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Re: WIP Graphics Showcase III
Posted: Fri Dec 14, 2018 7:36 am
by Mushroom King
I'm trying to do the Odyssey airship. Here the WIP in his actual state.

Re: WIP Graphics Showcase III
Posted: Fri Dec 14, 2018 10:35 am
by Eri7
Mushroom King wrote: ↑Fri Dec 14, 2018 7:36 am
I'm trying to do the Odyssey airship. Here the WIP in his actual state.
Cool, i remember that R.O.A. and greendan made their own oddyssey ship and it looked amazing but yours is shaping out to be good as well.
Re: WIP Graphics Showcase III
Posted: Fri Dec 14, 2018 10:58 am
by Mushroom King
Thanks.
Re: WIP Graphics Showcase III
Posted: Fri Dec 14, 2018 11:27 am
by PixelPest
Mushroom King wrote: ↑Fri Dec 14, 2018 7:36 am
I'm trying to do the Odyssey airship. Here the WIP in his actual state.
There's some pretty major banding on the top part and the bottom part is really pillowshaded. Globe could also be a little more circular
Re: WIP Graphics Showcase III
Posted: Fri Dec 14, 2018 1:30 pm
by Emral
I recommend hue shifting. Bright reds don't lend themselves well to brighter shading unless you pass into orange.
Little link I found to save you the google search:
https://www.scirra.com/tutorials/1458/h ... e-shifting
Re: WIP Graphics Showcase III
Posted: Fri Dec 14, 2018 2:00 pm
by Mushroom King
Thanks for the advice, I will try to do the needed change.
Re: WIP Graphics Showcase III
Posted: Mon Dec 17, 2018 5:07 pm
by FireyPaperMario
I kinda updated my
SEGA Genesis/Mega Drive custom tileset by removing some of the background objects and some shit... Also change the 128x128 block as well.
Anything I shall improve on?
(EDIT): Just add a Manji symbol to the big block.
Re: WIP Graphics Showcase III
Posted: Tue Dec 18, 2018 8:32 am
by PixelPest
A swastika? Why...? I know it's a Japanese symbol but you should also be aware of what it's more often associated with. Also the symbol itself is shaded wrong and I don't think mixing 4px and 2px graphics on that block looks good
Re: WIP Graphics Showcase III
Posted: Tue Dec 18, 2018 8:36 am
by zioy
Technically the mirrored swastika (Manji) isn’t the same symbol, but yeah. That kinda carries a connotation with it either way
Re: WIP Graphics Showcase III
Posted: Tue Dec 18, 2018 8:48 am
by FireyPaperMario
PixelPest wrote: ↑Tue Dec 18, 2018 8:32 am
A swastika? Why...?
Dude, I added a Manji
(Not a swastika. They're both mirrored images
) because I couldn't add a yin-yang symbol on the big block due to repeating the same thing over & over again.
And plus, the Manji was the first Buddhist symbol I could think of adding to the big block.
Re: WIP Graphics Showcase III
Posted: Tue Dec 18, 2018 8:52 am
by PixelPest
MarioRPGExpert93 wrote: ↑Tue Dec 18, 2018 8:48 am
PixelPest wrote: ↑Tue Dec 18, 2018 8:32 am
A swastika? Why...?
Dude, I added a Manji
(Not a swastika. They're both mirrored images
) because I couldn't add a yin-yang symbol on the big block due to repeating the same thing over & over again.
And plus, the Manji was the first Buddhist symbol I could think of adding to the big block.
But, again,
PixelPest wrote:I know it's a Japanese symbol but you should also be aware of what it's more often associated with.
krazykat wrote:That kinda carries a connotation with it either way
Re: WIP Graphics Showcase III
Posted: Tue Dec 18, 2018 12:15 pm
by Emral
I'm more concerned with the lack of connection between the symbol and the tileset itself... Seems kinda random.
Re: WIP Graphics Showcase III
Posted: Sun Dec 23, 2018 10:02 am
by FireyPaperMario
There, no offensive symbols in the big block!
I was working on some forest ruins type of pillars for the BGOs
(To replace the SMW Tree Branches). Whatcha think so far?
Re: Mario and Luigi's house from Superstar Saga (WIP)
Posted: Fri Dec 28, 2018 12:21 am
by Lemlime25
Update 3
Hey guys! I know it's been a while since update two, and by a while a mean over a month, but I've added the bathroom since then. Here's a screenshot and a comparison. Let me know what you think could be improved!

Re: WIP Graphics Showcase III
Posted: Sun Dec 30, 2018 10:26 am
by FireyPaperMario
Since some of you
SMBX members have been bitching at me for having a mushroom stem and
NOT a mushroom part in my
SEGA Genesis/Mega Drive-style tiles, here it is:
And P.S. the
Purple Water will be planned as swimmable water.

Re: WIP Graphics Showcase III
Posted: Sun Dec 30, 2018 3:29 pm
by The Dwarven Digger
FireyPaperMario wrote: ↑Sun Dec 30, 2018 10:26 am
Since some of you
SMBX members have been bitching at me for having a mushroom stem and
NOT a mushroom part in my
SEGA Genesis/Mega Drive-style tiles, here it is:
And P.S. the
Purple Water will be planned as swimmable water.
Isn't purple water in Mario games normally acid though?
Re: WIP Graphics Showcase III
Posted: Sun Dec 30, 2018 3:40 pm
by FireyPaperMario
The Dwarven Digger wrote: ↑Sun Dec 30, 2018 3:29 pm
Isn't purple water in Mario games normally acid though?
Yeah, but I made it like the purple water like in Chemical Plant Zone. This water is safe to swim in
Re: WIP Graphics Showcase III
Posted: Sun Dec 30, 2018 5:28 pm
by Eri7
FireyPaperMario wrote: ↑Sun Dec 30, 2018 10:26 am
Since some of you
SMBX members have been bitching at me for having a mushroom stem and
NOT a mushroom part in my
SEGA Genesis/Mega Drive-style tiles, here it is:
And P.S. the
Purple Water will be planned as swimmable water.
This is shaping up to be a cool tileset, will you add anything else to it?
Re: WIP Graphics Showcase III
Posted: Sun Dec 30, 2018 7:29 pm
by ElectriKong
FireyPaperMario wrote: ↑Sun Dec 30, 2018 3:40 pm
The Dwarven Digger wrote: ↑Sun Dec 30, 2018 3:29 pm
Isn't purple water in Mario games normally acid though?
Yeah, but I made it like the purple water like in Chemical Plant Zone. This water is safe to swim in
Unless we decide it is not.
Re: WIP Graphics Showcase III
Posted: Mon Dec 31, 2018 5:27 am
by FireyPaperMario
Eri7 wrote: ↑Sun Dec 30, 2018 5:28 pm
This is shaping up to be a cool tileset, will you add anything else to it?
Thanks. I am planning on adding some more to the tileset. Whenever came to mind