Re: Lowser's Conquest - idk holy sednaiur
Posted: Tue Jun 21, 2016 7:52 am
It's actually based on the japanese legendary character of Hyottoko.Camacho wrote: Sadako?
https://en.wikipedia.org/wiki/Hyottoko
Forums for SMBX
https://www.smbxgame.com/forums/
It's actually based on the japanese legendary character of Hyottoko.Camacho wrote: Sadako?
Whose month will you do campaign? You already know? Did you do a big progess?Sednaiur wrote:This project is in the making since the beginning of 2013 and will be finished somewhere in the third quarter of 2016.
Thank you. :-)Catastrophe wrote:That took a nice turn. The water is very nice looking. And I like the cannonball being wooden.
And the background hills. You changed it. It looks nice even more!
The screenshots that most made me jumped off of my chair and cry is the beach screenshots. Custom enemies, and the palm trees looks better than the sonic ones you used.
The Kappa Troops remade. It looks good. And with no outlines and new texture for the worldmap is nice. No doubt.
Never give up! :)
Don't worry about it. When I give you the beta, nothing is off-limits for you there. You may still 100% it if you like. :-)MECHDRAGON777 wrote:That was a lot to read. The updates are looking some def and I can not wait to see what you have in store. Thank you for defining what a visual beta actually is, so in that sense, I can not wait for that either. If you only want us to record it, or at least to me, you would need to tell me what is specifically off limits when I started doing an LP of the demo, I originally wanted to 100% it.
A youkai is simply a kind of demon, like a youma or a oni also is, and they are also often counted as a kind of obake (spirits). You can say that Utsuho-chan is basically a han'yō (half-youkai) instead of a full yōkai. The same goes for Youmu-chan. I would never really call a real yōkai cute, to be honest. :-PMECHDRAGON777 wrote:As for your comment about the Touhou Character.
You called the Youkai two things: A Bishoujo and a demi-human. If all of the NPCs that talk other than Toads are either bosses, Toads, and others you called "Bishoujo", then does that mean I should except to see her in world eight or nine? (Eight has the Nuclear Factory you spoke of and World Nine is lava which suits her location in the games.) This is all coming off the fact you called my second favorite character a "Bishoujo". ...also, by your definition, are all Youkai in Touhou "Demi-Human"? ...One character is specifically half-human/half-youkai. (The half ghost Youmu). So you did kind of confuse me their. So does that mean I would see Utsuho in this episode?
I peronally found the one you used in your last video of my demo already nice, so I do have absolutely nothing against it, I rather would like to see anything like this again (maybe something with "Mo-chan" (Mokou)? Of course it is up to you what you like to use.MECHDRAGON777 wrote:If you release the Visual Beta you want me to record after I get my new PC, I assume I should not use an animé-basis webcam feed since it would not really appeal to your audiences.
Okay, then I plan on doing thatSednaiur wrote:Don't worry about it. When I give you the beta, nothing is off-limits for you there. You may still 100% it if you like.MECHDRAGON777 wrote:That was a lot to read. The updates are looking some def and I can not wait to see what you have in store. Thank you for defining what a visual beta actually is, so in that sense, I can not wait for that either. If you only want us to record it, or at least to me, you would need to tell me what is specifically off limits when I started doing an LP of the demo, I originally wanted to 100% it.
Such as Suika Ibunki is an Oni, Aya Shameimaru is a Tengu, yet they are all yōkai. (I wish I can type yōkai correctly with out copy paste.) Reimu Hakurie is actually my most hated Touhou character. I would love to see my favorite Touhou Characters in this game, but that is up to you, and would be a plesent surprise as you seem to know more about Tōhō then I do.Sednaiur wrote:A youkai is simply a kind of demon, like a youma or a oni also is, and they are also often counted as a kind of obake (spirits). You can say that Utsuho-chan is basically a han'yō (half-youkai) instead of a full yōkai. The same goes for Youmu-chan. I would never really call a real yōkai cute, to be honest.MECHDRAGON777 wrote:As for your comment about the Touhou Character.
You called the Youkai two things: A Bishoujo and a demi-human. If all of the NPCs that talk other than Toads are either bosses, Toads, and others you called "Bishoujo", then does that mean I should except to see her in world eight or nine? (Eight has the Nuclear Factory you spoke of and World Nine is lava which suits her location in the games.) This is all coming off the fact you called my second favorite character a "Bishoujo". ...also, by your definition, are all Youkai in Touhou "Demi-Human"? ...One character is specifically half-human/half-youkai. (The half ghost Youmu). So you did kind of confuse me their. So does that mean I would see Utsuho in this episode?
And so, by my definition these kawaiies are han'yō or "half-demons" if you want, so their cuteness clearly comes from the human-side but get's reinforced by their yōkai-side. ^^
But if Reimu-chan is present in my project, let's see about it.
I have not used the Webcam feed before actually. I actually did mean Tōhō characters though. I do not have a setup to use use Fujiwara No Mokou though, even if she is my favorite character. I have "Rin Kaenbyou", "Utsuho Reiuji", "Satori Komeji", and "Ran Yakumo". I can not wait then.Sednaiur wrote:I peronally found the one you used in your last video of my demo already nice, so I do have absolutely nothing against it, I rather would like to see anything like this again (maybe something with "Mo-chan" (Mokou)? Of course it is up to you what you like to use.MECHDRAGON777 wrote:If you release the Visual Beta you want me to record after I get my new PC, I assume I should not use an animé-basis webcam feed since it would not really appeal to your audiences.
It happened to me too when I made my pipes. Apaprently Paint.net makes the graphics weird and dither if it has too many colors. But, I don't know if that is a bug or not.Sednaiur wrote:Thank you.Catastrophe wrote:That took a nice turn. The water is very nice looking. And I like the cannonball being wooden.
And the background hills. You changed it. It looks nice even more!
The screenshots that most made me jumped off of my chair and cry is the beach screenshots. Custom enemies, and the palm trees looks better than the sonic ones you used.
The Kappa Troops remade. It looks good. And with no outlines and new texture for the worldmap is nice. No doubt.
Never give up!
Even the water being a "cheap" edit of the SMB1-water, I guess I an live with it too. And the wooden cannonball is kind of a little joke, and it is the only one in my whole project, and not meant to be messed with in the level (but one can jump up to it and tailwhip the cannonball to claim 1000 points each time xD).
About the palmtrees, yes they needed to be redone (but this was done about a year ago), since I wanted to get rid of all the non-custom stuff, and because they were overused in other projects too.
The hills in the level-background, yes I changed them again, which is the third time now. xD The first version of the background used 255 different colors, while the second one still used around 150 colors. This version only uses 50 different colors and still look better than the previous versions, in my opinion.
But while doing such graphics, I always have to deal with the annoying bugs in Paint.net which, in all honesty, is too dumb to read it's own color codes unfortunately, sometimes messing up pixels here and there. -.-
I assume by "Kappa"-troops you mean my "Kamelings", as Kappas are something really different.![]()
Yes, I want to remove all the back inlines from my NPCs, and I also found that their noses were still too squishy like in SMB3.
You "hate" Reimu-chan? That is really sad, to be honest :-(MECHDRAGON777 wrote:Reimu Hakurei is actually my most hated Touhou character.
Oh no, I do not really know much about Touhou, but only the most basics. I cannot promise that any of the Touhou-bishoujo will have an appearance in my project, as I usually decide what girls or other characters I put in, when the time for it comes. Otherwise I would somewhat limit me to a plan for this, which I do not like to do. :-PMECHDRAGON777 wrote:I would love to see my favorite Touhou Characters in this game, but that is up to you, and would be a plesent surprise as you seem to know more about Tōhō then I do.
I am not, either. :-DMECHDRAGON777 wrote:I have not used the Webcam feed before actually. I actually did mean Tōhō characters though. I do not have a setup to use use Fujiwara No Mokou though, even if she is my favorite character. I have "Rin Kaenbyou", "Utsuho Reiuji", "Satori Komeji", and "Ran Yakumo". I can not wait then.
I reduced the mount of colors that much because to me the background started to look too soft. When I updated my graphical style, I started to use a more cylindrical shading which is not so well on that SMB3-revamped background, so I needed to update that.Catastrophe wrote:It happened to me too when I made my pipes. Apaprently Paint.net makes the graphics weird and dither if it has too many colors. But, I don't know if that is a bug or not.
But dang.. 255 colors? No wonder why people tell me to use less colors. I see you went down down down with less colors to make it more better because more colors means more hurt to the eyes(?). I don't know why I said kappa because I was in a terraria server and they kept saying kappa and it literally matches with koopa. LOL
Thank you. :-)Camacho wrote:Wow the new screens looks great! Looks better than before, although the octopus gfx is little bit weird tbh.....
Yes, I already thought of it, but then I scrapped this idea. But in case you use an resprited blooper in your episode, you could do this. :-)Catastrophe wrote:Ooh I have a great idea. But you don't have to do it.
If you hit the octopus. The effect could look like a takoyaki. LOL I just thought about it and maybe share it with you.
You do not ask for permission, for anything like that. ^^ It's your good right to count and observe as you wish.MECHDRAGON777 wrote:I want to know if I have permission to count how many islands there are on this map. I counted 18 or so Main Island chains. I do want to know how the transition will be from world one which is now wood to world two's desert/sand/beach area. They are connected on this map afterall.
Still wonder why you do not use more animating waters, but I guess rapids are only for "water that is 'out sea'"?
Sorry for trying to analyze such an old map you made. I forgot to tell you this when you uploaded it, but I am shock at how good of a map you can make without SMW style map tiles. (3D elevation, not "Styled" per se)
Oh, thank you very much for these words. I always think that SMB3 may be rather simple with it's flat design but also has it's own charm.MECHDRAGON777 wrote:Sorry for trying to analyze such an old map you made. I forgot to tell you this when you uploaded it, but I am shock at how good of a map you can make without SMW style map tiles. (3D elevation, not "Styled" per se)
Thank you. ^^Darkonius Mavakar wrote:Boi if this released on my birthday (28th of july) it would be so lucky!
Too bad that Is actually Not gonna happen, Lol.
Anyhoo.
Tasty screenies as always, Seddyboy!
That singular path-tile there is actually a level (that I made the "start level"), so it is always visible.MECHDRAGON777 wrote:Oh yeah, I just looked at the new map screenshot again, and I have to say, other than it looking nice, why is the 45° Path the only thing visible? I assume it was the Shrine/autostart level. (The bug if you get the secret exits in the Shrine on your first visit if still have it set to autostart is still a threat I assume?)
Marisa and Reimu specifficaly are the characters I dislike.Sednaiur wrote:You "hate" Reimu-chan? That is really sad, to be honestMECHDRAGON777 wrote:Reimu Hakurei is actually my most hated Touhou character.
I didn't expect that...
Then I have to wait and see how Nuclear this gets. Can not wait.Sednaiur wrote:Oh no, I do not really know much about Touhou, but only the most basics. I cannot promise that any of the Touhou-bishoujo will have an appearance in my project, as I usually decide what girls or other characters I put in, when the time for it comes. Otherwise I would somewhat limit me to a plan for this, which I do not like to do.MECHDRAGON777 wrote:I would love to see my favorite Touhou Characters in this game, but that is up to you, and would be a plesent surprise as you seem to know more about Tōhō then I do.
You are not what?Sednaiur wrote:I am not, either.MECHDRAGON777 wrote:I have not used the Webcam feed before actually. I actually did mean Tōhō characters though. I do not have a setup to use use Fujiwara No Mokou though, even if she is my favorite character. I have "Rin Kaenbyou", "Utsuho Reiuji", "Satori Komeji", and "Ran Yakumo". I can not wait then.
I used to do calm ater only where path would be, but yeah, so yay.Sednaiur wrote:You do not ask for permission, for anything like that. ^^ It's your good right to count and observe as you wish.MECHDRAGON777 wrote:I want to know if I have permission to count how many islands there are on this map. I counted 18 or so Main Island chains. I do want to know how the transition will be from world one which is now wood to world two's desert/sand/beach area. They are connected on this map afterall.
Still wonder why you do not use more animating waters, but I guess rapids are only for "water that is 'out sea'"?
Sorry for trying to analyze such an old map you made. I forgot to tell you this when you uploaded it, but I am shock at how good of a map you can make without SMW style map tiles. (3D elevation, not "Styled" per se)
The wooden islands are now seperated from world 2 and world 3 by a small river. First I liked to do some transition-tiles for that, but I used up all the new tiles already, so no transition there.
About the animating water, yes you are right. The idea behind it is to kinda simulate the currents of the ocean, while in the bay-areas the water is more calm.
That means a Sequal. I loved he altitude you can pull of with the SMW tiles... You are right about SMB3 having it's charm though.Sednaiur wrote:Oh, thank you very much for these words. I always think that SMB3 may be rather simple with it's flat design but also has it's own charm.MECHDRAGON777 wrote:Sorry for trying to analyze such an old map you made. I forgot to tell you this when you uploaded it, but I am shock at how good of a map you can make without SMW style map tiles. (3D elevation, not "Styled" per se)
I also would love to design a SMW-worldmap for one of my projects someday. ^^
That actually kind of creeps me out actually. I can say the same about my own on the ninth of October, but still. I am glad you are not postponing it for a year!Sednaiur wrote:Thank you. ^^Boi if this released on my birthday (28th of july) it would be so lucky!
Too bad that Is actually Not gonna happen, Lol.
Anyhoo.
Tasty screenies as always, Seddyboy!
It is not happening under normal circumstances, but I could postpone the release date to 2017.07.28, so it actually would be released on your birthday. xD
And then there is the problem with the different timezones...
So yay, no more bug. Still can not wait for you to post the updated map one day. Also, You meantioned adding a nearby building for the Nuclear level you have planned, but If it was added during the map you posted, I can not see it. Either way, keep up the good work! ^_^Sednaiur wrote:That singular path-tile there is actually a level (that I made the "start level"), so it is always visible.MECHDRAGON777 wrote:Oh yeah, I just looked at the new map screenshot again, and I have to say, other than it looking nice, why is the 45° Path the only thing visible? I assume it was the Shrine/autostart level. (The bug if you get the secret exits in the Shrine on your first visit if still have it set to autostart is still a threat I assume?)
The bug you are talking about was already fixed in the demo 2.1, which you also played. So no - this is not an issue anymore. Only demo 1.0 and (if I remember correctly) demo 2.0 had this problem.
Those graphics look way better then they did before. I ecpecially love the beach background with the palm mountains. Im not neccesarily excited about the idea of a wood cannonball since they were always steel on any type of ship in history. But either way you did a splendid job.Sednaiur wrote:I thought I just put up some screenshots that show my progress on updating the old levels of my project:Spoiler: show