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Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Dec 29, 2016 3:33 pm
by RudeGuy
Re: Perfect SMBX Screenshot Thread 10
Posted: Thu Dec 29, 2016 8:44 pm
by RPG_Magician
Wohlstand wrote:RPG_Magician, you must use PGE Calibrator to align frames on the sprite, and in the animator is available a preview of animation which will help you to find best alignment offsets.
It was kind of a little joke playable, and I didn't want to use the PGE Calibrator since the playable is literally one frame and the glitchy frames give it the illusion of more than one frame xD
Re: Perfect SMBX Screenshot Thread 10
Posted: Fri Dec 30, 2016 12:48 am
by Wohlstand
RPG_Magician wrote:It was kind of a little joke playable, and I didn't want to use the PGE Calibrator since the playable is literally one frame and the glitchy frames give it the illusion of more than one frame xD
I mean align it to have it (illusion) more accurate (for example, while run jitt up/down, while sliding, up/left or up right, etc.), even joke

Re: Perfect SMBX Screenshot Thread 10
Posted: Fri Dec 30, 2016 12:24 pm
by bossedit8
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jan 02, 2017 11:29 am
by Ness-Wednesday
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jan 02, 2017 11:41 am
by bossedit8
(Dark background... oops, it's supposed to be SMB3 Bowser's Castle background!)
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jan 02, 2017 12:35 pm
by Wohlstand
bossedit8 wrote:
(Dark background... oops, it's supposed to be SMB3 Bowser's Castle background!)
Here you must use "tiled background" to be able to render it so high

Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jan 02, 2017 12:50 pm
by ElectriKong
2017'd 3rd Screen is:

Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jan 02, 2017 12:59 pm
by bossedit8
Reminds me of this:

Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jan 02, 2017 1:04 pm
by ElectriKong
bossedit8 wrote:Reminds me of this:

Have not seen that level. Where is it from?
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jan 02, 2017 4:27 pm
by bossedit8
King of Eterity wrote:Have not seen that level. Where is it from?
Airship Attack 2 World 2 Level 2 Section 2.
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jan 02, 2017 4:29 pm
by ElectriKong
bossedit8 wrote:King of Eterity wrote:Have not seen that level. Where is it from?
Airship Attack 2 World 2 Level 2 Section 2.
Must have not remembered it then. I don't think any bridges will be in my level though.
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jan 02, 2017 5:22 pm
by Waddle
Just finished my first level in 2017, and it's Uncle Broadsword kaizo :^)
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jan 02, 2017 7:58 pm
by Black Mamba
My go at the whole "zen" forest aesthetic. I think its turning out quite nice tbh. Nowhere near done, as I'm still trying to get used to 2.0 tho
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Jan 02, 2017 10:44 pm
by Fuyu
A little something I've been working on.

Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Jan 03, 2017 2:26 pm
by underFlo
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Jan 03, 2017 3:42 pm
by Witchking666
Intuition wrote:A little something I've been working on.

nice HUD. Loving the transparency right there.
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Jan 03, 2017 4:18 pm
by ElectriKong
Intuition wrote:A little something I've been working on.

What Lua codes do you need to display the level name in level?
Also, I think you could add a bit of scenery in the upper area (not too much tho)
And what is that random 1 on the left?
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Jan 03, 2017 7:14 pm
by Fuyu
@witchking666: Thanks, glad you like it.
@King of Eternity: There's an image containing the name of the level for each lunadll file.
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Jan 03, 2017 7:18 pm
by Quantix
This reminds me of Megaman for whatever reason.