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Re: SMBX 2.0 Beta 3
Posted: Mon Jan 02, 2017 12:24 pm
by Snessy the duck
I'd be nice if the bouncy blocks had some kind of animation for when you bounced off of them. I'd also be cool if the switch for toggling red ! blocks was seperate from the p-switch, like it was in Yoshi's island!
Re: SMBX 2.0 Beta 3
Posted: Mon Jan 02, 2017 12:58 pm
by Emral
Snessy the duck wrote:I'd be nice if the bouncy blocks had some kind of animation for when you bounced off of them. I'd also be cool if the switch for toggling red ! blocks was seperate from the p-switch, like it was in Yoshi's island!
1. Once the tech's there. This is on the to-do list for now.
2. Maybe once we got more NPC slots. It'll be a bit harder to set up than this right now, though.
Re: SMBX 2.0 Beta 3
Posted: Mon Jan 02, 2017 5:43 pm
by ElectriKong
Enjl wrote:[TEASER] We may still be waiting on some new tech, but that doesn't mean we can't add stuff into the slots which we still have free.

So are you part of the dev team?
Re: SMBX 2.0 Beta 3
Posted: Mon Jan 02, 2017 5:53 pm
by TUWAN
so the checkered blocks are note blocks but for all directions?
edit: spelling
Re: SMBX 2.0 Beta 3
Posted: Mon Jan 02, 2017 8:40 pm
by loop
TUWAN wrote:so the checkered blocks are not blocks but for all directions?
You made a typo in the word "note".
You forgot the "e"
On Topic: those new blocks are awesome. It would be cool to see those blocks that spits an item upward when pushed from the side (like in SMB3).
Re: SMBX 2.0 Beta 3
Posted: Tue Jan 03, 2017 12:57 am
by MacDuckBeat
Man, I really sucked and don't know where to start with LunaLua and other cool stuffs. I just f#@! my mind by seperating the files. And then, I lost like a huge b#@!#@.
Sorry if I made a pointless post long time ago. I'm just feel too hype and wanted to download it.
I just need to install Notepad c++ and that's all,I'm on without any problem, eh.(Sorry if I feel like overreacting)
Re: SMBX 2.0 Beta 3
Posted: Fri Jan 06, 2017 12:45 pm
by []Yaroslav269[]
in link it needs to register to download
of course, i can register on that site but this is inconvenient
Re: SMBX 2.0 Beta 3
Posted: Fri Jan 06, 2017 12:50 pm
by underFlo
[]Yaroslav269[] wrote:in link it needs to register to download
of course, i can register on that site but this is inconvenient
mega doesn't require you to register.
Re: SMBX 2.0 Beta 3
Posted: Fri Jan 06, 2017 1:05 pm
by ElectriKong
[]Yaroslav269[] wrote:in link it needs to register to download
of course, i can register on that site but this is inconvenient
As Spinda said, this is not true and I don't know how that occurred to you. Also I don't think they would put the download on a site that requires registering, considering it would technically contradict the rule in the levels/episode forum about downloads.
Re: SMBX 2.0 Beta 3
Posted: Fri Jan 06, 2017 8:52 pm
by loop
[]Yaroslav269[] wrote:in link it needs to register to download
of course, i can register on that site but this is inconvenient
It doesn't require you to register, but it is kinda slow. One thing: the Dropbox link is disabled.
Re: SMBX 2.0 Beta 3
Posted: Sun Jan 08, 2017 10:02 pm
by QuoteKirby
sorry , but why does it run as slow as when i enable "disable frameskip" is frameskip auto disabled by default? if thats the case. how do i change it? :O
Re: SMBX 2.0 Beta 3
Posted: Wed Jan 11, 2017 12:27 pm
by []Yaroslav269[]
Spinda wrote:[]Yaroslav269[] wrote:in link it needs to register to download
of course, i can register on that site but this is inconvenient
mega doesn't require you to register.
hm, maybe it really doesn't require this, but not to big files (as this) or not in crappy Russia
Re: SMBX 2.0 Beta 3
Posted: Wed Jan 11, 2017 8:01 pm
by FanofSMBX
This is a dumb question, but why are maverick thwomps a different NPC than original thwomps? The parakoopas and cheeps all have different kinds in the same NPC.
Re: SMBX 2.0 Beta 3
Posted: Wed Jan 11, 2017 8:54 pm
by snoruntpyro
FanofSMBX wrote:This is a dumb question, but why are maverick thwomps a different NPC than original thwomps? The parakoopas and cheeps all have different kinds in the same NPC.
because we don't have those kinds of hooks in lunalua yet to make that possible
Re: SMBX 2.0 Beta 3
Posted: Fri Jan 13, 2017 7:59 am
by AutisticToad
YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!
Re: SMBX 2.0 Beta 3
Posted: Fri Jan 13, 2017 9:24 am
by Fuyu
AutisticToad wrote:YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!
Please abstain from making posts such as this one in the future.
Re: SMBX 2.0 Beta 3
Posted: Mon Jan 16, 2017 8:50 am
by Emral
I encourage everyone to give the cheat '
worldpeace' a try if you haven't already.
YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!
In other news, we might be seeing these fools in the next version... (WIP)

Re: SMBX 2.0 Beta 3
Posted: Mon Jan 16, 2017 6:42 pm
by Matt_The_Slime
Enjl wrote:I encourage everyone to give the cheat '
worldpeace' a try if you haven't already.
YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!
In other news, we might be seeing these fools in the next version... (WIP)

OH MAN ONE OF MY FAVOURITE SMW ENEIMES IN SMBX!? HECK YEAH!
Re: SMBX 2.0 Beta 3
Posted: Mon Jan 16, 2017 6:45 pm
by loop
Enjl wrote:I encourage everyone to give the cheat '
worldpeace' a try if you haven't already.
YYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!
In other news, we might be seeing these fools in the next version... (WIP)

Ooohhh, Torpedo Teds! Finally, we won't need spriteswaps!
Re: SMBX 2.0 Beta 3
Posted: Fri Jan 20, 2017 2:14 pm
by Discylicious
Is it possible to make the level editor look like the original smbx had? I've been with SMBX since the very beginning and i really ... got too familiar with the older look :p