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Re: Screenshots Thread v2

Posted: Sun Jul 27, 2014 12:20 am
by YTsupertyrusland23
Radishl wrote:
YTsupertyrusland23 wrote:fine I will tell you I just say there nothing but I wish there was a SMBX online mode.
There is. In he editor, but its extremely laggy and inefficient.
its in beta

Re: Screenshots Thread v2

Posted: Sun Jul 27, 2014 12:24 am
by Superiorstar
Back on topic you guys.

Re: Screenshots Thread v2

Posted: Sun Jul 27, 2014 12:29 am
by zioy
That level looks cool, Superiorstar. The gold airship I've only seen once, in a Superior Mario and Sonic Universe level. That game is so old.... it's 100% gone now, sadly.

Re: Screenshots Thread v2

Posted: Sun Jul 27, 2014 1:01 am
by YoshiGo99
You should probably use the Coin's colors for the Gold NPCs, they just don't seem to fit, they are too bright making it look less gold.

Re: Screenshots Thread v2

Posted: Sun Jul 27, 2014 1:07 am
by Superiorstar
YoshiGo99 wrote:You should probably use the Coin's colors for the Gold NPCs, they just don't seem to fit, they are too bright making it look less gold.
I thought so too. :P

Re: Screenshots Thread v2

Posted: Sun Jul 27, 2014 3:56 am
by Navi
Those large airship blocks near the upwards bullet bill cannon don't accord with the one on the bottom.

Re: Screenshots Thread v2

Posted: Sun Jul 27, 2014 3:49 pm
by zlaker
A SMW styled cloud level. Based on Cloudtop Cruise from MK8
Spoiler: show
ImageImageImageImage
Any criticism?

Re: Screenshots Thread v2

Posted: Sun Jul 27, 2014 4:06 pm
by bossedit8
Some... random... stuff:



Original Link: http://www.youtube.com/watch?v=xT0qtZRGoCA

Re: Screenshots Thread v2

Posted: Sun Jul 27, 2014 4:27 pm
by Fuyu
@zlakerboy357: Nice! I like the mix of graphics, pretty original. By the way, there's a cutoff on the first screenshot. One of the ropes isn't technically connected to the ship. Other than that it looks outstanding.

@SuperYoshiRex64: Nice. It was about time someone used those tiles AirShip made.

@bossedit8: No words ... for a random ... thing ...

Re: Screenshots Thread v2

Posted: Sun Jul 27, 2014 11:31 pm
by Superiorstar
Level for SDG.

Re: Screenshots Thread v2

Posted: Sun Jul 27, 2014 11:38 pm
by FanofSMBX
That... Looks exactly like something that would have been in SDG.

Re: Screenshots Thread v2

Posted: Mon Jul 28, 2014 8:16 am
by Magna
SuperYoshiRex64 wrote:How does this sound guys?
Spoiler: show
Image Image Image Image
Please let me know what you ALL think! :)
Sand and castle themes fit great together. Nice job on that, SuperYoshiRex64.

Re: Screenshots Thread v2

Posted: Mon Jul 28, 2014 9:35 am
by Kyo
SuperYoshiRex64 wrote:How does this sound guys?
Spoiler: show
Image Image Image Image
It sounds... I mysteriously can't hear anything.

Just kidding, your level looks pretty nice. I like the aesthetics.

Re: Screenshots Thread v2

Posted: Mon Jul 28, 2014 11:33 am
by Superiorstar
This has been done before in apocalypse of Foroze.

Re: Screenshots Thread v2

Posted: Mon Jul 28, 2014 6:32 pm
by Zant
Mushroom House:
Image

Re: Screenshots Thread v2

Posted: Mon Jul 28, 2014 6:33 pm
by Magna
Zant wrote:Mushroom House:
Image
I love it! It looks very original.

Re: Screenshots Thread v2

Posted: Mon Jul 28, 2014 6:44 pm
by Kyo
That's really nice. You should change the dungeon blocks (not bgos) to actual outlines, though. Or at least make darken them so much that they look like an outline. But good job, otherwise. I really like the look of it.

Re: Screenshots Thread v2

Posted: Mon Jul 28, 2014 6:45 pm
by Magna
Kyo wrote:That's really nice. You should change the dungeon blocks (not bgos) to actual outlines, though. Or at least make darken them so much that they look like an outline. But good job, otherwise. I really like the look of it.
Or actually, us the bgo SMB3 black stone blocks but make them solid and they will look just like an outline for the mushroom.

Re: Screenshots Thread v2

Posted: Mon Jul 28, 2014 6:50 pm
by zioy
Blue Dread wrote:
Kyo wrote:That's really nice. You should change the dungeon blocks (not bgos) to actual outlines, though. Or at least make darken them so much that they look like an outline. But good job, otherwise. I really like the look of it.
Or actually, us the bgo SMB3 blocks but make them solid and they will look just like an outline for the mushroom.
Then darken it a bit more.

Re: Screenshots Thread v2

Posted: Mon Jul 28, 2014 7:05 pm
by Kyo
KoolKat wrote:
Blue Dread wrote:
Kyo wrote:That's really nice. You should change the dungeon blocks (not bgos) to actual outlines, though. Or at least make darken them so much that they look like an outline. But good job, otherwise. I really like the look of it.
Or actually, us the bgo SMB3 blocks but make them solid and they will look just like an outline for the mushroom.
Then darken it a bit more.
Yeah. It wouldn't look solid otherwise.