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Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Sep 07, 2015 3:12 pm
by RudeGuy
Chip Potato wrote:What's with the vine plant head thing and the extra pixels on the tree?
The vine head is just a BGO. I didn't notice that error in the tree, I'll fix it.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Sep 07, 2015 3:25 pm
by Chip Potato
RudeGuy07 wrote:The vine head is just a BGO.
I guessed that, I'm just wondering why it looks kinda squashed. It's not bad, per se, it just seemed kinda off when I glanced at it.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Sep 07, 2015 3:34 pm
by Destiny
Chip Potato wrote:Anyways, I decided to start working on another level because I hate myself apparently.
Spoiler: show
Image
Looks pretty good and simple, I like it, specially the moles. They're from Super Mario Maker, right?
Chip Potato wrote:I guessed that, I'm just wondering why it looks kinda squashed.
This is how the vine Piranha looks like.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Sep 07, 2015 3:40 pm
by Witchking666
Ludwig von Koopa wrote:
Spoiler: show
Image
opinions?
Looks good!
Is this the jungle japes level you were talking about?
Suckerman7 GM wrote:
Sednaiur wrote:What about my version of the expanded GFX-pack for SMW? I am working on it right now. Here is the proof for that:
Spoiler: show
Image
Image
Image
Image
Image
Image
The first verion will mostly contain all the orignal level-backgrounds and tilesets of SMW expanded, but I will also do the NPCs, and work onto more custom stuff.
I guess I can release the first version of the pack in around 3 weeks :-).
They look perfect. Once the GFX pack is out, I'd like to use them in my further levels. Nice job!

Yay
My life has been saved
Also are you gonna include the content off the Ultimate smw map pack

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Sep 07, 2015 3:42 pm
by Erik
@witchking666: I assume you already know the answer on that :P

@Sednaiur: OMFG when are you going to release that stuff, looks awesome!

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Sep 07, 2015 3:43 pm
by Witchking666
Ludwig von Koopa wrote:@witchking666: I assume you already know the answer on that :P
Yeah i do I just wanted you to know i like your level XD

Re: ScreenshotEdit8 Screenshot Thread

Posted: Mon Sep 07, 2015 10:15 pm
by icez
The i am not dead screenshot and very much alive pic enjoy
Spoiler: show
Image

Re: ScreenshotEdit8 Screenshot Thread

Posted: Tue Sep 08, 2015 5:47 am
by RudeGuy
icez wrote:
Spoiler: show
Image
I think you should have more enemy variety, but that's still nice either way.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Tue Sep 08, 2015 7:13 am
by reghrhre
Chip Potato wrote:Anyways, I decided to start working on another level because I hate myself apparently.
Spoiler: show
Image
Good stuff

Re: ScreenshotEdit8 Screenshot Thread

Posted: Tue Sep 08, 2015 1:36 pm
by RudeGuy
Image

Re: ScreenshotEdit8 Screenshot Thread

Posted: Tue Sep 08, 2015 2:01 pm
by TheKingOfBoos
RudeGuy07 wrote:Image
Uh... pretty! How do you reach those coins on top of the lotus? I guess you have to run?

Re: ScreenshotEdit8 Screenshot Thread

Posted: Tue Sep 08, 2015 2:03 pm
by Snowburger
RudeGuy07 wrote:Image
This looks awesome!Where'd you get those gfx?

Re: ScreenshotEdit8 Screenshot Thread

Posted: Tue Sep 08, 2015 2:04 pm
by RudeGuy
TheKingOfBoos wrote:How do you reach those coins on top of the lotus?
You... Jump? The mushroom's not really high after all.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Sep 09, 2015 1:22 am
by Witchking666
icez wrote:The i am not dead screenshot and very much alive pic enjoy
Spoiler: show
Image
That looks good!
I like the sizable placement

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Sep 09, 2015 2:54 am
by Alagirez
RudeGuy07 wrote:Image
looks good, i like the atmosphere

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Sep 09, 2015 8:30 am
by ZIkeRIT
Sednaiur wrote:What about my version of the expanded GFX-pack for SMW? I am working on it right now. Here is the proof for that:
Spoiler: show
Image
Image
Image
Image
Image
Image
The first verion will mostly contain all the orignal level-backgrounds and tilesets of SMW expanded, but I will also do the NPCs, and work onto more custom stuff.
I guess I can release the first version of the pack in around 3 weeks :-).
I'm cried when i saw that Sednaiur gonna make SMW expanded pack!Thank you so much!!!!

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Sep 09, 2015 1:23 pm
by ShadowStarX
@RudeGuy07: That level seems to have a great atmosphere, I really like it so far.
@Sednaiur and h2643: Holy cheese, those graphics look awesome, good luck for them.
@LudwigVonKoopa: That level looks p. good so far, I like it!

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Sep 09, 2015 4:10 pm
by Sednaiur
h2643 wrote:That's some really neat stuff. The graphics looks beautiful, though that Brick Block looks strange for me. And the SMB3-like hills, they look a bit weird. You could've use the map hill tiles to create those (like I did here: http://www.smbxgame.com/forums/v ... 31&t=11158).
Thanks. Yes, I need to work on that bricks again, but forgot to remove them from the screenshot-area :-P.
About the hills, I rather dislike using stuff that already is used as a worldmap-scenery, I rather create stuff from scrath in such a case. But your method works just as fine (and looks very fitting too).
RudeGuy07 wrote:I love the decorations of the grass and ghost house tileset! And those banzai bill cannons are fantastic.
Cool that you like it ^^. I try to make the other stuff good and satisfying too. But it still is some work ahead of me.
Suckerman7 GM wrote:They look perfect. Once the GFX pack is out, I'd like to use them in my further levels. Nice job!
Thanks a lot, but I guess I need to improve some stuff maybe. Also, I try to get the pack done in around two weeks :-).
Zonnepoes wrote:They are Sednauirtastic! They are really awesome and it would be cool if Nintendo hired you :3
What is "Sednaiurtastic" meaning xD. I am glad that you like them that much - thank you :-).
witchking666 wrote:
Sednaiur wrote:What about my version of the expanded GFX-pack for SMW? I am working on it right now. Here is the proof for that:
Spoiler: show
Image
Image
Image
Image
Image
Image
The first verion will mostly contain all the orignal level-backgrounds and tilesets of SMW expanded, but I will also do the NPCs, and work onto more custom stuff.
I guess I can release the first version of the pack in around 3 weeks :-).
Yay
My life has been saved
Also are you gonna include the content off the Ultimate smw map pack
Thank you very much :-D. If your life depends onto that stuff, I may hurry up with the work onto it a bit xD. And yes, the SMW-mappack will be included too, as I will transform the topic of that to the new topic for the expanded GFX-pack then.
Ludwig von Koopa wrote:@Sednaiur: OMFG when are you going to release that stuff, looks awesome!
I guess I can release the pack in around 2 to 3 weeks hopefully. Also thank you very much for liking the stuff I made^^.
ZIkeRIT wrote:I'm cried when i saw that Sednaiur gonna make SMW expanded pack!Thank you so much!!!!
Oh no need to thank me, I am glad when I can help with things like that. Also thank you :-).
ShadowStarX wrote:@RudeGuy07: That level seems to have a great atmosphere, I really like it so far.
@Sednaiur and h2643: Holy cheese, those graphics look awesome, good luck for them.
@LudwigVonKoopa: That level looks p. good so far, I like it!
Thanks ^^. I could need some luck, as my timetable is a bit slim by now. So much stuff to do in the next time.

Re: ScreenshotEdit8 Screenshot Thread

Posted: Wed Sep 09, 2015 4:56 pm
by Waddle
Can I marry those ghost house tiles

3pretty7.6me

Re: ScreenshotEdit8 Screenshot Thread

Posted: Thu Sep 10, 2015 12:44 pm
by ShadowStarX
Here is a screenshot of my WIP level for the collab with Ludwig, WD and wk666
Spoiler: show
Image
Would like some feedback!