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Re: Lucky Screenshot Thread 777

Posted: Thu Jun 25, 2015 7:48 am
by Squishy Rex
RudeGuy07 wrote:Whoa, cool rip. I wonder how the balloons works, though...
If you had Paintland's GFX Pack you'd know how. They are just BGOs, unless Paintland has made new NPC versions. It's pretty easy to get them to work almost legitimately if you make them replace the SMB1 Elevators.

EDIT: Ninja'd by Paintland.

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 25, 2015 9:00 am
by h2643
Paintland wrote:I think SMW2-Yoshi's Island the most beautiful game in Mario Series!
It is screenshot of rock tiles:
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Hey is that another level for our super secret project?! I like it anyway.

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 25, 2015 10:11 am
by Lukas Old Account
Here is a little preview of a level.
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Re: Lucky Screenshot Thread 777

Posted: Fri Jun 26, 2015 10:00 am
by h2643
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This is something weird I made.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 26, 2015 10:29 am
by RudeGuy
h2643 wrote:
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This is something weird I made.
Why are there so much toads? Also you should put other 3 Ace coins, unless you have modified the score.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 26, 2015 10:39 am
by h2643
RudeGuy07 wrote:
h2643 wrote:
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This is something weird I made.
Why are there so much toads? Also you should put other 3 Ace coins, unless you have modified the score.
There are 9 Ace Coins already, they're just in the next areas.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 26, 2015 12:22 pm
by Mable
RudeGuy07 wrote:
h2643 wrote:
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This is something weird I made.
Why are there so much toads?
They all there so you can kill them bc toads don't make a good use for the MK.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 26, 2015 3:47 pm
by Witchking666
KingBowserKoopa wrote:Here is a little preview of a level.
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Thats one nice level you have going on there
It makes me think of a sertain level from lfftmk
Imo it looks good
Is it for your project?

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 26, 2015 4:34 pm
by Void
The Doomsday Level:
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Ignore The Lakitu, He Will be Removed Later. A Sonic 3 & Knuckles Doomsday Zone-Like Level IS Possible! (This is Made With LunaDLL, SO GET THAT SMBX+LUNADLL READY, Because The Doomsday level is Coming at Ya!) You Will Have Infinite Flying, And Invincibility, Well, Kinda, if Robotnik hits You, You Fall A Little Bit, But You Still Have The Powerup! Just Don't be too Close To That pit There.

So What do You Guys Think?

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 26, 2015 5:38 pm
by Murphmario
beanluv wrote:The Doomsday Level:
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Ignore The Lakitu, He Will be Removed Later. A Sonic 3 & Knuckles Doomsday Zone-Like Level IS Possible! (This is Made With LunaDLL, SO GET THAT SMBX+LUNADLL READY, Because The Doomsday level is Coming at Ya!) You Will Have Infinite Flying, And Invincibility, Well, Kinda, if Robotnik hits You, You Fall A Little Bit, But You Still Have The Powerup! Just Don't be too Close To That pit There.

So What do You Guys Think?
I approve, but you should replace Robotnik's mech with the one he uses in the official Doomsday Zone.

Also, I had an idea like this a long time ago, except Mario was in Smb3 style and he didn't have a cape. I didn't start working on it though.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 26, 2015 6:22 pm
by StrikeForcer
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The Lake tileset by Skewer/S.C.O.R.P.I.O.N. I added on a few things not seen in this: http://www.smwcentral.net/?p=section&a=details&id=2826

The lakeside background is a modified version of a bg seen in a DKC game. I didn't modify it but I only have it there as a temporary measure since I plan on making my own lakeside background soon.

Rest of the graphics: icegoom, SilverDeoxys623.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 26, 2015 8:04 pm
by FanofSMBX
You were so close compared to last time but the note block, ? Block, turn block, and mushroom use default graphics.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 26, 2015 8:43 pm
by StrikeForcer
FanofSMBX wrote:You were so close compared to last time but the note block, ? Block, turn block, and mushroom use default graphics.
-_- Does it really matter what I leave out? The point of what I was showcasing that this underrated graphic designer's graphics can be used in mediums other than SMW hacking, but oh well, people have opinions and can say whatever.

Re: Lucky Screenshot Thread 777

Posted: Fri Jun 26, 2015 11:32 pm
by HealthyMario
Looks alright I guess

Re: Lucky Screenshot Thread 777

Posted: Sat Jun 27, 2015 2:39 am
by FanofSMBX
KingBowserKoopa wrote:Here is a little preview of a level.
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That level looks awesome.

Re: Lucky Screenshot Thread 777

Posted: Sat Jun 27, 2015 4:38 am
by Zonnepoes
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Yeah, i rarely SMBX... The Dragon Coin will be replaced, so don't worry.

Re: Lucky Screenshot Thread 777

Posted: Sat Jun 27, 2015 7:35 am
by h2643
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Still have yet to fix the tongue.

Re: Lucky Screenshot Thread 777

Posted: Sat Jun 27, 2015 7:44 am
by bossedit8
BONE YOSHI!!! I don't want a dead Yoshi that is just drying around! :c

Other than that hardcoded tongue stuff, this graphic is actually really nice! Keep up the good work and ideas!

Re: Lucky Screenshot Thread 777

Posted: Sat Jun 27, 2015 7:59 am
by h2643
bossedit8 wrote:Other than that hardcoded tongue stuff, this graphic is actually really nice! Keep up the good work and ideas!
Thanks bossedit8!
And since I'm posting an update to my GFX pack right now, here's something from it:
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Re: Lucky Screenshot Thread 777

Posted: Sat Jun 27, 2015 8:06 am
by Ecruteak
h2643 wrote:Thanks bossedit8!
And since I'm posting an update to my GFX pack right now, here's something from it:
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That looks pretty awesome, like Yoshi's Island graphics! The only thing I'd suggest is that you fix the pipe- it looks a little off compared to everything else. Other than that, good work!