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Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 3:56 pm
by Magna
CaptainSyrup wrote:
Draygon?
How is that gonna work?
Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 4:43 pm
by h2643
Superiorstar wrote:The room before a boss I'm working on.

Guess who it is.

Clawgrip obviously. And that gate placed in the wrong place, it's supposed to be like this:

Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 5:35 pm
by Magna
Changed the bushes, how do they look now?

Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 7:04 pm
by Squishy Rex
Here's an update to that SM3DW Bullet Bill Express:
I'm leaving the wheels till last, mainly because they are going to be the most difficult thing to make on this train, especially if they rotate. I'm slowly shading the main body at the moment and then I'll add the fence on the top and start the carriages.
Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 7:14 pm
by bossedit8
Hey, this looks very nice. I really like this Bullet Bill Express so far. Since this is still on creation, I can see that on the back where a Box and a Windows are that it kind of lacks a little bit of shading or something but maybe it can also stay as it is. I am not sure. Still, very creative work you got there.
Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 7:16 pm
by Zant
Looks great so far Squishy Rex, can't wait to see it finished!

Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 7:21 pm
by Squishy Rex
bossedit8 wrote:Hey, this looks very nice. I really like this Bullet Bill Express so far. Since this is still on creation, I can see that on the back where a Box and a Windows are that it kind of lacks a little bit of shading or something but maybe it can also stay as it is. I am not sure. Still, very creative work you got there.
I've really only got the front end shaded so far, but I am slowly working towards that box, but like you I have a feeling that it does look good as is. I'll definitely keep a back up, just in case I change my mind once the shaded version is finished.
Zant wrote:Looks great so far Squishy Rex, can't wait to see it finished!

Thanks Zant, I hope to have it finished within the week, so hopefully you have to wait too long.

Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 7:34 pm
by KBM-Quine
a level named Angry, Angry Dersert that i'm working on

Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 7:36 pm
by bossedit8
It doesn't seem to be angry as of yet. Looks nice so far. Looking forward to more of this Level.
Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 7:44 pm
by KBM-Quine
bossedit8 wrote:It doesn't seem to be angry as of yet. Looks nice so far. Looking forward to more of this Level.
thanks, the name might need changing
Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 8:35 pm
by Squishy Rex
Well, the Angry Sun might do the trick. That was what I first thought of when I read the level name that you posted.
Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 8:55 pm
by silent_
Squishy Rex wrote:Well, the Angry Sun might do the trick. That was what I first thought of when I read the level name that you posted.
The Angry Sun would be impossible to execute properly in SMBX.
Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 9:15 pm
by Squishy Rex
I am aware of that, but a flying enemy set to "Chase" would suffice most people. Otherwise there is always the Lakitu version, that you could have throwing Fire Snakes or Bound Fires like in the Desert Hills course of Mario Kart DS.
Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 9:40 pm
by Black Mamba
Or, you could take the fire wart fireball and you could have the angry sun throw that instead. That's what I did for a cancelled level.
Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 10:58 pm
by KBM-Quine
Squishy Rex wrote:Well, the Angry Sun might do the trick. That was what I first thought of when I read the level name that you posted.
this was what was going to be in the level at first but do to my inability to find a way to implement the sun as it was in SMB3, it was dropped. now i'll probably re-add it now that i know a few more tricks. it would be constructed out of a donut block and a invisible para-koopa.
Re: Screenshots Thread 33 1/3
Posted: Fri Aug 22, 2014 11:29 pm
by Storm Destructor
Link's Star Challenge (only the first room):

Re: Screenshots Thread 33 1/3
Posted: Sat Aug 23, 2014 3:16 am
by bossedit8
Looks very interesting so far. And finally a Level starring with Link but if you gonna use a Character Block, the second player can't get it to play. Looking forward to this Level.
Re: Screenshots Thread 33 1/3
Posted: Sat Aug 23, 2014 4:01 am
by Squishy Rex
Well, after working on this all day, I finally have a mock-up of the Bullet Bill Express. Please ignore the grey under-carriage and the missing link pin between the two large driving wheels, they are the next to be done.
I just have to animate the wheels, shade the under-carriage and draw the link pin and the engine will be finished. I will then move onto the flatbed carriages and the boxcar. So what do you think?
Re: Screenshots Thread 33 1/3
Posted: Sat Aug 23, 2014 4:24 am
by DimitrisPowerSeven
The bullet bill express is great Squishy Rex.(i'm gonna to use it when it finish)
Re: Screenshots Thread 33 1/3
Posted: Sat Aug 23, 2014 5:38 am
by Mable
Squishy Rex wrote:I am aware of that, but a flying enemy set to "Chase" would suffice most people. Otherwise there is always the Lakitu version, that you could have throwing Fire Snakes or Bound Fires like in the Desert Hills course of Mario Kart DS.
Or you could just make it replace either a Lakitu or Parakoopa/Goomba and replace the rinkas from metroid with fireballs and attach them to the sun and done.(Of course use a Generator)