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Re: SMBX 2.0 Open Beta

Posted: Wed Feb 24, 2016 7:48 pm
by zxcv
This is 1.3.0.1, not 2.0

Re: SMBX 2.0 Open Beta

Posted: Wed Feb 24, 2016 8:03 pm
by PixelPest
Prado wrote:This is 1.3.0.1, not 2.0
Do you really think 2.0 disables it? You're wrong.

Re: SMBX 2.0 Open Beta

Posted: Wed Feb 24, 2016 8:14 pm
by lighthouse64
Will smbx 2.0 support things from smbx 1.4.2?

Re: SMBX 2.0 Open Beta

Posted: Wed Feb 24, 2016 8:22 pm
by PixelPest
lighthouse64 wrote:Will smbx 2.0 support things from smbx 1.4.2?
We'll probably be able to add similar features.

Re: SMBX 2.0 Open Beta

Posted: Wed Feb 24, 2016 9:10 pm
by lighthouse64
Oh ok that's great :)

Re: SMBX 2.0 Open Beta

Posted: Wed Feb 24, 2016 9:40 pm
by HenryRichard
PixelPest wrote:
Prado wrote:This is 1.3.0.1, not 2.0
Do you really think 2.0 disables it? You're wrong.
When you launch it from the new launcher you can't go directly to battle levels. You have to start an episode and then quit.

Re: SMBX 2.0 Open Beta

Posted: Wed Feb 24, 2016 9:42 pm
by PixelPest
HenryRichard wrote:
PixelPest wrote:
Prado wrote:This is 1.3.0.1, not 2.0
Do you really think 2.0 disables it? You're wrong.
When you launch it from the new launcher you can't go directly to battle levels. You have to start an episode and then quit.
Only if the episode has an intro level I think. Sometimes it doesn't.

Re: SMBX 2.0 Open Beta

Posted: Wed Feb 24, 2016 11:23 pm
by Pathblade
Truth be told, I can't wait for the full version of SMBX 2.0. This way, for example, I could use custom sounds without much issue. (The thing that bugged me about the sound files that came with SMBX was that they were all ZSNES-quality, ergo, rather choppy. In addition, my attempts at using custom sound files in version 1.3.0.1 isn't going over so well, since some sound files won't evem play even though they're in the main sound folder, and I was told that by using LunaLua I could get around that.)

Re: SMBX 2.0 Open Beta

Posted: Thu Feb 25, 2016 5:46 am
by PixelPest
Are you using an .ini file entitled "sounds" to add the sounds to your level? Do you have the most recent build of LunaLua?

Re: SMBX 2.0 Open Beta

Posted: Thu Feb 25, 2016 12:01 pm
by zxcv
HenryRichard wrote:
PixelPest wrote:
Prado wrote:This is 1.3.0.1, not 2.0
Do you really think 2.0 disables it? You're wrong.
When you launch it from the new launcher you can't go directly to battle levels. You have to start an episode and then quit.
Finally someone understand me!

Re: SMBX 2.0 Open Beta

Posted: Thu Feb 25, 2016 4:37 pm
by Pathblade
PixelPest wrote:Are you using an .ini file entitled "sounds" to add the sounds to your level? Do you have the most recent build of LunaLua?
Which build would that be?

Re: SMBX 2.0 Open Beta

Posted: Thu Feb 25, 2016 4:46 pm
by PixelPest
$h31d0nc00p3rfan wrote:
PixelPest wrote:Are you using an .ini file entitled "sounds" to add the sounds to your level? Do you have the most recent build of LunaLua?
Which build would that be?
0.7.3 Full or the Nightly Dev Build.

Re: SMBX 2.0 Open Beta

Posted: Thu Feb 25, 2016 4:59 pm
by HenryRichard
It was implemented forever ago - his problem probably lies in his .ini file.

Re: SMBX 2.0 Open Beta

Posted: Fri Feb 26, 2016 3:38 pm
by ben
Horikawa Otane wrote:
The next version of the beta was delayed a couple days. Might get it out tonight or tomorrow. If not those days, definitely the weekend.
I would like to ask friendly, when the final version of SMBX 2.0 is probably ready to download. Could it be ready in march, april or probably later?

Please excuse that question, but I'm looking forward very much on the final version of this software. :)

Take the time, that you and your team need. :)

Re: SMBX 2.0 Open Beta

Posted: Fri Feb 26, 2016 4:01 pm
by Ethereality
Joey, SMBX 2.0 will launch in March or April? The next beta SMBX 2.0 in the coming weekend? Can't wait for this final version. I expect more news from SMBX 2.0!

Re: SMBX 2.0 Open Beta

Posted: Sat Feb 27, 2016 3:05 pm
by ben
Horikawa Otane wrote:
So the full release is likely delayed at least until that's all resolved. And we won't know how long that will take until later. Right now the ball's out of my court - I'm waiting on more information. There's nothing I can do but wait.
Thank you Horikawa Otane. :)

As I have already written: Take the time, that you and your team need. :)

Re: SMBX 2.0 Open Beta

Posted: Sun Feb 28, 2016 6:13 pm
by Anthony Valle
FuckingWhen wrote:
Horikawa Otane wrote:
Berkian wrote:Joey, SMBX 2.0 will launch in March or April? The next beta SMBX 2.0 in the coming weekend? Can't wait for this final version. I expect more news from SMBX 2.0!
Joey has no idea. I'm the one you want to ask on this.

SMBX 2.0 will launch when it launches. Some recent forum events that I'm not allowed to talk about yet threw a MAJOR wrench in the development cycle. So the full release is likely delayed at least until that's all resolved. And we won't know how long that will take until later. Right now the ball's out of my court - I'm waiting on more information. There's nothing I can do but wait.

The next beta is likely coming this weekend (maybe Monday, since that's part of my weekend). I have a couple things I need to finish and then I can push it out.
You lie more than the common US politican.
Just stop working on this. It's never gonna be finished and it will suck donkeyballs. I have no idea who thought this "2.0" (which is FAR FUCKING AWAY from a 2.0!) was good idea, but it isn't. Pointless, worthless. Needs to be done from scratch instead of you raping the software. You have no fucking idea what you're doing.
Don't say that to Horikawa, she is making this project and she but a lot of work con this...
Also if you want to play an unofficial versión of SMBX, try SMBX 1.4.2 instead of SMBX 2.0...
And a project takes a lot of time to be finished dude, and she is alos modificating the software, to make things easier...

Re: SMBX 2.0 Open Beta

Posted: Sun Feb 28, 2016 6:23 pm
by FanofSMBX
Horikawa Otane wrote:
Berkian wrote:Joey, SMBX 2.0 will launch in March or April? The next beta SMBX 2.0 in the coming weekend? Can't wait for this final version. I expect more news from SMBX 2.0!
Joey has no idea. I'm the one you want to ask on this.

SMBX 2.0 will launch when it launches. Some recent forum events that I'm not allowed to talk about yet threw a MAJOR wrench in the development cycle. So the full release is likely delayed at least until that's all resolved. And we won't know how long that will take until later. Right now the ball's out of my court - I'm waiting on more information. There's nothing I can do but wait.

The next beta is likely coming this weekend (maybe Monday, since that's part of my weekend). I have a couple things I need to finish and then I can push it out.
This probably isn't the case, but wouldn't it be a big parade-rainer if Redigit informally "cease-and-desisted" LunaDLL?

Re: SMBX 2.0 Open Beta

Posted: Sun Feb 28, 2016 9:10 pm
by TheSaturnyoshi
Trust me, that's not what's happening. It actually sounds like he's gonna do something super usefull.

Re: SMBX 2.0 Open Beta

Posted: Sun Feb 28, 2016 9:15 pm
by PixelPest
Redigit isn't planning on interfering with our development of his game. When I talked to him he actually seemed kind if impressed. If anything, he'll help us. And he's possibly willing to give us what we've always wanted...