The Super, Snazzy, & Sick Sixth Screenshot Thread

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CreatorForce
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby CreatorForce » Mon Mar 23, 2015 11:33 pm

Map For My Project :
Spoiler: show
ImageImage

Alagirez
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Alagirez » Tue Mar 24, 2015 12:27 am

@Pivot40Channel : The shading in the grass tiles is beautiful, I like it
also....
my currently level....
Image
Give feedback!

Squishy Rex
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Tue Mar 24, 2015 8:01 am

andialifbatara wrote:@Pivot40Channel : The shading in the grass tiles is beautiful, I like it
also....
my currently level....
Image
Give feedback!
That sure looks like a hellish environment. The glowing background in a nice touch, reminds me of the Hand Traps from SMB3 a little. What's that lava ball next to the Ceramic Bill Blaster?

MECHDRAGON777
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby MECHDRAGON777 » Tue Mar 24, 2015 8:10 am

Squishy Rex wrote:
andialifbatara wrote:@Pivot40Channel : The shading in the grass tiles is beautiful, I like it
also....
my currently level....
Image
Give feedback!
That sure looks like a hellish environment. The glowing background in a nice touch, reminds me of the Hand Traps from SMB3 a little. What's that lava ball next to the Ceramic Bill Blaster?
That level looks quite nice! Keep up the good work! Is the bill blaster piget or bullet?

http://www.youtube.com/watch?v=zO7fD-_mF8I

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby glitch4 » Tue Mar 24, 2015 2:59 pm

Pivot40Channel wrote:Map For My Project :
Spoiler: show
Image
Looks interesing and awesome as well, there's a path cutoof near right top mountain.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby StrikeForcer » Tue Mar 24, 2015 8:49 pm

http://postimg.org/gallery/n3ztr36q/

Tileset by Chikane. It rather fits the aesthetic I am going for. (BTW, ignore the default enemy graphics as I forgot to apply the SMWR graphics).

Was doing something with it during the first week of March. Its highly unlikely that ill finish this level.

Alagirez
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Alagirez » Wed Mar 25, 2015 12:13 am

MECHDRAGON777 wrote: That level looks quite nice! Keep up the good work! Is the bill blaster piget or bullet?
Squishy Rex wrote:That sure looks like a hellish environment. The glowing background in a nice touch, reminds me of the Hand Traps from SMB3 a little. What's that lava ball next to the Ceramic Bill Blaster?
@squishy Rex : Thanks!
@MECHDRAGON777: it launch piget / pidgits.

Squishy Rex
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Wed Mar 25, 2015 12:53 am

Skybound Scaffolding:
Spoiler: show
Image
This level is a tribute to registered_person, probably my favourite SMW level designer, and rightly so this level is based on registered's "Clay Cliffside" level. The level uses the theme "Throwback Chairlift" from Paper Mario: Sticker Star. The main section (currently unavailable) takes place in the sky against an onslaught of Grinders ready to fell the scaffolding at a moments notice. Maybe this can be used to your advantage...

EDIT: Also ignore the random green square.

h2643
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Wed Mar 25, 2015 10:48 am

Spoiler: show
Image

Erik
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Erik » Wed Mar 25, 2015 4:05 pm

h2643 wrote:
Spoiler: show
Image
Nice tileseet!, are you gonna post it?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Murphmario » Wed Mar 25, 2015 4:13 pm

Ludwig von Koopa wrote:
h2643 wrote:
Spoiler: show
Image
Nice tileseet!, are you gonna post it?
Alongside all those other graphics you didn't release?

h2643
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Wed Mar 25, 2015 4:40 pm

Ludwig von Koopa wrote:
h2643 wrote:
Spoiler: show
Image
Nice tileseet!, are you gonna post it?
http://www.smbxgame.com/forums/v ... 43#p130443
Murphmario wrote:Alongside all those other graphics you didn't release?
I'll release every graphics I've made, in a few days or weeks. Hopefully.

Alagirez
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Alagirez » Thu Mar 26, 2015 12:19 am

uhm
screeeeenieee: show
Image
Image

Squishy Rex
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Squishy Rex » Thu Mar 26, 2015 1:45 am

andialifbatara wrote:uhm
screeeeenieee: show
Image
Image
I almost thought that was a snow level then. The design is nice when you use different terrains, as it adds a lot more volume too the level itself. I see you've blocked the path with a pipe and I assume the blue ? Block removes it. That is a nice way to give levels "pseudo length", using backtracking and obstructions can certainly add seemingly more length to a level. Plus extra little things like that are always great to throw in every so often. I'd recommend moving the Super Leaf block away from pipe, at least not hovering over it would be fine and I'd move that coin that is inside the slope in screen 2. That never looks good. All in all though, it looks good.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Navi » Thu Mar 26, 2015 9:53 am

Spoiler: show
ImageImageImageImageImage
I'm into some level making frenzy.

Bossedit8: ifurreadingthisimtryingtomakealavelusingurideasorry
Last edited by Navi on Fri Mar 27, 2015 3:58 am, edited 1 time in total.

Erik
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Erik » Thu Mar 26, 2015 1:35 pm

@Alex48: Looks neat!

Image
It's for my project (SMB: The Revenge of the Koopa Troop)

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Thu Mar 26, 2015 3:29 pm

Your ordinary 1-1 level.
Spoiler: show
Image
With kirby enemies and background (and ignore the cutoff, the background replaces the SMB2 cave BG).

Maybe I should find a tileset, too...

h2643
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Thu Mar 26, 2015 3:43 pm

dayum, it's really cool, also nice to see some Kirby spam here and there :)
About the background: you won't see it cut at the top in SMBX; it won't scroll.

Destiny
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Destiny » Thu Mar 26, 2015 8:31 pm

Spoiler: show
Image
I like making linear levels...
Ludwig von Koopa wrote:
Spoiler: show
Image
It's for my project (SMB: The Revenge of the Koopa Troop)
This is the second thing I seen from you that has Bob-Ombs and Dry-Bones. I hope the level has more enemies than only these (I don't count rinkas as enemies).

Erik
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Erik » Fri Mar 27, 2015 2:13 am

Well, it has Bullet Bills, and some other stuff.
Your screenshot looks cool btw


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