andialifbatara wrote:@Pivot40Channel : The shading in the grass tiles is beautiful, I like it
also....
my currently level....
Give feedback!
That sure looks like a hellish environment. The glowing background in a nice touch, reminds me of the Hand Traps from SMB3 a little. What's that lava ball next to the Ceramic Bill Blaster?
andialifbatara wrote:@Pivot40Channel : The shading in the grass tiles is beautiful, I like it
also....
my currently level....
Give feedback!
That sure looks like a hellish environment. The glowing background in a nice touch, reminds me of the Hand Traps from SMB3 a little. What's that lava ball next to the Ceramic Bill Blaster?
That level looks quite nice! Keep up the good work! Is the bill blaster piget or bullet?
MECHDRAGON777 wrote:
That level looks quite nice! Keep up the good work! Is the bill blaster piget or bullet?
Squishy Rex wrote:That sure looks like a hellish environment. The glowing background in a nice touch, reminds me of the Hand Traps from SMB3 a little. What's that lava ball next to the Ceramic Bill Blaster?
@squishy Rex : Thanks!
@MECHDRAGON777: it launch piget / pidgits.
This level is a tribute to registered_person, probably my favourite SMW level designer, and rightly so this level is based on registered's "Clay Cliffside" level. The level uses the theme "Throwback Chairlift" from Paper Mario: Sticker Star. The main section (currently unavailable) takes place in the sky against an onslaught of Grinders ready to fell the scaffolding at a moments notice. Maybe this can be used to your advantage...
I almost thought that was a snow level then. The design is nice when you use different terrains, as it adds a lot more volume too the level itself. I see you've blocked the path with a pipe and I assume the blue ? Block removes it. That is a nice way to give levels "pseudo length", using backtracking and obstructions can certainly add seemingly more length to a level. Plus extra little things like that are always great to throw in every so often. I'd recommend moving the Super Leaf block away from pipe, at least not hovering over it would be fine and I'd move that coin that is inside the slope in screen 2. That never looks good. All in all though, it looks good.
dayum, it's really cool, also nice to see some Kirby spam here and there
About the background: you won't see it cut at the top in SMBX; it won't scroll.
It's for my project (SMB: The Revenge of the Koopa Troop)
This is the second thing I seen from you that has Bob-Ombs and Dry-Bones. I hope the level has more enemies than only these (I don't count rinkas as enemies).