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Re: Screenshot thread number NEIN (9)

Posted: Thu Jan 07, 2016 3:22 am
by Emral
TheDinoKing432 wrote:
Kuribo wrote:
TheDinoKing432 wrote: Looks like a good lava level, but recolour the yellow switch block to orange.
...Why?
1. Yellow switch block looks identical to a normal '?' Block.
2. An orange block would look better in a lava level.
1. The placement makes it obvious that it's a switch block. To make it even more obvious, Foxy could place a yellow block which is toggled by the switch next to it.
2. It would blend in too much. Especially since it's placed directly in front of a lavafall. The current colour is perfect for what it needs to do, though any colour between yellow and purple works (everything excluding orange and red).

Re: Screenshot thread number NEIN (9)

Posted: Thu Jan 07, 2016 2:27 pm
by zlaker
TNTtimelord wrote:Image
Scrapped CC12 level #3.
hot as fuck as always tnt. keep it up

Re: Screenshot thread number NEIN (9)

Posted: Thu Jan 07, 2016 4:28 pm
by bossedit8

Re: Screenshot thread number NEIN (9)

Posted: Thu Jan 07, 2016 8:26 pm
by Alagirez
bossedit8 wrote:Image

Original link: http://i.imgur.com/pyAv4Sw.png
The design and atmosphere looks nice. Also Happy Birthday!

Re: Screenshot thread number NEIN (9)

Posted: Thu Jan 07, 2016 10:19 pm
by DarwintheNameless
bossedit8 wrote:Image

Original link: http://i.imgur.com/pyAv4Sw.png
The combination of graphics here look fresh and astounding, and the layout itself looks reminiscent of a SMW style level! If this level is a part of your "Airship Attack 3" project, then I can say without a doubt I'm looking forward to that episode! Keep up the good work!
Also, since I found out it was your birthday just now, have some birthday CAKE:

Re: Screenshot thread number NEIN (9)

Posted: Fri Jan 08, 2016 1:10 am
by bossedit8
Harvey36Dice wrote:The design and atmosphere looks nice. Also Happy Birthday!
Thank you!
DarwintheNameless wrote:The combination of graphics here look fresh and astounding, and the layout itself looks reminiscent of a SMW style level! If this level is a part of your "Airship Attack 3" project, then I can say without a doubt I'm looking forward to that episode! Keep up the good work!
Also, since I found out it was your birthday just now, have some birthday CAKE:
Spoiler: show
Level will be in Airship Attack 2 since Airship Attack 3 isn't even there but Airship Attack 2 is on construction for now. Also thank you so much!

Re: Screenshot thread number NEIN (9)

Posted: Fri Jan 08, 2016 5:13 am
by litchh
Clashing airship inside
Spoiler: show
Image
Image

Re: Screenshot thread number NEIN (9)

Posted: Fri Jan 08, 2016 7:23 am
by Lukas Old Account
Slimy Spring Comet:
Spoiler: show
Image

Re: Screenshot thread number NEIN (9)

Posted: Fri Jan 08, 2016 7:29 am
by h2643
litchh wrote:Clashing airship inside
Spoiler: show
Image
Image
I really like these 8-bit graphics you got here and I think they actually fit very well!

Re: Screenshot thread number NEIN (9)

Posted: Fri Jan 08, 2016 9:25 am
by Alagirez
HeroLink64 wrote:Slimy Spring Comet:
Spoiler: show
Image
I didn't see any slimes in this level
The design and atmosphere looks good and detailed. Good luck for finish it!

Re: Screenshot thread number NEIN (9)

Posted: Fri Jan 08, 2016 12:40 pm
by Fuyu
bossedit8 wrote:Image
There's cloud spam, remove some.

Re: Screenshot thread number NEIN (9)

Posted: Fri Jan 08, 2016 3:28 pm
by Sewpah
I've added a section for 1-2 of my project because:
Spoiler: show
I felt that the level was pretty short. Even shorter than the 1st level.
Screenshot of the Section:
Spoiler: show
Image
before you say that this section lacks coins, look at the P-Switch.

Re: Screenshot thread number NEIN (9)

Posted: Sat Jan 09, 2016 3:40 am
by Witchking666
HeroLink64 wrote:Slimy Spring Comet:
Spoiler: show
Image
I think i know what that's for!
Loving the athmosphere of the level alot.
Especially the way it has both underwater and overworld parts.
Maybe you could consider making some of these guys too:
Image

Re: Screenshot thread number NEIN (9)

Posted: Sat Jan 09, 2016 6:57 am
by litchh
Do you remember this glass?
Image

Re: Screenshot thread number NEIN (9)

Posted: Sat Jan 09, 2016 7:06 am
by Willhart
Image
Making a level for one of the new SMBX 2.0 characters. The tileset needs still a little tweaking.
PGE is still super useful for editing complex tilesets like this one.

Re: Screenshot thread number NEIN (9)

Posted: Sat Jan 09, 2016 8:01 am
by Ness-Wednesday
Willhart wrote:Image
Making a level for one of the new SMBX 2.0 characters. The tileset needs still a little tweaking.
PGE is still super useful for editing complex tilesets like this one.
I'm guessing its Kolona.
The Ultimate Rinka would have gotten a much more intense stage then that, and it dosen't seem fitting to be for Yoshi.

Re: Screenshot thread number NEIN (9)

Posted: Sat Jan 09, 2016 8:25 am
by Willhart
Ness-Wednesday wrote:
Willhart wrote:
Spoiler: show
Image
Making a level for one of the new SMBX 2.0 characters. The tileset needs still a little tweaking.
PGE is still super useful for editing complex tilesets like this one.
I'm guessing its Klonoa.
The Ultimate Rinka would have gotten a much more intense stage then that, and it dosen't seem fitting to be for Yoshi.
Correct. I like how that character plays quite a lot. This will still take a while though, as I'm yet to implement the enemy graphics.

Re: Screenshot thread number NEIN (9)

Posted: Sat Jan 09, 2016 9:50 am
by glitch4
Image

Re: Screenshot thread number NEIN (9)

Posted: Sat Jan 09, 2016 10:07 am
by Mable
"Insert obligatory 1964 comment in which people said smw and smb3 clashes and Tinkerbell Lucyna said stfu to them"

But looking at this, could be a level like i would do :D
Looks good tho.

Re: Screenshot thread number NEIN (9)

Posted: Sat Jan 09, 2016 11:47 am
by RudeGuy
glitch4 wrote:Image
It's impossible to go through the first lava thing.
Other than that, it looks okay. Maybe put a bit more grass decorations in the ground.