake
First, SMBX 1.4.1 is not fake nor it's official - it's a completely new engine. It has a lot of bugs so it's not worth a download. Second, tell me how SMBX 2.0 is fake? Everything, and I mean everything shown in these videos is done with LunaLua so there's no way this is fake.

Also improve your grammar.

JupiHornet
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby JupiHornet » Wed Dec 09, 2015 9:15 am

WOOOOO MEGA MAN
*instantly fixes every wall*

lotus006
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby lotus006 » Wed Dec 09, 2015 9:31 am

Horikawa Otane wrote:As raocow plays the MaGL X2 postgame, I'll fill the rest in. Please feel free to speculate as to who you think is next...

Once raocow has revealed everything in the game I will release a public beta so you guys can play around with it yourself!! Stay Tuned!
if the last characters is revealed it's meaning all is revealed ? then the beta will be released today ?

TheSaturnyoshi
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby TheSaturnyoshi » Wed Dec 09, 2015 9:45 am

Oh geez, those characters are REALLY impressive.
I do have a suggestion for improving MegaMan though, rather than using a menu to swap weapons you should just press select to cycle through them, because I don't think it would be possible to get a custom pause menu that has no bugs and it would get really annoying in multiplayer if the other player keeps pausing to change weapons. I guess the menu could still be there, just somewhere not covering up as much of the screen because it might cover the action.

Also, if it's possible to force both players into the same character I got an idea of how multiplayer could work;
First of all, it would need a new variable, say we're using Wario, it would be warioPlayer, for example.
warioPlayer would store what player is currently using Wario, it would be set to nil(If that is even how it works?), player(Again, not sure this would work right.) or player2.
At the start of his code instead of checking what character the player is using it would check that warioPlayer is NOT nil, and then force the player to be the correct character (In this case, Mario) if they aren't already.
After that, making the character work would be easy, instead of saying "player.x=player.x+5" you would say "warioPlayer.x=warioPlayer.x+5" because warioPlayer will always be either player or player2 at the time this code executes.
Also, doing the HUD would be pretty easy, all you would need to do is like this:

Code: Select all

if not warioPlayer == nil then
     if warioPlayer == player then
          if player2 == nil then
               --Single player code
          else -- I don't know how elses work in lua so this is probably wrong
               --Multiplayer code for player 1's HUD
          end
     end
     if warioPlayer == player2 then
          --Multiplayer code for player 2's HUD
     end
end
Remember that is just an example and probably won't actually work properly.

Welp, now I just gotta wait for the beta to be released.

Quill
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby Quill » Wed Dec 09, 2015 9:48 am

Lua can detect if a second player is present, so if that's the case, Mega Man's menu system can instead be just be cycling through them. Then you avoid the problem of the pausing but you can still have it in single player.

TheSaturnyoshi
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby TheSaturnyoshi » Wed Dec 09, 2015 9:50 am

I'm aware, and I used that check in my example code for the HUD, I just think it would be strange to have character differences in multiplayer and single player and the pause screen looks pretty buggy.

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby 1toribocchi » Wed Dec 09, 2015 9:51 am

Oh man Mega Man and Samus!
2.0 is gonna be so much fun!

I think I can assume that a2xt won't be using the new version though right?

Quill
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby Quill » Wed Dec 09, 2015 9:52 am

TheSaturnyoshi wrote:I'm aware, and I used that check in my example code for the HUD, I just think it would be strange to have character differences in multiplayer and single player and the pause screen looks pretty buggy.
The differences are pretty minimal so I don't think it'll make much of a difference. The Pause Screen works pretty good, honestly. Why do you think it looks buggy?

SecondScolipede
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby SecondScolipede » Wed Dec 09, 2015 10:01 am

So, breaking the topic of characters...


Is this new editor gonna have an undo/redo button and a multigrab tool?

TheSaturnyoshi
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby TheSaturnyoshi » Wed Dec 09, 2015 10:09 am

The new editor is PGE...
Quill:
Because multiple times in the stage raocow used it he paused the game and enemies just kept moving.

Emral
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby Emral » Wed Dec 09, 2015 10:09 am

SecondScolipede wrote:So, breaking the topic of characters...


Is this new editor gonna have an undo/redo button and a multigrab tool?
The new editor is PGE, if you read the first post.

DANGIT NINJA
TheSaturnyoshi wrote:Because multiple times in the stage raocow used it he paused the game and enemies just kept moving.
This should be easy to fix.

ElTipsta
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby ElTipsta » Wed Dec 09, 2015 10:32 am

I'm looking forward to playing around with this new editor.

Will the new editor be backwards compatible with files made in the older versions of SMBX?

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby Reiuji Utsuho » Wed Dec 09, 2015 10:35 am

That's been something on my mind too. I know I have older files from previous versions but I'd be nice if they worked too. ~

TheSaturnyoshi
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby TheSaturnyoshi » Wed Dec 09, 2015 10:36 am

But isn't it just PGE?

HeroLinik
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby HeroLinik » Wed Dec 09, 2015 10:49 am

TheSaturnyoshi wrote:But isn't it just PGE?
Yeah, but it comes with more features like built-in Lua and added features that weren't present in 1.3.0.1 or even Lua as it stands now.

Quill
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby Quill » Wed Dec 09, 2015 10:52 am

ElTipsta wrote:I'm looking forward to playing around with this new editor.

Will the new editor be backwards compatible with files made in the older versions of SMBX?
Yes.

h2643
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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby h2643 » Wed Dec 09, 2015 11:01 am

ElTipsta wrote:I'm looking forward to playing around with this new editor.
It's not like you can't download it right now, geez. Also it's been released for almost two years already, so it isn't really that new.

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Re: ANNOUNCING SMBX 2.0! (Playable Mega Man and Samus Announ

Postby Jacob Turbo » Wed Dec 09, 2015 11:27 am

So wait.

Now that all the characters have been revealed, Does that mean we are going to see some new tilesets or NPCs?


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